Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 80 of 3929).
Ant-Man, Elusive Avenger{1}{U}{R}Ant-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens. 1/2 Archnemesis{1}{U}{B}Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player. Namor the Sub-Mariner{1}{U}{U}Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. */4 Tony Stark // The Invincible Iron Man{1}{U}{1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{U}{R}: Transform Tony Stark. Activate only as a sorcery. 1/3
Flip Card
Tony Stark // The Invincible Iron Man{4}{U}{R}Flying, haste
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man. 5/5
Flip Card
Bast, Panther Goddess{2}{G}{W}Reach, trample, indestructible
Bast can't attack or block unless you control three or more creatures.
Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control. 4/4 Black Widow, Super Spy{1}{B}Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. 2/1 Bedevil{B}{B}{R}Destroy target artifact, creature, or planeswalker. Black Bolt, Inhuman King{2}{W}{U}Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 3/3 Doctor Doom{4}{B}{B}When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life. 3/3 Black Widow, Agile Avenger{1}{R}{W}Menace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card. 2/2 Elektra, Daughter of the Hand{2}{B}{B}Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
When Elektra enters, destroy target creature an opponent controls with power 3 or less. 3/3 Captain Marvel, Apex Avenger{5}{R}{W}Flying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel. 4/4 Shang-Chi, Master of Kung Fu{1}{G}You may activate abilities of creatures you control as though those creatures had haste.
{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. 2/2 The Astonishing Ant-Man{G}{U}Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. 1/1 Cosmic Crucible{4}{G}{U}At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.) Daredevil, Man Without Fear{2}{R}{W}Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. 3/4 Crystal, Inhuman Princess{1}{R}{G}Flying
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
{T}: Add {R}, {G}, {W}, or {U}. 2/3 King T'Challa // Black Panther, Hope Enduring{4}{W}{U}Flash
Double strike
Prevent all damage that would be dealt to Black Panther.
Whenever Black Panther deals combat damage to a player, draw a card. 3/3
Flip Card
King T'Challa // Black Panther, Hope Enduring{1}{W}{U}Flash
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. 3/2
Flip Card
Director Nick Fury{U}{R}{W}Hero spells you cast cost {1} less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 2/4 Dragon Man, Reformed Robot{2}{W}{U}Flying
Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs. */5 Thanos, the Mad Titan{R}{W}{B}Deathtouch, lifelink
Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) 4/4 Ultron, Artificial Malevolence{3}Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. 2/4 First Family{2}{G}{U}You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. Genesis Ultimatum{G}{G}{U}{U}{U}{R}{R}Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. Agent Phil Coulson{1}{W}Vigilance
{T}: Put a +1/+1 counter on each other Hero you control. 2/2 Annie Joins Up{1}{R}{G}{W}When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. Kang the Conqueror{2}{U}{U}Flying
Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 4/5 S.H.I.E.L.D. Flying Car{2}{U}Flash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1 3/3 Galvanic Iteration{U}{R}When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Hawkeye, Avenging Archer{2}{U}{R}Reach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
{T}: Hawkeye deals 1 damage to any target. 3/4
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens. 1/2 Archnemesis{1}{U}{B}Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
Whenever a player attacks you, you may attach this Aura to that player. Namor the Sub-Mariner{1}{U}{U}Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. */4 Tony Stark // The Invincible Iron Man{1}{U}{1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{U}{R}: Transform Tony Stark. Activate only as a sorcery. 1/3
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man. 5/5
Bast can't attack or block unless you control three or more creatures.
Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control. 4/4 Black Widow, Super Spy{1}{B}Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. 2/1 Bedevil{B}{B}{R}Destroy target artifact, creature, or planeswalker. Black Bolt, Inhuman King{2}{W}{U}Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 3/3 Doctor Doom{4}{B}{B}When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life. 3/3 Black Widow, Agile Avenger{1}{R}{W}Menace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card. 2/2 Elektra, Daughter of the Hand{2}{B}{B}Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
When Elektra enters, destroy target creature an opponent controls with power 3 or less. 3/3 Captain Marvel, Apex Avenger{5}{R}{W}Flying, double strike, indestructible
Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel. 4/4 Shang-Chi, Master of Kung Fu{1}{G}You may activate abilities of creatures you control as though those creatures had haste.
{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. 2/2 The Astonishing Ant-Man{G}{U}Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. 1/1 Cosmic Crucible{4}{G}{U}At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.) Daredevil, Man Without Fear{2}{R}{W}Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. 3/4 Crystal, Inhuman Princess{1}{R}{G}Flying
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
{T}: Add {R}, {G}, {W}, or {U}. 2/3 King T'Challa // Black Panther, Hope Enduring{4}{W}{U}Flash
Double strike
Prevent all damage that would be dealt to Black Panther.
Whenever Black Panther deals combat damage to a player, draw a card. 3/3
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. 3/2
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 2/4 Dragon Man, Reformed Robot{2}{W}{U}Flying
Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs. */5 Thanos, the Mad Titan{R}{W}{B}Deathtouch, lifelink
Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) 4/4 Ultron, Artificial Malevolence{3}Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. 2/4 First Family{2}{G}{U}You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn. Genesis Ultimatum{G}{G}{U}{U}{U}{R}{R}Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. Agent Phil Coulson{1}{W}Vigilance
{T}: Put a +1/+1 counter on each other Hero you control. 2/2 Annie Joins Up{1}{R}{G}{W}When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. Kang the Conqueror{2}{U}{U}Flying
Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 4/5 S.H.I.E.L.D. Flying Car{2}{U}Flash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1 3/3 Galvanic Iteration{U}{R}When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Hawkeye, Avenging Archer{2}{U}{R}Reach
Whenever a creature an opponent controls dies, if Hawkeye dealt damage to it this turn, draw a card.
{T}: Hawkeye deals 1 damage to any target. 3/4