Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 86 of 3929).
Peggy Carter, Secret Agent{1}{W}Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2/1
Valkyrior Skyrider{4}{W}Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you gain 4 life. 3/4 Wondrous Revival{4}{W}{W}Return up to three target Hero creature cards from your graveyard to the battlefield. A.I.M. Bot{2}{U}Flying (This creature can't be blocked except by creatures with flying or reach.) 2/3 Blue Marvel, Adam Brashear{3}{U}{U}Flying (This creature can't be blocked except by creatures with flying or reach.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel. 3/5 Graviton, Fundamental Force{2}{U}Whenever you draw your second card each turn, choose one —
• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
• Tap target creature. 3/3 Repulsor Bots{4}{U}{U}Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands. 4/4 Stark's Ingenuity{2}{U}Enchant creature you control
When this Aura enters, you may pay {X}. If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature. Boomerang, Blade Flinger{1}{B}Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life. 1/3 Doom's Servo-Guards{1}{B}When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.) 2/2 Glamorous Grapplers{3}{B}Menace (This creature can't be blocked except by two or more creatures.) 3/3 Infernal Rebirth{3}{B}Return one or two target creature cards from your graveyard to your hand.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Madame Hydra, Reanimated{3}{B}Menace (This creature can't be blocked except by two or more creatures.)
Madame Hydra gets +1/+1 for each creature card in your graveyard.
Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.) 2/2 Minotaur, Roxxon CEO{4}{B}{B}Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 4/4 Ultimo, Civilization's End{4}{B}{B}Menace (This creature can't be blocked except by two or more creatures.)
When Ultimo enters, each opponent sacrifices a creature of their choice.
{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice. 6/5 Experimental Armor{2}{R}Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Furious Strength{2}{R}Enchant creature
Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Happy Hogan, Dauntless Driver{R} 2/1 The Immortal Weapons{4}{R}When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 4/4 Marvelous Melee{4}{R}Marvelous Melee deals 6 damage to target creature.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Quicksilver, Pietro Maximoff{2}{R}Haste (This creature can attack and {T} as soon as he comes under your control.) 3/2 She-Hulk, Jennifer Walters{3}{R}Trample (This creature can deal excess combat damage to the player she's attacking.)
{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk. 4/4 Smashing Spree{1}{R}Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.) Wiccan, Young Avenger{3}{R}Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card. 3/3 Colossal Collision{3}{G}Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) The Fabulous Frog-Man{2}{G}Reach (This creature can block creatures with flying.) 3/3 Feral Ferocity{1}{G}Target creature gets +4/+4 until end of turn. Flora Colossus{5}{G}{G}Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Flora Colossus's power and toughness are each equal to the number of lands you control. */* Gamma Grotesque{2}{G}Vigilance (Attacking doesn't cause this creature to tap.)
Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 3/3 Moon-Boy, Dino Rider{1}{G}Dinosaur spells you cast cost {1} less to cast.
Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn. 2/2 Thing Swing{3}{G}This spell costs {2} less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls. Warriors of Wakanda{3}{G}Trample (This creature can deal excess combat damage to the player it's attacking.) 4/4
When this creature enters, you gain 4 life. 3/4 Wondrous Revival{4}{W}{W}Return up to three target Hero creature cards from your graveyard to the battlefield. A.I.M. Bot{2}{U}Flying (This creature can't be blocked except by creatures with flying or reach.) 2/3 Blue Marvel, Adam Brashear{3}{U}{U}Flying (This creature can't be blocked except by creatures with flying or reach.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel. 3/5 Graviton, Fundamental Force{2}{U}Whenever you draw your second card each turn, choose one —
• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
• Tap target creature. 3/3 Repulsor Bots{4}{U}{U}Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands. 4/4 Stark's Ingenuity{2}{U}Enchant creature you control
When this Aura enters, you may pay {X}. If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature. Boomerang, Blade Flinger{1}{B}Whenever Boomerang attacks, he deals 1 damage to each opponent and you gain 1 life. 1/3 Doom's Servo-Guards{1}{B}When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.) 2/2 Glamorous Grapplers{3}{B}Menace (This creature can't be blocked except by two or more creatures.) 3/3 Infernal Rebirth{3}{B}Return one or two target creature cards from your graveyard to your hand.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Madame Hydra, Reanimated{3}{B}Menace (This creature can't be blocked except by two or more creatures.)
Madame Hydra gets +1/+1 for each creature card in your graveyard.
Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.) 2/2 Minotaur, Roxxon CEO{4}{B}{B}Whenever Minotaur, Roxxon CEO or another nontoken creature dies, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 4/4 Ultimo, Civilization's End{4}{B}{B}Menace (This creature can't be blocked except by two or more creatures.)
When Ultimo enters, each opponent sacrifices a creature of their choice.
{2}{B}, Discard this card: Each opponent sacrifices a creature of their choice. 6/5 Experimental Armor{2}{R}Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and {T} as soon as it comes under your control.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Furious Strength{2}{R}Enchant creature
Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Happy Hogan, Dauntless Driver{R} 2/1 The Immortal Weapons{4}{R}When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 4/4 Marvelous Melee{4}{R}Marvelous Melee deals 6 damage to target creature.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Quicksilver, Pietro Maximoff{2}{R}Haste (This creature can attack and {T} as soon as he comes under your control.) 3/2 She-Hulk, Jennifer Walters{3}{R}Trample (This creature can deal excess combat damage to the player she's attacking.)
{2}{R}, Sacrifice a land: Draw a card and put a +1/+1 counter on She-Hulk. 4/4 Smashing Spree{1}{R}Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.) Wiccan, Young Avenger{3}{R}Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card. 3/3 Colossal Collision{3}{G}Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) The Fabulous Frog-Man{2}{G}Reach (This creature can block creatures with flying.) 3/3 Feral Ferocity{1}{G}Target creature gets +4/+4 until end of turn. Flora Colossus{5}{G}{G}Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Flora Colossus's power and toughness are each equal to the number of lands you control. */* Gamma Grotesque{2}{G}Vigilance (Attacking doesn't cause this creature to tap.)
Power-up — {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 3/3 Moon-Boy, Dino Rider{1}{G}Dinosaur spells you cast cost {1} less to cast.
Whenever Moon-Boy attacks while you control a Dinosaur, Moon-Boy gets +1/+1 until end of turn. 2/2 Thing Swing{3}{G}This spell costs {2} less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls. Warriors of Wakanda{3}{G}Trample (This creature can deal excess combat damage to the player it's attacking.) 4/4