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Magic the Gathering Cards

Showing 32 cards (page 84 of 3929).

Tome of Legends{2}Artifact — BookThis artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
{1}, {T}, Remove a page counter from this artifact: Draw a card.
Villainous HideoutLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Trading Post{4}Artifact{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Tri-Sentinel, Act of Vengeance{7}Legendary Artifact Creature — Robot VillainFlying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
7/7
Unstable Molecule Suit{3}Artifact — EquipmentEquipped creature gets +2/+2 and has indestructible.
Equip commander {2}
Equip {4}
Vibranium Mining Mech{4}Artifact — VehicleTrample
Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{2}: This Vehicle gets +1/+0 until end of turn.
Crew 2
6/6
Vibranium Strike Gauntlets{4}Artifact — EquipmentFlash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
Equip {3}
Vision, Synthezoid Avenger{4}Legendary Artifact Creature — Robot HeroFlying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
3/3
Bountiful PromenadeLandThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Canopy VistaLand — Forest Plains({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
Canyon SloughLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Choked EstuaryLandAs this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Cinder GladeLand — Mountain Forest({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Clifftop RetreatLandThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Coastal PeakLand — Island Mountain({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Dragonskull SummitLandThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Drowned CatacombLandThis land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Exotic OrchardLand{T}: Add one mana of any color that a land an opponent controls could produce. Fabled PassageLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Fetid PoolsLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Foreboding RuinsLandAs this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
Fortified VillageLandAs this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Frostboil SnarlLandAs this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
Furycalm SnarlLandAs this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
Glacial FortressLandThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glittering MassifLand — Mountain Plains({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Great MoundLand{T}: Add {C}.
{3}, {T}: Create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Draw a card.
Hinterland HarborLandThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Irrigated FarmlandLand — Plains Island({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Luxury SuiteLandThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Plaza of HeroesLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Port TownLandAs this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.