Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 83 of 3929).
Swamp({T}: Add {B}.)
Hulkbuster Armor{4}Equipped creature has base power and toughness 9/9 and has flying.
Equip Hero {3}
Equip {6} Jocasta, Automaton Avenger{3}Flying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking. 2/2 Mountain({T}: Add {R}.) Kimoyo Beads{4}At the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control. Mountain({T}: Add {R}.) Forest({T}: Add {G}.) Metallic Mimic{2}As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. 2/1 Metalwork Colossus{11}This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand. 10/10 Forest({T}: Add {G}.) Mirage Mirror{3}{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn. Captain Mar-Vell, Space-Born{4}{W}Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. 4/4 N'Yami-Class Mother Ship{6}Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3 5/7 Patriot, Shield Wielder{1}{W}{2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 2/2 Mister Fantastic, Reed Richards{3}{U}Reach
Whenever one or more tokens you control enter, you may draw a card. 2/4 Negative Zone Portal{2}{2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand. Baron Strucker, HYDRA Overlord{2}{B}Villain spells you cast cost {1} less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/2 Panther Habit{4}If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip {2} Mind's Eye{5}Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Moonstone, Harsh Mistress{3}{B}Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card. 2/4 Panther Robot{10}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Reach, trample 8/8 Speed, Young Avenger{1}{R}Haste
Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. 2/2 Captain America, Living Legend{1}{W}{U}Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. 3/4 Progenitor's Icon{3}As this artifact enters, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. Kang, Temporal Tyrant{2}{U}{B}Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. 3/4 Shuri's Fabricator{4}When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.) Madame Hydra{2}{B}{R}Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 2/3 Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sword of the Animist{2}Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2} Avengers Tower{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Baxter Building{T}: Add {C}.
{4}, {T}: Add four mana in any combination of colors.
{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. Solemn Simulacrum{4}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card. 2/2
Equip Hero {3}
Equip {6} Jocasta, Automaton Avenger{3}Flying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking. 2/2 Mountain({T}: Add {R}.) Kimoyo Beads{4}At the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control. Mountain({T}: Add {R}.) Forest({T}: Add {G}.) Metallic Mimic{2}As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. 2/1 Metalwork Colossus{11}This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand. 10/10 Forest({T}: Add {G}.) Mirage Mirror{3}{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn. Captain Mar-Vell, Space-Born{4}{W}Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. 4/4 N'Yami-Class Mother Ship{6}Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3 5/7 Patriot, Shield Wielder{1}{W}{2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 2/2 Mister Fantastic, Reed Richards{3}{U}Reach
Whenever one or more tokens you control enter, you may draw a card. 2/4 Negative Zone Portal{2}{2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card.
At the beginning of your upkeep, if there are four or more creature cards exiled with this artifact, flip a coin. If you lose the flip, sacrifice this artifact and return a card exiled with it at random to its owner's hand. Baron Strucker, HYDRA Overlord{2}{B}Villain spells you cast cost {1} less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/2 Panther Habit{4}If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip {2} Mind's Eye{5}Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Moonstone, Harsh Mistress{3}{B}Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card. 2/4 Panther Robot{10}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Reach, trample 8/8 Speed, Young Avenger{1}{R}Haste
Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. 2/2 Captain America, Living Legend{1}{W}{U}Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. 3/4 Progenitor's Icon{3}As this artifact enters, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. Kang, Temporal Tyrant{2}{U}{B}Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. 3/4 Shuri's Fabricator{4}When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.) Madame Hydra{2}{B}{R}Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 2/3 Skullclamp{1}Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1} Sword of the Animist{2}Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2} Avengers Tower{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Baxter Building{T}: Add {C}.
{4}, {T}: Add four mana in any combination of colors.
{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater. Solemn Simulacrum{4}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card. 2/2