Magic the Gathering realm banner
Magic the Gathering
25 Characters Joined

Magic the Gathering Cards

Showing 32 cards (page 90 of 3929).

MACH-1, Swooping Scoundrel{1}{B}Legendary Artifact Creature — Human VillainFlying
When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
1/3
Minion Missile{1}{B}SorceryAs an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
Origin of Black Widow{2}{B}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature of their choice.
II — Creatures you control gain deathtouch until end of turn.
III — Each opponent loses 1 life for each creature card in their graveyard.
Radioactive Man{4}{B}Legendary Creature — Human Scientist VillainDeathtouch
Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
3/5
Sadistic Slash{3}{B}InstantTarget creature gets -5/-5 until end of turn.
Mayhem {1}{B} (You may cast this card from your graveyard for {1}{B} if you discarded it this turn.)
Titanium Man{2}{B}{B}Legendary Artifact Creature — Human VillainWhenever Titanium Man attacks, choose one —
• Titanium Man gains flying until end of turn.
• Titanium Man deals 1 damage to any target.
3/4
Ultron the Annihilator{3}{B}{B}Legendary Artifact Creature — Robot VillainFlying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
3/4
Ultron's Auxiliary{1}{B}Artifact Creature — Robot VillainMenace
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
1/1
Undead Hand Ninja{1}{B}Creature — Zombie Ninja VillainDeathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
2/1
Valentina Allegra de Fontaine{2}{B}Legendary Creature — Human Spy VillainOther Villains you control are Heroes in addition to their other types.
{T}: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2/3
Villainous Syndication{1}{B}Enchantment — PlanTap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
Viper, Cruel Conspirator{1}{B}Legendary Creature — Human Assassin Villain{B}: Target creature that's attacking alone gets +1/+1 until end of turn.
{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
2/2
Void Helix{4}{B}{B}InstantVoid Helix deals 5 damage to any target and you gain 5 life. Voltaic Whip{2}{B}Artifact — EquipmentEquipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
White Widow, Yelena Belova{1}{B}Legendary Creature — Human Assassin VillainDeathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
1/2
Alex Wilder, Runaway{1}{R}Legendary Creature — Human Hero VillainWhenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
Escape—{2}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
1/3
Asgardian Inspiration{R}SorceryExile the top card of your library. You may play it this turn.
Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.
Big Wheel{2}{R}Artifact — VehicleTrample
When this Vehicle enters, you may discard a card. If you do, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4
Bionic Blow{X}{R}{R}SorceryTarget creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature. Captain America's Motorcycle{1}{R}Artifact — VehicleFlash
When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/1
Chase Stein, Runaway{1}{R}Legendary Creature — Human Hero{T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card. 2/2 Contract Hero{2}{R}Creature — Human Mercenary HeroWhen this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
2/3
Crossover Collaboration{2}{R}InstantTeamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Daredevil, Fearless Fighter{2}{R}Legendary Creature — Human HeroWhenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
3/3
Daredevil's Billy Club{1}{R}Artifact — EquipmentWhen this Equipment enters, it deals 2 damage to any target and 1 damage to you.
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Elektra, Femme Fatale{3}{R}Legendary Creature — Human Assassin HeroWhen Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature. 3/2 Heroes for Hire{3}{R}{R}EnchantmentWhen this enchantment enters, create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
Hulkling, Young Avenger{2}{R}{R}Legendary Creature — Kree Skrull HeroFlying
Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
4/4
Inspired Fire{3}{R}InstantThis spell costs {1} less to cast for each card you've drawn this turn.
Inspired Fire deals 4 damage to target creature.
Intrepid Ace{R}Creature — Human PilotThis creature gets +2/+0 as long as it isn't attacking or blocking. 2/1 Iron Fist, Hero for Hire{1}{R}Legendary Creature — Human Mercenary HeroTrample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2/2
Jack of Hearts, Volatile Hero{1}{R}{R}Legendary Creature — Alien Human HeroFlying, haste
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up — {4}{R}{R}: Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2/2