Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 88 of 3929).
The Howling Commandos{1}{W}{5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
3/1
Hyperion, Supreme Hero{4}{W}{W}{W}Flash
Flying
If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage. 7/7 Hyperion's Atomic Vision{1}{W}As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Infinity Formula{2}{W}When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Matt Murdock, Justice Seeker{1}{W}At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2 Nick Fury, Spymaster{4}{W}First strike
Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn. 4/4 Nighthawk, Dark Defender{1}{W}Flying
Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn. 2/1 Origin of Captain America{2}{W}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}.
III — Tap up to one target creature and put a stun counter on it. Photon, Lady of Light{3}{W}Flying
Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. 3/3 Quantum Entanglement{1}{W}Flash
When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control. Secure Detention{3}{W}Enchant artifact or creature
When this Aura enters, create a 1/1 white Soldier creature token.
Enchanted permanent can't attack or block, and its activated abilities can't be activated. Strategic Intervention{1}{W}Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls. Stunning Shot{1}{W}Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Ultimate Alliance{W}Ultimate Alliance deals damage equal to the number of creatures you control to target creature. Vault Guardsman{5}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield. 3/4 Wakandan Shield Guard{1}{W}When this creature enters, create a 1/1 white Soldier creature token. 1/1 Wall Off{3}{W}This spell costs {1} less to cast for each creature your opponents control.
Create a 0/4 colorless Wall creature token with defender. You gain 4 life. Zarda, the Power Princess{3}{W}Flying
Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/4 Atlantean Skirmisher{1}{U}Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2 Collector's Case{1}{U}When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{3}{U}, {T}: Tap target creature. Daughter of the Deep{1}{U}Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
{U}, {T}: Target Merfolk can't be blocked this turn. 2/1 Dismissive Denial{2}{U}{U}Counter target spell.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Fantastic Bounce{3}{U}This spell costs {2} less to cast if it targets a tapped creature.
Return target nonland permanent to its owner's hand.
Draw a card. Flying Drone{1}{U}Flying, vigilance
{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered the battlefield under your control this turn. 1/2 Happy Hogan, Bodyguard{5}{U}Vigilance
When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom. 3/3 Immortus, Master of Eternity{2}{U}{U}{T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 2/2 Imperial Cosmographer{2}{U}Vigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature. 2/3 Impossible Man{2}{U}Flying
{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man. 1/4 Iron Man, Bleeding Edge{3}{U}{U}Flying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.) 3/5 Living Lies of Loki{1}{U}This creature gets +1/+0 for each other Illusion you control.
When this creature dies, draw a card. 1/3 Loki, Lord of Misrule{3}{U}{U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery. 3/4 Multiversal Recruitment{3}{U}Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage. 7/7 Hyperion's Atomic Vision{1}{W}As an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Infinity Formula{2}{W}When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Matt Murdock, Justice Seeker{1}{W}At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2 Nick Fury, Spymaster{4}{W}First strike
Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn. 4/4 Nighthawk, Dark Defender{1}{W}Flying
Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn. 2/1 Origin of Captain America{2}{W}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}.
III — Tap up to one target creature and put a stun counter on it. Photon, Lady of Light{3}{W}Flying
Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. 3/3 Quantum Entanglement{1}{W}Flash
When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control. Secure Detention{3}{W}Enchant artifact or creature
When this Aura enters, create a 1/1 white Soldier creature token.
Enchanted permanent can't attack or block, and its activated abilities can't be activated. Strategic Intervention{1}{W}Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls. Stunning Shot{1}{W}Put two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Ultimate Alliance{W}Ultimate Alliance deals damage equal to the number of creatures you control to target creature. Vault Guardsman{5}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield. 3/4 Wakandan Shield Guard{1}{W}When this creature enters, create a 1/1 white Soldier creature token. 1/1 Wall Off{3}{W}This spell costs {1} less to cast for each creature your opponents control.
Create a 0/4 colorless Wall creature token with defender. You gain 4 life. Zarda, the Power Princess{3}{W}Flying
Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/4 Atlantean Skirmisher{1}{U}Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2 Collector's Case{1}{U}When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{3}{U}, {T}: Tap target creature. Daughter of the Deep{1}{U}Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
{U}, {T}: Target Merfolk can't be blocked this turn. 2/1 Dismissive Denial{2}{U}{U}Counter target spell.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Fantastic Bounce{3}{U}This spell costs {2} less to cast if it targets a tapped creature.
Return target nonland permanent to its owner's hand.
Draw a card. Flying Drone{1}{U}Flying, vigilance
{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered the battlefield under your control this turn. 1/2 Happy Hogan, Bodyguard{5}{U}Vigilance
When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom. 3/3 Immortus, Master of Eternity{2}{U}{U}{T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 2/2 Imperial Cosmographer{2}{U}Vigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature. 2/3 Impossible Man{2}{U}Flying
{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man. 1/4 Iron Man, Bleeding Edge{3}{U}{U}Flying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.) 3/5 Living Lies of Loki{1}{U}This creature gets +1/+0 for each other Illusion you control.
When this creature dies, draw a card. 1/3 Loki, Lord of Misrule{3}{U}{U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery. 3/4 Multiversal Recruitment{3}{U}Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)