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Showing 32 cards (page 88 of 3929).

The Howling Commandos{1}{W}Legendary Creature — Human Soldier Hero{5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn. 3/1 Hyperion, Supreme Hero{4}{W}{W}{W}Legendary Creature — Eternal HeroFlash
Flying
If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
7/7
Hyperion's Atomic Vision{1}{W}InstantAs an additional cost to cast this spell, you may behold a Hero. (You may choose a Hero you control or reveal a Hero card from your hand.)
Destroy target tapped creature. If a Hero was beheld, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Infinity Formula{2}{W}Artifact — EquipmentWhen this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Matt Murdock, Justice Seeker{1}{W}Legendary Creature — Human Advisor HeroAt the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control.
Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
2/2
Nick Fury, Spymaster{4}{W}Legendary Creature — Human Spy HeroFirst strike
Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
4/4
Nighthawk, Dark Defender{1}{W}Legendary Creature — Human HeroFlying
Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.
2/1
Origin of Captain America{2}{W}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn.
II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}.
III — Tap up to one target creature and put a stun counter on it.
Photon, Lady of Light{3}{W}Legendary Creature — Human HeroFlying
Whenever Photon attacks, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
3/3
Quantum Entanglement{1}{W}EnchantmentFlash
When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
Secure Detention{3}{W}Enchantment — AuraEnchant artifact or creature
When this Aura enters, create a 1/1 white Soldier creature token.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Strategic Intervention{1}{W}EnchantmentWhenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls. Stunning Shot{1}{W}SorceryPut two +1/+1 counters on up to one target creature you control. Tap up to one target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Ultimate Alliance{W}InstantUltimate Alliance deals damage equal to the number of creatures you control to target creature. Vault Guardsman{5}{W}Artifact Creature — Human AdvisorConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
3/4
Wakandan Shield Guard{1}{W}Creature — Human SoldierWhen this creature enters, create a 1/1 white Soldier creature token. 1/1 Wall Off{3}{W}InstantThis spell costs {1} less to cast for each creature your opponents control.
Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
Zarda, the Power Princess{3}{W}Legendary Creature — Human Warrior HeroFlying
Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
2/4
Atlantean Skirmisher{1}{U}Creature — Merfolk RogueWhenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2 Collector's Case{1}{U}ArtifactWhen this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{3}{U}, {T}: Tap target creature.
Daughter of the Deep{1}{U}Creature — Merfolk NobleWhenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
{U}, {T}: Target Merfolk can't be blocked this turn.
2/1
Dismissive Denial{2}{U}{U}InstantCounter target spell.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Fantastic Bounce{3}{U}SorceryThis spell costs {2} less to cast if it targets a tapped creature.
Return target nonland permanent to its owner's hand.
Draw a card.
Flying Drone{1}{U}Artifact Creature — Robot ScoutFlying, vigilance
{1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered the battlefield under your control this turn.
1/2
Happy Hogan, Bodyguard{5}{U}Legendary Creature — Human AdvisorVigilance
When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
3/3
Immortus, Master of Eternity{2}{U}{U}Legendary Creature — Human Hero Villain{T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
2/2
Imperial Cosmographer{2}{U}Creature — Kree ScientistVigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
2/3
Impossible Man{2}{U}Legendary Creature — Alien ShapeshifterFlying
{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
1/4
Iron Man, Bleeding Edge{3}{U}{U}Legendary Artifact Creature — Human HeroFlying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
3/5
Living Lies of Loki{1}{U}Creature — Illusion VillainThis creature gets +1/+0 for each other Illusion you control.
When this creature dies, draw a card.
1/3
Loki, Lord of Misrule{3}{U}Legendary Creature — God Sorcerer Villain{U}, {T}: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery. 3/4 Multiversal Recruitment{3}{U}SorceryCreate a token that's a copy of target creature you control, except it isn't legendary.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)