Hearthstone
Welcome to the Hearthstone realm!
After you cast a spell, gain Spell Damage +1.
Treats her students like her peers, which means defeating them in one-sided duels all day long.
Card Stats
- Mana Cost
- 5
- Attack
- 3
- Health
- 8
- Type
- Minion
- Class
- Mage
- Rarity
- Legendary
- Minion Type
- Invalid
- Spell School
- UNK_
- Artist
- Jim Nelson
- Crafting Cost
- 1,600
- Disenchant
- 400
- Reveal Date
- Jul 23, 2020
- Release Date
- Jul 14, 2020
Keywords
Card Sounds
Sound Effects
Play VO_SCH_400_Female_Troll_Play_01
Play Mozaki_Play_Stinger
Play WandDark_Play_Underlay
Attack VO_SCH_400_Female_Troll_Attack_01
Attack WandDark_Attack_Underlay
Death VO_SCH_400_Female_Troll_Death_01
Death WandDark_Death_Underlay
Pew Pew Pew Mage - Scholomance Theorycraft
by Fluxflashor · 5 years, 6 months ago
Theory Crafting
by Skakbrik · 5 years, 7 months ago
Scholomance Spell Damage Mage
by anchorm4n · 5 years, 7 months ago
Mozaki Mage
by Evilgnomey · 5 years, 7 months ago
Spells
by Faectarn · 5 years, 7 months ago
OTK FrostWhisper Mage
by MaybNexTime1 · 5 years, 7 months ago
Tempo Spell Damage Mage
by MaybNexTime1 · 5 years, 7 months ago
Spell damage mage?
by jacob1487 · 5 years, 7 months ago
Pew Pew
by Zeratia · 5 years, 7 months ago
Spell Damage Mage
by OutofSkill · 5 years, 7 months ago
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Format Legality
Standard
Not Legal
Wild
Legal
Arena
Available
Duels
Available
Twist
Available
Scholomance Academy
- Release Date
- Jul 14, 2020
- Set Type
- Expansion
- Rotation
- Rotated to Wild
Deck Rules
- Copies per Deck
- 1
- Collectible
- Yes
Comments
I like the idea, but I don't think this card is actually going to consistent enough to pull off some kind of huge spell damage combo for lethal.
I want this card to work, but it feels like Chenvaala to me--a lot of hype, but little payoff in practice.
Nevertheless, it's an exciting card that I look forward to trying out.
Fun card, imagine getting this out of one of the spells in Spell Mage
If there is a place in the standard meta for cyclone mage, this will be the strongest card there. In wild, it is almost guaranteed for this to see play.
Having this minion hit the board is going to be extremely conditional. The set up will have to be immaculate and even then, unless you have OTK in hand, you can probably get that it will die the next turn. Don't get me wrong, I think it will find it's way into a number of decks. I just don't see it staying on the board very often past 1 turn.
The good thing is Mozaki is a sticky minion, so the next turn you can take advantage of the spell power. With some 1 cost spells and Sorcerer's Apprentice on the next turn maybe getting a lethal of nowhere.
So how long until Sorcerer's Apprentice cant reduce spells lower than 1 ? Because i can already imagine Wild Quest Mage just ditching the quest and straight up burning people with this and Flamewakers
Isn't the card effect essentially a Spellburst?
Somewhat fringe but very powerful in any deck where you play Sorcerer's Apprentice... Please nerf the apprentice so that she can't discount stuff down to 0
the Incanter's Flow can already reduce spells below (1) if enough are played in a match.
What will hold this card back isn't just cost but draw
If only cyclone existed... Right?
ehh I've played cyclone recently, what's holding cyclone back is a lot of pitiful low cost cards that do nothing like the side quests or cards that are too expensive to shot gun
well sure but with this guy, suddenly if you finish on Arcane Missiles it ain't doing exactly nothing anymore...