I'm so tired of losing against stupidly overpowered elementals...

Submitted 3 years, 3 months ago by

Gnah. Please move Nomi and Majordomo one or two tiers up, thanks. 

  • kramerofboandls's Avatar
    HearthStationeer 550 244 Posts Joined 04/01/2019
    Posted 3 years, 3 months ago

    Gnah. Please move Nomi and Majordomo one or two tiers up, thanks. 

    0
  • Lemushki's Avatar
    Squirtle 1110 1025 Posts Joined 03/22/2019
    Posted 3 years, 3 months ago

    Elementals still seem op to me too... Have not played battlegrounds regurlalrly since their introduction. Not a fan of them...

    Lemushki - The one and only since the 2006 rebranding.

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 3 months ago

    Dont think Nomi or Majordomo are the problem, Elementals do need a way to scale and getting to Rag is pretty hard. Pushing Nomi and/or Majordomo even higher would make elementals almost unplayable imho.

    Problem is Cyclone and Wildfire Elemental. They basically have cleave, so they trade for more than one minion most of the time, or even more. Those should probably get to a higher tier, so you cant start buffing them so early.

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  • clawz161's Avatar
    The Undying 825 827 Posts Joined 07/16/2019
    Posted 3 years, 3 months ago

    Every time i play BGs there's always someone that had that 2/3 taunt elemental at over 100 health before like turn 5 and it really doesn't make me want to play this game.

    Living like that.

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  • FinalOlive's Avatar
    140 38 Posts Joined 11/19/2020
    Posted 3 years, 3 months ago

    ehh, its not op at all. The best late game build is kaly Nadina. Elementals lose hard to poison Murlocs/Amalgadon stuff

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  • Fedrion's Avatar
    Zombie 1675 733 Posts Joined 05/28/2019
    Posted 3 years, 3 months ago

    Elementals are inconsistent, like all BG mode really, but for elementals specifically you need either domo/rag/nomi and a bunch of elementals to roll the buffs they give, I mean yeah one can argue that that makes any elemental a "buffer" minion which is insane value, but just getting one turn without being able to play a single elemental because someone else is also playing them, yeah, that kills or hinders greatly the build.

     

    You either highroll or end 5~8 if you don't succeed, I mean, played two games today as Chenvala (the most broken elemental hero), and got 1st against a George with poisonous Murlocs, and then 7th against random bs because I just got 2 elementals by turn 5, so... BGs? Just flip a coin in every aspect and there you have the game mode.

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  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2774 Posts Joined 10/20/2018
    Posted 3 years, 3 months ago

    Yeah, i cant count games, where i highroll Nomi only to see 1 elemental in next three turns total and lose because i couldnt scale. Elementals are strong and they have really high highroll potential, but it does take time to get going and Divine Shield and/or Poison is a counter to them as anything.

    What im more bothered by is, how most compositions live or die by if you go first or second. I really dont have a good way to "fix" this, maybe at least be guaranteed to alternate going first, if you fight against the same opponent in a row, like battling for 1st spot if only two ppl remain and have to fight several times etc.

    Imagine Alakir going 1st or 2nd, HUGE difference. Or if we stick to elementals, imagine going 1st with your Wildfire or Cyclone, and snipe 2 or 3 (or more) enemy minions before they can act, or go second.

    I really wish going 1st or 2nd didnt dictate the outcomes of majority of the games, especially in the late game, you can prep all you want, but a coin toss, literally, decides the outcome. I would hope for more.

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