New Paladin Minion - Nozari
Submitted 5 years, 8 months ago by
Arthas
A new Legendary Paladin Minion, Nozari, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
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A new Legendary Paladin Minion, Nozari, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
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Ctrl Dragon Paladin Confirmed
This card is very strong even without the dragon tag. Being a dragon will be nuts with the apparent synergy. If this healed all characters rather than only heroes I would be concerned this is too strong.
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Reno came back as a dragon!
I really don't understand, how is this strong?
It costs 10 mana, so you basically skip a turn for a board state perspective.
If you are playing a dragon deck, you play for board, so if your health got really low, means you lost the board and then full heal won't help you win it back.
If you are playing control Paladin... I guess, maybe. But Uther is gone, so your win condition needs to be something else, cause this condradicts Shirvallah 25 shot.
The healing power has synergy with High Priest Thekal and [Hearthstone Card (Zalandari Templar) Not Found]. If you have The Glass Knight on board, that could give you an extra value trade. If we compare that to Tree of Life, which, by the way, had seen lots of play in Mill Druid or any kind of late-game Druid back in the day, Nozari is a toned down version of that, but for 1 more mana, you get a 4/12 body, or more if boosted by Dragon Speaker. If you drop it with Duel!, it's a nice body to have for 5 mana. The synergies are there, but there will probably be more coming up. However, Nozari doesn't feel like an auto-include for the moment.
You actually didn't answer any of my question. Listing cards Nozari is similar to or synergies it will have in game doesn't help. Earlier Thekal and healing cards were played to prolongue the game, giving time to get to the combo - win condition.
Dragon Paladin deck is a board centric deck, not a combo deck. It fights for board and that way Ysera is just better as a big dragon. Also if your face is broken, means you lost the board, meaning your deck didn't do what it supposed to. If you heal yourself to full, how does it help you win? And you heal your opponent by the way.
Also, Tree of Life was only played in mill druid only and that deck was borderline competitive. Not many decks, as you said.
I agree with SnuggleKing - it has to have a reason to be played, something that makes it ok to also heal your opponent to full. I don't see the reason presently, though I suppose it might help in wild somehow, maybe, where Uther still exists?
Side note: here is yet another 4/12 dragon statline that just folds to Forbidden Words like a cheap suit. I feel like Team 5 has completely forgotten why the 4/12 existed in the first place - to dodge priest removal. Which is now irrelevant, due to this very expac. And yet they introduce at least two new 4/12 dragons, while also negating the reason for the 4/12 statline in the first place.
Very weird.
This is my favorite legendary card from the set! Reasons:
- It fits into the classic Control Paladin arquetype.
- Looks quite decent against the upcoming aggro meta.
- It enables dragon sinergies, and dragons are so cool.
- The art and board presence is utterly awesome!