All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

Published 5 years, 3 months ago by (Updated 5 years, 3 months ago)
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2

We're rounding up all of today's card reveals in one dedicated article for today, June 2, so swing on by, hit that refresh button occasionally, and join us for new Hearthstone cards!

All cards in Wailing Caverns have now been revealed and are listed below, so don't freak out if you see some of the older reveals here! We've also organized them by class to make life simple.


New Barrens Mini-Set Cards for June 2

Demon Hunter

Taintheart Tormenter Card ImageDiscuss this CardSigil of Summoning Card ImageDiscuss this CardFelrattler Card ImageDiscuss this Card


Druid

Lady Anacondra Card ImageDiscuss this CardDeviate Dreadfang Card ImageDiscuss this CardFangbound Druid Card ImageDiscuss this Card


Hunter

Venomstrike Bow Card ImageDiscuss this CardSin'dorei Scentfinder Card ImageDiscuss this CardSerpentbloom Card ImageDiscuss this Card


Mage

Shattering Blast Card ImageDiscuss this CardFrostweave Dungeoneer Card ImageDiscuss this CardFloecaster Card ImageDiscuss this Card


Paladin

Party Up! Card ImageDiscuss this CardSeedcloud Buckler Card ImageDiscuss this CardJudgment of Justice Card ImageDiscuss this Card


Priest

Against All Odds Card ImageDiscuss this CardDevout Dungeoneer Card ImageDiscuss this CardCleric of An'she Card ImageDiscuss this Card


Rogue

Shroud of Concealment Card ImageDiscuss this CardSavory Deviate Delight Card ImageDiscuss this CardWater Moccasin Card ImageDiscuss this Card


Shaman

Primal Dungeoneer Card ImageDiscuss this CardPerpetual Flame Card ImageDiscuss this CardWailing Vapor Card ImageDiscuss this Card


Warlock

Stealer of Souls Card ImageDiscuss this CardUnstable Shadow Blast Card ImageDiscuss this CardFinal Gasp Card ImageDiscuss this Card


Warrior

Kresh, Lord of Turtling Card ImageDiscuss this CardWhetstone Hatchet Card ImageDiscuss this CardMan-at-Arms Card ImageDiscuss this Card


Neutral

Mutanus the Devourer Card ImageDiscuss this CardArchdruid Naralex Card ImageDiscuss this CardSelfless Sidekick Card ImageDiscuss this CardDevouring Ectoplasm Card ImageDiscuss this CardMeeting Stone Card ImageDiscuss this Card


Wailing Caverns Adventurers

Arcane Adventurer Card Image Burly Adventurer Card Image Deadly Adventurer Card Image Devout Adventurer Card Image

Relentless Adventurer Card Image Sneaky Adventurer Card Image Swift Adventurer Card Image Vital Adventurer Card Image


Reveal Sources

We've got a video and then the dump blog post to thank for today's reveals.

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Comments

  • The first ever dormant minion is from Journey to Ungoro, so I dont see why it should be limited to year of the pheonix.

    • Quote From meneznas

      The first ever dormant minion is from Journey to Ungoro, so I dont see why it should be limited to year of the pheonix.

      Sherazin is also situational. It is more about 'Dormant for 2 turns'.

  • Quote From Gilbie

    Lorewise, dormant is very fitting for Naralex. However, I thought this keyword was tied to Year of the Phoenix?

    Discover was originally tied to the League of Explorers expansion, doesn't mean that they can't re-use mechanics or allow them to become "evergreen" keywords.  At at certain point a keyword or mechanic lends itself to being useful and should be permanently included.  (IMO they still technically have inspire in a lot of places but refuse to use the keyword, as a lazy example.

    • Yeah same goes for Echo and other repeatable cards.

      Lifesteal, Rush and Discover are more integrated in the game than situational keywords

      I don't care if they do, but this can makes things more spicy in sets to come

    • The Darkness is not dormant for 2 turns

  • So dormant for 2 turns is evergreen now?

  • Weren't the lackeys initally 2 mana 2/2 during early development? Would be cool of some of these designs came from there.

  • Phew, glad we finally escaped the grasp of Lackeys! [immediately introduces a similar concept] 

    • Lackeys could generate a bunch of random cards, which could both be equally powerful, fun and annoying.

      These are a lot simper and straight forward to deal with. What you see is what you get.

    • Eh, I don't think it's nearly as prevalent or as strong as lackey's  Lackeys all had useful battlecries (some super strong like draconic or ethereal).  These have slightly better stats (2/2 instead of 1/1) but the power of the lackey was their targeted battlecries, or their discover effects.  Adventurers appear to be a purely random scenario, in which case I think the powerlevel is much less than a lackey provides.

      Edit: Also just noticed there's no Druid or Priest adventurer representation.  Wonder why.  I guess they ran out of core mechanics, but still...