New Warrior Spell - Hack the System

Submitted 5 years, 4 months ago by

A new Legendary Warrior Spell, Hack the System, has been revealed!

Hack the System Card Image Anraphet's Core Card Image Stone Golem Card Image

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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 5 years, 4 months ago

    A new Legendary Warrior Spell, Hack the System, has been revealed!

    Hack the System Card Image Anraphet's Core Card Image Stone Golem Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Saviors of Uldum

    Head on over to our dedicated guide for Saviors of Uldum!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

    Your friendly neighbourhood bot!
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  • Catterwall's Avatar
    135 12 Posts Joined 03/15/2019
    Posted 5 years, 4 months ago

    Reward?

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 5 years, 4 months ago

    Anraphet's Core = Summon a 4/3 Golem. When your hero attacks, refresh it.

    The 4/3 Golems presumably don't have any text.

     

    EDIT:

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
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  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 5 years, 4 months ago

    For aggro the issue is always the tempo loss on turn 1, since you have to just play the quest itself. Maybe a more midrange structure may get use of this to get its board going also when running out of resources (I still think about Dragon Warrior of the old days).

    "For what profit is it to a man if he gains the world, and loses his own soul?"

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  • Deliguy's Avatar
    115 39 Posts Joined 06/01/2019
    Posted 5 years, 4 months ago

    So taunts to keep health/armor as high as possible so you can smash minions/face with your face! Brilliant! Wondering if this actually might work out well with that horrible Lesser Mithril Spellstone

    2
  • CableKnight's Avatar
    Rexxar 405 187 Posts Joined 03/14/2019
    Posted 5 years, 4 months ago

    It was going to be hard for any warrior quest to compete with Dr. Boom, Mad Genius. This could work in a Rush Warrior deck, although we'll have to see the new warrior weapon first. Right now I don't think it fits anywhere, since you want to be playing Town Crier or Eternium Rover in a faster deck.

    Gosh dang it, cards bad.

    1
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 5 years, 4 months ago

    Fool's Bane (kappa) Sul'thraze synergies.

    Could be good, but time will tell. I personally think, that the quest is a sign, that a new warrior weapon is about to come.

    2
  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 5 years, 4 months ago

    There is a lot of support in wild for this including the spellstone, Deadly Arsenal, Malkorok and Furnacefire Colossus.  These cards never got the support they deserved so hopefully this quest buffs them.  Thankfully the quest doesn't have anything to do with taunt.  It promotes a different archetype we haven't seen in a while and variety is good.  I hope this enables a contol/midrange pirate warrior.  Nice job on this quest even if it turns out weak in standard.

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  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 5 years, 4 months ago

    Important question: Is this golem minion a mech? If it is it's strong, if not then its kinda meh compared to [Hearthstone Card (Dr. Boom Mad Genius) Not Found].

    Edit: That minion is not a mech, so it's meh for aggro, but still good for Midrange, if a viable midrange deck can be discovered.

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  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 5 years, 4 months ago
    Quote From Yusuke

    Important question: Is this golem minion a mech? If it is it's strong, if not then its kinda meh compared to Dr. Boom Mad Genius.

    Added the token image, not a Mech.

    1
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 5 years, 4 months ago

    I don't really like the name&flavour here. I get what they're going for, Dr. Boom somehow rewired the ancient mechanisms in some tomb to churn out golems for him, but the card feels waaay to Boomsday for this set.

     

    Regarding the card itself, I doubt it'll see much play until Boom rotates out, seeing as it's most suited for a control/value game plan, but Boom simply does lategame value much better. While you could also play it in an aggressive warrior deck, 1) you want to play a proactive curve if you intend to aggro down your opponent and 2) if you're on the face plan, generating 4/3's on the board might not be enough power/tempo to overcome a control opponent's late game.

     

    That said, once Dr. Boom rotates out I can totally see warriors spawning these golems turn after turn while they wait for you to draw the remaining bombs in your deck.

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  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 5 years, 4 months ago

    Weapon removal is going to be huge!

    So the reward is for 2-mana you summon a 3-mana 4/3, correct?  Or is that a visual error?

    worst community ever

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  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 5 years, 4 months ago
    Quote From Kovachut

    Fool's Bane (kappa) Sul'thraze synergies.

    Could be good, but time will tell. I personally think, that the quest is a sign, that a new warrior weapon is about to come.

    I agree.  If we are supposed to be swinging repeatedly at minions instead of face then this new weapon better have Lifesteal. 

    0
  • Tetsuo's Avatar
    Magma Rager 840 638 Posts Joined 05/29/2019
    Posted 5 years, 4 months ago

    I like the quest itself and the reward because of the promise of a new midrange-y Warrior deck, but I'm skeptical this will see play as long as Dr. Boom, Mad Genius is in standard. Warrior also needs cheaper weapons since its staple ones range from 4-6 mana (Wrenchcalibur, Supercollider, Sul'thraze) in order to complete the quest sooner. We'll have to see what kind of weapons the class will get this expansion.

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  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 5 years, 4 months ago
    Quote From Tetsuo

    I like the quest itself and the reward because of the promise of a new midrange-y Warrior deck, but I'm skeptical this will see play as long as Dr. Boom, Mad Genius is in standard. Warrior also needs cheaper weapons since its staple ones range from 4-6 mana (Wrenchcalibur, Supercollider, Sul'thraze) in order to complete the quest sooner. We'll have to see what kind of weapons the class will get this expansion.

    Don't forget about Weapons Project. With the ideal draw you could conceivably have the quest done by turn 6 (Quest>Project>Wrenchcalibur), churn out one golem on the same turn and still have 4 mana to spare. Speed and the fact that you don't have to float a turn to get the heropower online are the two advantages I'd give this card over Dr. Boom, Mad Genius.

    1
  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 5 years, 4 months ago

    I like Arathi Weaponsmith but it didn't go well with any decks of Warrior. Maybe it is the time ?

    and as a 2-cost weapon like Weapons Project is good for more control-ish decks, Woodcutter's Axe is a better option for aggressive decks. At least I will try to work it out.

    Also don't forget Heroic Strike also counts. It is not just a weapon.

    Unpopular Opinion Incarnate

    2
  • Yusuke's Avatar
    295 187 Posts Joined 06/02/2019
    Posted 5 years, 4 months ago

    An aggressive version with Woodcutter's Axe, Wrenchcalibur, Heroic Strikeand Arcanite Reaper could work? An Rush-Aggro-Bomb Warrior. Maybe even consider Captain Greenskin and Upgrade!.

    An upside for this deck is u don't need to fish for Dr. Boom, because your quest always starts in your hand. A good start, because u usually don't always has your four 1-drops in your hand.

    1
  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 5 years, 4 months ago
    Quote From Yusuke

    An aggressive version with Woodcutter's Axe, Wrenchcalibur, Heroic Strikeand Arcanite Reaper could work? An Rush-Aggro-Bomb Warrior. Maybe even consider Captain Greenskin and Upgrade!.

    An upside for this deck is u don't need to fish for Dr. Boom, because your quest always starts in your hand. A good start, because u usually don't always has your four 1-drops in your hand.

    Well, I have built a deck recently. Maybe you can help me a bit since you also have the same idea.

    Deck ID Not Found

    Unpopular Opinion Incarnate

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  • Tetsuo's Avatar
    Magma Rager 840 638 Posts Joined 05/29/2019
    Posted 5 years, 4 months ago
    Quote From AliRadicali
    Quote From Tetsuo

    I like the quest itself and the reward because of the promise of a new midrange-y Warrior deck, but I'm skeptical this will see play as long as Dr. Boom, Mad Genius is in standard. Warrior also needs cheaper weapons since its staple ones range from 4-6 mana (Wrenchcalibur, Supercollider, Sul'thraze) in order to complete the quest sooner. We'll have to see what kind of weapons the class will get this expansion.

    Don't forget about Weapons Project. With the ideal draw you could conceivably have the quest done by turn 6 (Quest>Project>Wrenchcalibur), churn out one golem on the same turn and still have 4 mana to spare. Speed and the fact that you don't have to float a turn to get the heropower online are the two advantages I'd give this card over Dr. Boom, Mad Genius.

    Yeah, forgot about that. Also Woodcutter's Axe, which could enable a midrange/tempo Warrior variation with this quest. 

     

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  • clawz161's Avatar
    The Undying 825 827 Posts Joined 07/16/2019
    Posted 3 years, 11 months ago

    The tokens should have taunt or rush, this card is so bad. It doesn't matter if you can summon 2 in one turn when they can just ignore it.

    Living like that.

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  • Zyella's Avatar
    Valeera 590 586 Posts Joined 10/16/2020
    Posted 3 years, 11 months ago
    Quote From clawz161

    The tokens should have taunt or rush, this card is so bad. It doesn't matter if you can summon 2 in one turn when they can just ignore it.

    It still would be terrible it would need that ,with easier requirement to maybe see some play

    1
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 3 years, 11 months ago
    Quote From Zyella
    Quote From clawz161

    The tokens should have taunt or rush, this card is so bad. It doesn't matter if you can summon 2 in one turn when they can just ignore it.

    It still would be terrible it would need that ,with easier requirement to maybe see some play

    It's a cool concept, but I think they really dropped the ball on "Who is this for?"

    • If it's for aggro / SMOrc: you need to be better than just a standard Pirate Warrior or Galakrond Warrior deck, which it clearly isn't.
    • If it's strictly value for control decks, then you really need to provide better value than a couple of  4|3s -- I'm thinking more like the 6|6s that Jaraxxas provides, and even then he isn't competitive enough to see play.
    • If it's for midrange, then you need to do the delicate balancing act of making sure the quest is quick enough it to respond to aggro while still powerful enough to pressure control & combo decks.

    But as is, Hack the System doesn't do any of those things. :-(

    1
  • Zyella's Avatar
    Valeera 590 586 Posts Joined 10/16/2020
    Posted 3 years, 11 months ago
    Quote From OldManSanns
    Quote From Zyella
    Quote From clawz161

    The tokens should have taunt or rush, this card is so bad. It doesn't matter if you can summon 2 in one turn when they can just ignore it.

    It still would be terrible it would need that ,with easier requirement to maybe see some play

    It's a cool concept, but I think they really dropped the ball on "Who is this for?"

    • If it's for aggro / SMOrc: you need to be better than just a standard Pirate Warrior or Galakrond Warrior deck, which it clearly isn't.
    • If it's strictly value for control decks, then you really need to provide better value than a couple of  4|3s -- I'm thinking more like the 6|6s that Jaraxxas provides, and even then he isn't competitive enough to see play.
    • If it's for midrange, then you need to do the delicate balancing act of making sure the quest is quick enough it to respond to aggro while still powerful enough to pressure control & combo decks.

    But as is, Hack the System doesn't do any of those things. :-(

    Yeah,doesnt fit anywhere(and ive tried quite alot making it usefull)

    but need to make ti faster And reward better and then it could maybe see some play even if very niche,but as curently is reward would need to basicly win you the game(certainly for wild) for it to have any hope of being slightets bit usefull with 5attack requirement.

    1
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