Vol'jin is a Caster Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.
Vol'jin - Mercenary Skins
Alternate skins for Vol'jin can be unlocked in Mercenary card packs.
Where Can I Earn Bounty Loot for Vol'jin?
Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.
These Bounties can contain loot for Vol'jin.
Vol'jin - Mercenary Abilities
These are the abilities Vol'jin unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Vol'jin Coins.
Below you can see all the different tiers of Vol'jin's abilities alongside their costs.
Shadow Shock Tiers
Shadow Shock 1
Deal {0} damage to an enemy. Its next ability is ({1}) Speed slower.
Shadow Shock 2
Deal {0} damage to an enemy. Its next ability is ({1}) Speed slower.
Shadow Shock 3
Deal {0} damage to an enemy. Its next ability is ({1}) Speed slower.
Shadow Shock 4
Deal {0} damage to an enemy. Its next ability is ({1}) Speed slower.
Shadow Shock {0}
Deal {0} damage to an enemy. Its next ability is ({1}) Speed slower.
Shadow Surge Tiers
Shadow Surge 1
Deal {0} damage to all enemies. Shadow Combo: Deal {1} damage instead.
Shadow Surge 2
Deal {0} damage to all enemies. Shadow Combo: Deal {1} damage instead.
Shadow Surge 3
Deal {0} damage to all enemies. Shadow Combo: Deal {1} damage instead.
Shadow Surge 4
Deal {0} damage to all enemies. Shadow Combo: Deal {1} damage instead.
Shadow Surge {0}
Deal {0} damage to all enemies. Shadow Combo: Deal {1} damage instead.
Curse of Weakness Tiers
Curse of Weakness 1
Give all enemies +{0} Shadow Weakness this turn. Deal {1} damage to them.
Curse of Weakness 2
Give all enemies +{0} Shadow Weakness this turn. Deal {1} damage to them.
Curse of Weakness 3
Give all enemies +{0} Shadow Weakness this turn. Deal {1} damage to them.
Curse of Weakness 4
Give all enemies +{0} Shadow Weakness this turn. Deal {1} damage to them.
Curse of Weakness {0}
Give all enemies +{0} Shadow Weakness this turn. Deal {1} damage to them.
Vol'jin - Mercenary Equipment
This is the equipment you can wear on Vol'jin. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Vol'jin Coins.
Static Seahorse Tiers
Static Seahorse 1
Shadow Shock deals @ more damage.
Static Seahorse 2
Shadow Shock deals @ more damage.
Static Seahorse 3
Shadow Shock deals @ more damage.
Static Seahorse {0}
Shadow Shock deals @ more damage.
Glaive of Vol'jin Tiers
Glaive of Vol'jin 1
Shadow Surge deals @ more damage.
Glaive of Vol'jin 2
Shadow Surge deals @ more damage.
Glaive of Vol'jin 3
Shadow Surge deals @ more damage.
Glaive of Vol'jin {0}
Shadow Surge deals @ more damage.
Ring of Haste II Tiers
Ring of Haste 2
Passive: Your Shadow abilities are (1) Speed faster.
Ring of Haste 3
Passive: Your Shadow abilities are (2) Speed faster.
Ring of Haste {0}
Passive: Your Shadow abilities are (3) Speed faster.
Vol'jin - Mercenary Level Stats
Click to Expand
Level |
Attack |
Health |
1 |
1 |
8 |
2 |
1 |
9 |
3 |
1 |
11 |
4 |
1 |
13 |
5 |
1 |
15 |
6 |
1 |
17 |
7 |
1 |
19 |
8 |
1 |
21 |
9 |
2 |
23 |
10 |
2 |
25 |
11 |
2 |
27 |
12 |
2 |
29 |
13 |
2 |
31 |
14 |
2 |
33 |
15 |
2 |
35 |
16 |
3 |
37 |
17 |
3 |
39 |
18 |
3 |
41 |
19 |
3 |
43 |
20 |
3 |
45 |
21 |
3 |
47 |
22 |
3 |
49 |
23 |
4 |
51 |
24 |
4 |
53 |
25 |
4 |
55 |
26 |
4 |
57 |
27 |
4 |
59 |
28 |
4 |
61 |
29 |
4 |
63 |
30 |
5 |
65 |
Comments
Diablo 2: Resurrected is pretty popular right now. If you understand its mechanics, you know that decreasing your opponents resistances is usually much better than increasing your own damage by the same amount. Why am I talking about this? Because in Hearthstone Mercenaries its the exact opposite.
If you gain +x [spell school] damage, it works for all of your mercs until the source of it is killed. (Maybe even longer? Im note sure about that.) Vol'jin's shadow weakness on the other hand, its unique and it sounds cool, but it only lasts for 1 turn.
Ring of Haste is no joke, but what are the best payoffs for using shadow spells? Tamsin's summon gets buffed for every shadow spell, which is nice, but if you use the Ring, your shadow spells will be faster than the summon, so its actually counter-productive.
Right now, I dont think that a shadow comp is good enough, but if they introduce more synergies, then Vol'jin and his overpowered ring will be a part of it for sure.
Vol'jin looks to be a staple in Shadow teams, inflicting damage, slowing, and applying Shadow Weakness for nuking enemies from orbit. My one concern, however, is that I personally believe focus-firing to be the ideal strategy for Mercenaries: removing threats one at a time, preferably before they get to act with their best abilities. Blasting everyone for a ton of damage is cool, but unless someone was low already you haven't removed a threat from the game (yet). They could heal, or counterattack. Vol'jin's sheer output potential might get around that philosophy, but I don't know for sure.
All-in-all, I like Vol'jin a lot, but I would have to see him in action to know how effective he'll be.
Let's talk about Ring of Haste.
On other cards, "your" basically has to mean "the player," so it refers to anything you do with any Merc.
I assume, therefore, that the Ring of Haste makes ALL Shadow abilities faster on ALL Mercs in the party? That's pretty nuts.