Old Murk-Eye - Mercenary

Old Murk-Eye is a Fighter Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.


Old Murk-Eye - Mercenary Skins

Alternate skins for Old Murk-Eye can be unlocked in Mercenary card packs.

Old Murk-Eye Card Image Old Murk-Eye Card Image Old Murk-Eye Card Image

Where Can I Earn Bounty Loot for Old Murk-Eye?

Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.

These Bounties can contain loot for Old Murk-Eye.


Old Murk-Eye - Mercenary Abilities

These are the abilities Old Murk-Eye unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Old Murk-Eye Coins.

Finvasion 1 Card Image Felfin Navigator 1 Card Image Giantfin 1 Card Image

Below you can see all the different tiers of Old Murk-Eye's abilities alongside their costs.


Finvasion Tiers
Finvasion 1
Attack an enemy. 1 other friendly Murloc Attacks it
Level 1
Speed 5
Finvasion 2
Attack an enemy. 2 other friendly Murlocs Attack it
Level 1
Craft for 50 Coins
Speed 5
Finvasion 3
Attack an enemy. 3 other friendly Murlocs Attack it
Level 1
Craft for 125 Coins
Speed 5
Finvasion 4
Attack an enemy. 4 other friendly Murlocs Attack it
Level 1
Craft for 150 Coins
Speed 5
Finvasion {0}
Attack an enemy. Your other Murlocs Attack it
Level 1
Craft for 150 Coins
Speed 5

Felfin Navigator Tiers
Felfin Navigator 1
Battlecry: Give your other Murlocs +{0}/+{0}.
Level 5
Cooldown 1
Speed 4
Felfin Navigator 2
Battlecry: Give your other Murlocs +{0}/+{0}.
Level 5
Craft for 50 Coins
Cooldown 1
Speed 4
Felfin Navigator 3
Battlecry: Give your other Murlocs +{0}/+{0}.
Level 5
Craft for 125 Coins
Cooldown 1
Speed 4
Felfin Navigator 4
Battlecry: Give your other Murlocs +{0}/+{0}.
Level 5
Craft for 150 Coins
Cooldown 1
Speed 4
Felfin Navigator {0}
Battlecry: Give your other Murlocs +{0}/+{0}.
Level 5
Craft for 150 Coins
Cooldown 1
Speed 4

Giantfin Tiers
Giantfin 1
Charge@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield
Level 15
Cooldown 1
Speed 5
Giantfin 2
Charge@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield
Level 15
Craft for 50 Coins
Cooldown 1
Speed 5
Giantfin 3
Charge@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield
Level 15
Craft for 125 Coins
Cooldown 1
Speed 5
Giantfin 4
Charge@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield
Level 15
Craft for 150 Coins
Cooldown 1
Speed 5
Giantfin {0}
Charge@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield@Charge Divine Shield
Level 15
Craft for 150 Coins
Cooldown 1
Speed 5

Old Murk-Eye - Mercenary Equipment

This is the equipment you can wear on Old Murk-Eye. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Old Murk-Eye Coins.

Bubble Wand 1 Card Image Navigator's Amulet 1 Card Image Primordial Fin 1 Card Image
Bubble Wand 1 Tiers
Bubble Wand 1
Finvasion also gives this Merc +@ Attack and Divine Shield.
Bubble Wand 2
Finvasion also gives this Merc +@ Attack and Divine Shield.
Craft for 100 Coins
Bubble Wand 3
Finvasion also gives this Merc +@ Attack and Divine Shield.
Craft for 150 Coins
Bubble Wand {0}
Finvasion also gives this Merc +@ Attack and Divine Shield.
Craft for 175 Coins

Navigator's Amulet I Tiers
Navigator's Amulet 1
Felfin Navigator gives +@/+@ more.
Navigator's Amulet 2
Felfin Navigator gives +@/+@ more.
Craft for 100 Coins
Navigator's Amulet 3
Felfin Navigator gives +@/+@ more.
Craft for 150 Coins
Navigator's Amulet {0}
Felfin Navigator gives +@/+@ more.
Craft for 175 Coins

Primordial Fin I Tiers
Primordial Fin 1
Giantfin gains +@ Attack and Divine Shield.
Primordial Fin 2
Giantfin gains +@ Attack and Divine Shield.
Craft for 100 Coins
Primordial Fin 3
Giantfin gains +@ Attack and Divine Shield.
Craft for 150 Coins
Primordial Fin {0}
Giantfin gains +@ Attack and Divine Shield.
Craft for 175 Coins

Old Murk-Eye - Mercenary Level Stats

Click to Expand
Level Attack Health
1 3 9
2 3 11
3 3 13
4 3 15
5 3 17
6 4 20
7 4 22
8 4 24
9 4 26
10 5 29
11 5 31
12 5 33
13 5 35
14 6 38
15 6 40
16 6 42
17 6 44
18 7 47
19 7 49
20 7 51
21 7 53
22 8 56
23 8 58
24 8 60
25 8 62
26 9 65
27 9 67
28 9 69
29 9 71
30 10 74

Comments

  • CampfireStone's Avatar
    95 19 Posts Joined 10/09/2021
    Posted 3 years ago

    Murloc's might seem rough, but I think in the right composition they can cause absolute chaos; especially with Mutanus & Murkeye builds being one of the few lineups that can counter the popular BXT starting lineup. Checkout this 'Call in the Finishers' theorycraft which hides Murloc combos behind the safety of Uther & Cairne taunts, reborns and divine shields, while releasing powerful Morgl & Sylvanas damage from the bench https://www.instagram.com/p/CUunWqes9DW/

    0
  • Poghy's Avatar
    70 56 Posts Joined 10/06/2021
    Posted 3 years ago

    Murlocs = bad.

    At least Murk-eye is a somewhat good summoner. If they ever add more murlocs, they should add ones like Murk-eye, I mean murlocs that summon more murlocs that buff all murlocs.

    Right now, its trash like all the other murlocs.

    0
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 1 month ago

    I like that they found a way for Murlocs to be zergy in Mercenaries, but it seems rather slow. Like, how often is your Giantfin going to survive long enough to make use of the Navigator's buff?

    At high levels, maybe just often enough?

    Bubble Wand doesn't say whether its buff applies before or after the attack. I could see it going either way.

    0
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2899 Posts Joined 02/09/2019
    Posted 3 years, 1 month ago

    Old Murk-Eye is a summoning character, and there are some who like that sort of thing. I hate Murlocs, though, so...yeah. Murk-Eye does play to the tribe well, spawning an army that can be used to overwhelm specific targets with Finvasion. That said, only three Murloc Mercs currently exist, so they are completely one-note in their team-comp. Mutanus and Morgl desperately need Murk-Eye to function, and if it falls in battle you're screwed.

    All-in-all, I don't see myself using any of them, let alone Murk-Eye.

    0

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