Anduin Wrynn - Mercenary
Anduin Wrynn is a Caster Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.
Anduin Wrynn - Mercenary Skins
Alternate skins for Anduin Wrynn can be unlocked in Mercenary card packs.
Where Can I Earn Bounty Loot for Anduin Wrynn?
Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.
These Bounties can contain loot for Anduin Wrynn.
Anduin Wrynn - Mercenary Abilities
These are the abilities Anduin Wrynn unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Anduin Wrynn Coins.
Below you can see all the different tiers of Anduin Wrynn's abilities alongside their costs.
Penance Tiers
Holy Nova Tiers
Holy Word: Salvation Tiers
Anduin Wrynn - Mercenary Equipment
This is the equipment you can wear on Anduin Wrynn. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Anduin Wrynn Coins.
Harmonic Mallet 1 Tiers
Robes of Rejuvenation IV Tiers
Ring of Purity 1 Tiers
Anduin Wrynn - Mercenary Level Stats
Level | Attack | Health |
---|---|---|
1 | 3 | 13 |
2 | 3 | 14 |
3 | 3 | 16 |
4 | 3 | 18 |
5 | 3 | 20 |
6 | 3 | 22 |
7 | 4 | 24 |
8 | 4 | 26 |
9 | 4 | 27 |
10 | 4 | 29 |
11 | 4 | 31 |
12 | 4 | 33 |
13 | 5 | 35 |
14 | 5 | 37 |
15 | 5 | 39 |
16 | 5 | 40 |
17 | 5 | 42 |
18 | 5 | 44 |
19 | 6 | 46 |
20 | 6 | 48 |
21 | 6 | 50 |
22 | 6 | 52 |
23 | 6 | 53 |
24 | 6 | 55 |
25 | 7 | 57 |
26 | 7 | 59 |
27 | 7 | 61 |
28 | 7 | 63 |
29 | 7 | 65 |
30 | 8 | 67 |
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Comments
this is so sad that only one bounty gives anduin coins, and i have to collect 500 coint to craft him...
Anduin is a very good "protector" even if he is a caster. Strong human synergy, and there are a lot of human mercs, but right now there is a lot more synergy between orcs.
The more I think about it, the less I like these tribal synergies, especially when the overall merc pool is so tiny.
It's too much like the packages they put into Hearthstone to take all the guesswork out of deckbuilding.
Anduin just seems REALLY dependent on role synergy. Even more so than a lot of other characters who have spell school or tribal synergies. (i.e. Voone can summon his own dragons, Jaina can freeze targets with her Water Elemental)
I think MAYBE you just run him because Holy Nova and Penance are so good, and don't necessarily rely on the human synergy (Penance can just heal Anduin) but I think one of his biggest strengths is Holy Word: Salvation, so I dunno.
Yeah, I don't think he's a weak merc. I was just saying I'm not fond of the design decision at this point in the game's life cycle. I will be less annoyed by it when there are more mercs and building a team feels less "paint by numbers."
I think most of the time mixed comps will be the name of the game. There's a lot of mercs the bridge gaps between say, Orc and Fel, or Human and Shadow or Shadow and Fel, or whatever which lets you kind of mix and match what you want.
I look at it as more of a like... Pokemon or MOBA situation. Where you have supports and you have your carries. So for example your opening might be Anduin, Jaina, and Varden let's say. Varden and Anduin are there to support Jaina, who's your opening carry. Jaina helps deal with the team's fighter weakness because the water elementals block attacks and provide strong crowd control to freeze enemies. Anduin deals good damage while healing himself and Jaina (or damage protection when you're anticipating some burst). Then your backline can either be strong finishers to deal with what your opponent has left, or something like Tirion who has good synergy with Jaina or with Anduin so he can kind of sub for either.
Or you just have Jaina as a guardian killer because your team is really weak to guardians and she handles them extremely well and you don't capitalize on her human or frost synergies at all. That was more my point, that you can do that with Jaina, you can't really do that very well with Anduin.
I think it's sort of deceptive to think that because say, you're running fire magic users, your whole team has to be fire magic users, when maybe you only need 2 fire magic users. (Depending on which fire users those are, some are more dependent on the synergy than others)
There are nine Human characters at present, which is roughly a fifth of the total pool. However, they're not spread out evenly among the Roles, with only 1 Fighter and 3 Protectors. This could lead to a problem for Anduin: either he doesn't go full-Human comp (which makes Penance easier to land on who you want, but hits the effectiveness of his Holy Word by a lot), or you're going to end up with limited Role coverage (because you have to run more Casters than anything else).
All-in-all, I'm not sold on him.