Fire compo burst to hell
This is the line up I would go with to punish Arcane/Freeze/Orc compositions
The goal is to nuke the enemy fighters like Tyrande/diablo(combo break) Samuro, Rokara, and illidan. No mention this will destroy Thrall comp’ as he will die turn 2.
For this we start with Antonidas/Geddon/diablo and we go turn two for AoE flame strike boosted by Diablo. With this set up their protector(s) will die and the character of your choice preferably a fighter who deal double damage to your casters. The casting time reduction of Geddon is the key. Otherwise either antonidas or Diablo will die first.
On the bench we have Cairne for CD and taunt Ragnaros for the equipment giving 20Pvp if it works on all party. And alextrasza who can be replace by any high speed and damage output fighter as you team burst mainly protectors.
This team might struggle against nature builds, super healing builds and fighters builds very unlikely.
Let me know what you think, if you have a better combo to pull of.
Thanks
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This is the line up I would go with to punish Arcane/Freeze/Orc compositions
The goal is to nuke the enemy fighters like Tyrande/diablo(combo break) Samuro, Rokara, and illidan. No mention this will destroy Thrall comp’ as he will die turn 2.
For this we start with Antonidas/Geddon/diablo and we go turn two for AoE flame strike boosted by Diablo. With this set up their protector(s) will die and the character of your choice preferably a fighter who deal double damage to your casters. The casting time reduction of Geddon is the key. Otherwise either antonidas or Diablo will die first.
On the bench we have Cairne for CD and taunt Ragnaros for the equipment giving 20Pvp if it works on all party. And alextrasza who can be replace by any high speed and damage output fighter as you team burst mainly protectors.
This team might struggle against nature builds, super healing builds and fighters builds very unlikely.
Let me know what you think, if you have a better combo to pull of.
Thanks
Geddon + Diablo is a pretty strong combo. Turn 1 Heating up + Doom charge into turn 2 Living bomb (with the equipment that doubles the effect) + Fire stomp deals 32 aoe damage repeatedly for every opponent that hasnt acted yet at speed 3. And thats just 2 mercs, you can use Antonidas and his Fireball storm for omega damage against bosses or a good protector/disruptor like Cairne to keep your opponents slower.
There is another, maybe even better combo with Ragnaros (+3 fire damage equip) + Geddon (Living bomb doubling equip) + Antonidas (+5 to Flamestrike equip). Geddon casts Living bomb at speed 5 on the middle opponent, then Antonidas casts Flamestrike for 14+5+3 and activating Living bomb for (12+3)x2 then Ragnaros casts Die Insects! at speed 10 for 22+3 repeated damage. Not counting the occasional lucky Rag hits to the center opponent, this combo will deal 77 aoe damage to a party of 3. In terms of "speed" its not fastest, but its on turn 1. It can be countered by summons, heals and buffs, but in general it seems like its enough to wipe out any party of 3 in PVP.
I'm almost positive that Ragnaros' Sulfuras passive Health-gain is only for himself; the "cannot be Frozen" is the part that's for everyone, and it's phrased the way it is to differentiate the two effects. As for whether or not the Passive works from the bench I seriously doubt that: that would make Blazing Rune better than Sulfuras 'cause then you've got +3 Fire Damage hidden away on the bench, buffing all Fire abilities whilst being safe from removal.
That's not to say Rag would be bad for the comp - far from it - but I don't believe he can contribute while on the bench.
The sulfura line wasn’t very clear to me, but it will be logical to apply just to himsel
I really like Mullahoo's fire build 'Heating up, Twice' which you can read more about here https://www.instagram.com/p/CUilt3QM14w/