New Demon Hunter Spell - Proving Grounds
Submitted 3 years, 1 month ago by
Arthas
A new Rare Demon Hunter Spell, Proving Grounds, has been revealed!
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A new Rare Demon Hunter Spell, Proving Grounds, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Wait, is this actually just Duel! except for Warrior and +1 mana? Are we that desperate already?
Nvm, I can't read, apparently your own minions duke it out. Cute but pointless, I don't need my Rattlegore killing my Troublemaker.
Did I mention I'M also colourblind and severely dense? Demon Hunter it is then.I wonder what they would even do with this.
I tried having fun once.
It was awful.
Not a fan of this, but it reeks of future potential. Looks like they're starting to set something up for future expacs.
the fight what ? each others?
I am 69 years old and still reach Legend
BIG DH support! Imagine paying 5 mana to "recruit" 1 minion, when you can spend 6 to recruit 2 instead! R.I.P. Duel!!
Okay looks like i had to rewrite this comment, because i'm really blind and didnt see that your minions fight each other. Originally i thought this was just an amazing BIG DH tool, but upon inspection it's WAY better as a deathrattle DH card, because your minions fight each other and potentially trigger the deathrattles. And maybe some midrange DH deck uses it. But i think that's probably all you can do with it. BIG DH won't use it, despite having cards such as Fel Summoner because they dont want to lose or damage their big minions.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Its basically hoping to draw deathrattles or its a prelude to something really big. Im betting that team5 would never print a card like this unless they are confident that its absolutely going to work, because at 6 mana there's no other way to describe this other than utter trash. Because even if you get two big minions, they'll both be so severely done over if not dead that the gameplan from there is probably hoping your opponent skips his turn from laughing too much.
If there's no support, theres no reason why this isn't 4 mana, because even then I'd still wouldn't play it. So heads up for some crazy minion that'll make this work.
Why?
So Duel! except both minions come from your deck. Could be interesting.