Custom Hearthstone Hunter Card
I really wanted to share this card. It's obviously inspired by Demon Companion, but with an increase to the stats instead. For this cost, it did feel right to let the player discover the Companion to play around the board, rather than just summoning a random one. I'd love to hear everyone's thoughts.
The removal option. I wanted the Huffer alternative to have Rush rather than Charge. The card is intended to be allround, and I didn't want there to be a go-to option.
The buffing option. It felt necessary to scale up the Attack buff. It could be used in a token deck just for this option, but still wouldn't be bad in other decks if you already have a few minions on the board.
The value/stalling option. Pretty straightforward.
Wanted to add this as a bonus. Originally made these cards in an attempt to revisit spell Hunter for a custom expansion that I will never finish, because finding art takes forever and I don't even have a theme nor keyword for it yet.
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I really wanted to share this card. It's obviously inspired by Demon Companion, but with an increase to the stats instead. For this cost, it did feel right to let the player discover the Companion to play around the board, rather than just summoning a random one. I'd love to hear everyone's thoughts.
The removal option. I wanted the Huffer alternative to have Rush rather than Charge. The card is intended to be allround, and I didn't want there to be a go-to option.
The buffing option. It felt necessary to scale up the Attack buff. It could be used in a token deck just for this option, but still wouldn't be bad in other decks if you already have a few minions on the board.
The value/stalling option. Pretty straightforward.
Wanted to add this as a bonus. Originally made these cards in an attempt to revisit spell Hunter for a custom expansion that I will never finish, because finding art takes forever and I don't even have a theme nor keyword for it yet.
Not having the dinos' names be anagrams of the original animal companions - 1 star
But in all seriousness, the design is fine, although the sub for huffer is obviously too weak for a 5 mana card, given that it can nearly never value trade and doesn't have the all important charge factor. I'd give it charge, or keep the rush but raise its stats to 7/4.
I didn't want to use anagrams because it's difficult to get three pronounceable names. I figured that it should just be a Demon thing. What I didn't realize yesterday, is that I could just parody the names another way, so I changed up the first letters.
I'm really not sure what to do about the balance, to be honest. I want to stick to the 50% stat increase. While guaranteeing a buffable 6 damage to the face + a body seems a little strong to me, summoning a random Companion just makes the card too unreliable to actually include in your deck. Admittedly, the Rush is indeed weak.
It's worth noting that stats don't scale linearly - ie. a 6-mana 6/6 isn't nearly as good as a 3-mana 3/3, since the 6-mana card is a dead draw for the first five turns of the game. Its effect when it finally hits the board has to pay for both its mana cost and its opportunity cost of being a dead card in hand. That means static abilities, like Taunt or Rush, aren't worth as much at higher mana-costs on minions with vanilla stats (3-mana 3/3 rushers and taunts don't see play, so a 5-mana 5/5 rusher or taunt, or even a 6/6 are even less likely to see play - they need something else, like Trampling Rhino.)
In general, Hunter is looking for 5-mana cards that are potential win-conditions - none of the Dinos fills that role, though the Huffer dino could be given Charge.
Good idea, though.
Very cool card. Unlike other people, I don't believe this card is weak, purely because it lets you choose.
In any case, you should definitely use it for this week comp.