New Neutral Minion - Ozumat
Submitted 2 years, 7 months ago by
Arthas
A new Legendary Neutral Minion, Ozumat, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Legendary Neutral Minion, Ozumat, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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This looks really really bad. Like...what is the point of this in any deck outside of annoying the opponent with limp tentacles.
The best case scenario is plpaying it in Token Druid with Heart of the Wild because it's all beasts...
I tried having fun once.
It was awful.
The only thing going for it is that its a beast and a deathrattle. At turn 8 this card really doesn't do much other than skip your turn. But at turn 5, its monstrous, which is why its likely to only ever see play in both priest and hunter.
In all other situations, this card is just trash. Putting lots of stats down is one thing, trying not to die doing so is quite another. How many times can you realistically skip a turn above turn 6 and not die?
Even Blackwater Behemoth at turn 8 will at very least heal you for 8. This card does jack shit except clog your board up so you can't play anything else, or even worse, get your board frozen for 4 turns.
Finally a collosal with collosal +6! Been waiting for a card like this since day 1. And it's.... alright? It seems very good as a reload in aggresive/token decks because it does summon 12/23 of stats, on multiple bodies. So that's really good for decks with lots of board-wide buffs. I think this might see play in some druid decks, because it's removal and a board-swarm card which druid likes. I also think maybe shaman might include this in some token/burn decks just to fill the board, and finish the game the turn after with a Bioluminescent or Bloodlust play. Or just to lure out removal from the other player.
Ozumat might be a bit too slow, but i think it might be a sleeper card which will fit well into a couple decks. After all, a 8 mana 12-23 worth of stats requires the other player to either end the game right away, or to deal with it with everything they got.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.