New Mage Spell - Polymorph: Jellyfish
Submitted 2 years, 6 months ago by
Arthas
A new Common Mage Spell, Polymorph: Jellyfish, has been revealed!
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A new Common Mage Spell, Polymorph: Jellyfish, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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At the end of the day a 3-mana polymorph with a minion that dies to ping is pretty good and on-demand spell damage is neat as well.
I tried having fun once.
It was awful.
It has twin uses, the first is to target your own stuff for a spell damage buff, and the second as a removal option, which is something mages have been struggling with ever since Polymorph got booted from standard.
That said, my prediction would be that this card is simply a discover option rather than straight up included in decks. The problem is that its not really removal unless you either trade or ping it, so its unreliable or inefficient. For now anyway, there's only really two methods of reducing spell costs and both aren't exactly as ridiculous as Incanter's Flow, so its also unreliable as a spell damage option.
But with the widespread of handbuff pally, this represents a method to remove high stated divine shield minions, something which mage is currently struggling with. So if nothing else, it has to be respected whenever paladin faces mages, as opposed to the current strat, which is to bum out as many high stated minions as possible.
So this might seem bad, but i think this fits well into some kind of burn/otk deck. Also mage in standard only has Mass Polymorph as a transform effect, so it might just see play because mage likes Polymorph effects that are cheap.
In wild it probably only sees play in some kind of OTK deck, because it's a spell and you can use Incanter's Flow and other cost reduction effects to discount it. But as just a transform effect, Devolving Missiles is way better in almost every situation.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.