New Death Knight Minion - Deathbringer Saurfang
Submitted 2 years, 1 month ago by
Arthas
A new Legendary Death Knight Minion, Deathbringer Saurfang, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Legendary Death Knight Minion, Deathbringer Saurfang, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Core 2022
Head on over to our dedicated guide for Core 2022!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Don't know if he makes the cut, but between Vampiric Blood and all the Lifesteal hangin' about, dropping this guy multiple times doesn't seem completely implausible. Shame he costs 5, though; if this was a Taz'dingo, then we'd be talkin'.
This minion can get really annoying if you can manage to pay the heath cost. With all the lifesteal cards, it does seem playable and there's not much silence or transform effects in Standard atm so this guy can be great stall value.
TREMBLE before.... the most legendary dragon that ever existed!
If I handbuff, will he be returned at the buffed stats, so I can get a bigger Saurfang over and over?
Very sticky minion. But i feel like he costs a bit too much mana. Blood DK does have a bunch of ways to heal, but even so i feel like 5 health is too much. But considering this says "return this to your hand" i wonder if it keeps handbuffs? If so then i guess that makes it SLIGHTLY less bad, but the HP requirement is still feels to big. And in triple Blood rune DK decks with Alexandros Mograine i think your rather keep your health as high as possible, rather then spending it on a 3/5 taunt.
I personally think this would be a lot better at 4 mana.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
The million dollar question here would be whether it keeps the buffs when it returns to hand. We can't answer this by referring to Youthful Brewmaster's effect (which resets the buffs) because if the answer to that question is no, then this card is irredeemable shit, which I refuse to believe.
Because aside from everything else, you're paying 5 mana to play a 3/5 taunt minion. That alone dooms the card. But if it retains the buffs that means the card is just a 0 mana taunt that needs to be removed owing to its insane attack stat.
So tentatively I'd rate this a good three stars, with the assumption that it will retain the buff. If it doesnt however, this legendary card might as well be a mean joke, fun poking at an OP class.
I like it on paper, but in practice it's probably not worth playing it more than once. A free 3/5 is nice and all, but one you've payed 10 health to play it again it stops being all that attractive.
I tried having fun once.
It was awful.