Mecha'thun Rogue
I haven't seen any discussionabout this deck for the upcoming expansion but it just seems like it's gonna be insanely consistent due to one of the card that was printed.
I'm talking specifically about Anka, the Buried, this card will transform Mecha'thun into a 1 mana 1/1 and at that point you don't need any other convoluted set up to win. Rogue can obviously empty their deck easily due to Myra's Unstable Element and at that point you only need to empty your hand and save a targetable damage spell to kill the Mecha'thun. Rogues are also pretty good at playing multiple cards in a single turn so emptying your hand shouldn't be the biggest issue. ALSO it's not like you're gonna have to run a bunch of bad/weird cards to make this possible, you already want to run Backstab or Eviscerate in any rogue deck and then running something like Shiv makes sense on a deck like this, you can even kill your Mecha'thun with Walk the Plank and again, on a deck of this nature the card jusr makes sense to run.
Not sure exactly how the deck would look, you probably don't want to run too too much draw engine as it gets awkward with Myra's and in some scenarios you would just take fatigue hits trying to empty your hand, but something like novice and thalnos, maybe piper with sharks (And shivs + fan and of course Myra's) seems like enough draw to be solid and then just run the 2 cards required for the "combo" and from there good rogue cards. Again I don't know if the deck will be any good but requiring close to no set up to have an inevitable win condition seems too strong to me to not consider it as a strong deck at least from a theorycraft stand point.
Man I could even see Tempo Rogue cutting a couple cards and running this combo, like there are already Tempo rogues that run sharks and novices, just cut some other not super impactful cards and fit Shivs/Fan/Thalnos/Any draw (Some combination of this cards) and for most decks you still go for the regular tempo game (On that case Anka is a vanilla minion which won't destroy your tempo) and against stuff like Warrior you have the Mecha'thun win condition to cheese them out. Again on this scenario the hardest part would be to empty your hand after Myra's but going from an extremely unfavored match-up (Warrior) to only needing to empty your hand to win seems pretty viable if you ask me.
I even made this deck, it just took me a couple minutes so don't be to harsh but it does look decent enough:
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I haven't seen any discussionabout this deck for the upcoming expansion but it just seems like it's gonna be insanely consistent due to one of the card that was printed.
I'm talking specifically about Anka, the Buried, this card will transform Mecha'thun into a 1 mana 1/1 and at that point you don't need any other convoluted set up to win. Rogue can obviously empty their deck easily due to Myra's Unstable Element and at that point you only need to empty your hand and save a targetable damage spell to kill the Mecha'thun. Rogues are also pretty good at playing multiple cards in a single turn so emptying your hand shouldn't be the biggest issue. ALSO it's not like you're gonna have to run a bunch of bad/weird cards to make this possible, you already want to run Backstab or Eviscerate in any rogue deck and then running something like Shiv makes sense on a deck like this, you can even kill your Mecha'thun with Walk the Plank and again, on a deck of this nature the card jusr makes sense to run.
Not sure exactly how the deck would look, you probably don't want to run too too much draw engine as it gets awkward with Myra's and in some scenarios you would just take fatigue hits trying to empty your hand, but something like novice and thalnos, maybe piper with sharks (And shivs + fan and of course Myra's) seems like enough draw to be solid and then just run the 2 cards required for the "combo" and from there good rogue cards. Again I don't know if the deck will be any good but requiring close to no set up to have an inevitable win condition seems too strong to me to not consider it as a strong deck at least from a theorycraft stand point.
Man I could even see Tempo Rogue cutting a couple cards and running this combo, like there are already Tempo rogues that run sharks and novices, just cut some other not super impactful cards and fit Shivs/Fan/Thalnos/Any draw (Some combination of this cards) and for most decks you still go for the regular tempo game (On that case Anka is a vanilla minion which won't destroy your tempo) and against stuff like Warrior you have the Mecha'thun win condition to cheese them out. Again on this scenario the hardest part would be to empty your hand after Myra's but going from an extremely unfavored match-up (Warrior) to only needing to empty your hand to win seems pretty viable if you ask me.
I even made this deck, it just took me a couple minutes so don't be to harsh but it does look decent enough:
I personally am going to try it in Wild. I haven't messed around with Theorycrafting in standard, but what you threw together looks like a solid starting point. Here's what I came up with for Wild to test out.
You forgot to put in Myra's Unstable Element :)
We'll soon see how consistent it can be. My thought is that survivability will be an issue while you're waiting on Myra's to show up, and especially trying to dump your hand.
I agree that Mecha'thun Rogue will be a big player in the meta with Anka. Don't know why it's not being hyped more.
The question is how reliably you can draw Anka, Mecha'thun, and Myra's early. My roommate is talking about having no minions in the deck cheaper than Anka and tutoring him with a Witchwood Piper, and I've also seen the idea that you run Octo-whatever his name is as an alternative source of mass card draw.
Your version is not only missing Myra's, it has Raiding Party with nothing for Raiding Party to draw.