Interactions you encounter once in a blue moon yet you want to know about beforehand
Submitted 1 year, 9 months ago by
Nuagoo
As the title says:
What are interactions that are counterintuitive or borderline understandable but you'd be happy to have known beforehand?
I just stole an Undying Disciple with Sylvanas, the Accused while having 6 minions on board, well knowing that the minion would die. Yet I was surprised that it died on the enemies side, hence nuking my board. (Instead of triggering on my side as it should have been "my" minion and the DR only affects enemy minions)
[You could also reframe this as bugs you should know about]
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As the title says:
What are interactions that are counterintuitive or borderline understandable but you'd be happy to have known beforehand?
I just stole an Undying Disciple with Sylvanas, the Accused while having 6 minions on board, well knowing that the minion would die. Yet I was surprised that it died on the enemies side, hence nuking my board. (Instead of triggering on my side as it should have been "my" minion and the DR only affects enemy minions)
[You could also reframe this as bugs you should know about]
It's not a bug. Minions die instead of moving when a zone is full. The minion was never on your side of the board, since it had nowhere to move to.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
You're right in general, but Sylvanas takes control over a minion by her battlecry, thus giving me the control over the minion before the deathrattle occurs. The DR triggers after the battlecry, so it "should" be my deathrattle.
But the battlecry was not successful. A minion changes sides after his board-side-id changed. In this case, it never did, because there was no room. So my guess is this, regarding the order:
1. Battlecry cast
2. Battlecry effect activation =>
2.1. Enemy minion targetted
2.2. If (board on your side has room)
{
Move minion to your side
Change board side id
Change visuals accordingly
}
Else => Kill minion => if (minion has deathrattle) trigger it; Else => trigger other effects if any
3. Battlecry cast end
Here's one I've just noticed: If you have played Dreadlich Tamsin and shuffled the imp-summon spell into your deck, then played Scourge Supplies and drawn the imp-summon spell, it summons the imp and draws you a new card as normal, then you get the next 2 cards as options to discard, but NOT the first "draw". This makes the spell much worse. I think this could very well be working as intended, since the imp-summon spell is technically the card drawn by Supplies. I think it would be better if you were offered all 3 options as the card reads, then if you choose not to discard the imp-summon spell, it goes off.
Thoughts?
"Be excellent to each other." -Bill and Ted
So far the two unexpected interactions on this post are not surprising at all.
Quick! Someone give me something clever to write here.