Stop! Doomhammer Time! - Card Design Competition Discussion Thread

Submitted 1 year, 7 months ago by


Competition Theme: Stop! Doomhammer Time!

This week we're honoring a mighty weapon of Warcraft lore. Hit 'em hard, then hit 'em again!

  • You must make a "package" of three (3) Shaman cards that work together to form the start of a "Doomhammer archetype" in a theoretical expansion.
    • At least one of them must reference Doomhammer by name in the text, in a supportive/synergistic way.
      • The others can have general weapon-synergy traits, but should still encourage the use of Doomhammer.

Chegwin and Linkblade91 are getting ready to drop the hammer on their enemies. Let's join in the fray!

As always, we can be reached through Discord or here on the site via PM if you have any issues to report.


Competition Phases

Here are the phases of this card design competition

  • Submission Phase: Starts on Mon, May 8 17:00 EDT (GMT -0400). Runs until Sat, May 13 17:00 EDT (GMT -0400)
  • Voting Phase: Starts on Sat, May 13 17:00 EDT (GMT -0400). Runs until Sun, May 14 16:00 EDT (GMT -0400)
  • Finalist Phase: Starts on Sun, May 14 17:00 EDT (GMT -0400). Runs until Mon, May 15 17:00 EDT (GMT -0400)
  • Winner Selected: After finalist voting concludes and we validate votes.

Discussion Thread Rules

No thread rules were added to this season. Please populate and manually edit this thread with them.

  • Demonxz95's Avatar
    Senior Writer 2255 2707 Posts Joined 03/19/2019
    Posted 1 year, 7 months ago


    Competition Theme: Stop! Doomhammer Time!

    This week we're honoring a mighty weapon of Warcraft lore. Hit 'em hard, then hit 'em again!

    • You must make a "package" of three (3) Shaman cards that work together to form the start of a "Doomhammer archetype" in a theoretical expansion.
      • At least one of them must reference Doomhammer by name in the text, in a supportive/synergistic way.
        • The others can have general weapon-synergy traits, but should still encourage the use of Doomhammer.

    Chegwin and Linkblade91 are getting ready to drop the hammer on their enemies. Let's join in the fray!

    As always, we can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, May 8 17:00 EDT (GMT -0400). Runs until Sat, May 13 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, May 13 17:00 EDT (GMT -0400). Runs until Sun, May 14 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, May 14 17:00 EDT (GMT -0400). Runs until Mon, May 15 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago

    Big shoutout to Chegwin, who graciously allowed me to take the reins on this one <3 Also Demon, whose lamentation about Doomhammer's lack of use inspired this prompt in the first place.

    I have four cards because I can't decide between them; I might even make more lol:

    0
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 1 year, 7 months ago

    Here are my three cards of the week (although two of them use artworks linkblade also used D:)

    They implement a late-game face archetype that can be teched against with weapon removal just in case it's too oppresive. Their flavor, on the other hand, is a not so subtle nod to the film Thor Ragnarok.

    Ragnar Stormcloud (an obvious stand-in for Thor) allows to cheat Doomhammer on turn 4 or even on turn 3 if there are 0-Cost Overload cards, but these wouldn't be present in that hypothetical Standard rotation.

    Thunderous Gladiator is the card that enables the archetype, as she can be played on curve after Ragnar and prepares to deal a ton of damage in the subsequent turns.

    Finally, Storm Bolt allows you to use the buffs provided by Thunderous Gladiator in the same turn you play her, while also bringing some of the Overload needed to play Ragnar. This card is also a reference to the ability  from Mountain King in WC3, consisting on throwing your hammer (something Thor usually does, too).

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  • Demonxz95's Avatar
    Senior Writer 2255 2707 Posts Joined 03/19/2019
    Posted 1 year, 7 months ago

    Thunderstrike is a simple hero-Attack spell, but it can amusingly be used with Windfury (either from Doomhammer or Inara Stormcrash) to get two spells.

    Shock Surger is a weapon buffer and also gives you some burst. Kinda like Stormstrike attached to a minion.

    Warchief Thrall is the card that basically inspired this entire competition, and is my card from A Hero's Tale. It only makes sense to toss it back in here again, although it is slightly awkward given Wailor's Ragnar Stormcloud.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    1
  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 1 year, 7 months ago

    I decided to go a little wild and make a Doomhammer-Elemental package.

    Stormcaller Thrall is a 4-cost so it can be played on turn six after playing Doomhammer. This does require you to have drawn both legendaries at that time, but the battlecry can still be triggered later even if you already broke Doomhammer. The Hero Power is a not too powerful +2 Attack this turn, but becomes twice as valuable when combined with the Windfury from Doomhammer or your Elementals. Charged Stormer can Overload quite a bit with Doomhammer's Windfury, but it's fragility should make up for that. And Forge Goliath is obviously there to renew your Doomhammer in late-game.

    2
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago
    Quote From AeroJulwin

    I'm about to head to bed so feedback will have to wait, but Shockspitter is a card already :P

    0
  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 1 year, 7 months ago
    Quote From linkblade91
    I'm about to head to bed so feedback will have to wait, but Shockspitter is a card already :P

    Yeah, I noticed it as I was typing my post. And here I was hoping to change it before anyone noticed...

    0
  • Kaptaintrips's Avatar
    425 403 Posts Joined 05/28/2019
    Posted 1 year, 7 months ago

    My, my, my, my

    DECK hits me so hard...

    Makes me say...

    "Oh, my Lord,

    Thank you for blessing me

    With a meta to grind and two decks that's free!!!!"

     

    Duuu dew duuhh Duuu...

    0
  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 1 year, 7 months ago

    The idea of this package is that the early game weapons give your future attack bonuses, synergizing with Doomhammer's Windfury keyword. Each weapon is not that individually powerful, but as you stack multiple of them together it can make your Doomhammer like a better Bloodlust (though it might be difficult to build up a board if you're spending your mana early playing weapons). Storm's Wrath is also interesting because it allows you to play for spell damage, which also synergizes with Thrall's Hero Power. 

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago
    Quote From CursedParrot

    I'll have more feedback later, but Storm's Wrath is a card already :P

    0
  • Demonxz95's Avatar
    Senior Writer 2255 2707 Posts Joined 03/19/2019
    Posted 1 year, 7 months ago

    Alright, feedback time.

    Linkblade91

    Your cards are all solid.

    Energy Enhancer feels very derivative of Overdraft, and the effect is generally worse (a fair tradeoff for the loss of the 2/2 body and Tradeable). I do see a combo of having Doomhammer, intentionally Overloading yourself a ton and then having a Windfury hero with like 10 Attack. I don't see this combo being problematic though.

    Since you need to choose between either Hammer Enthusiast or Electrify Weapon, I would suggest the former because I think it's more interesting from the perspective of a general player.

    Wailor

    I like Ragnar Stormcloud, but I do think he equips Doomhammer too efficiently. Super cheap Overload cards will always exist in Standard, and it's not that hard to cheat this out quite early.

    Thunderous Gladiator is cute, but I think their effect is too situational to be useful since it only works with Doomhammer (or any weapon if you happen to have Inara Stormcrash and didn't break it by attacking) and I think the effect is quite small for the requirement.

    Storm Bolt is a very straightforward and simple card. I think it probably doesn't need the Overload, and making it 0 mana with 1 Overload feels counterproductive for trying to balance Ragnar.

    AeroJulwin

    Stormcaller Thrall is definitely a cool support card for Doomhammer. There aren't any Elementals in the game that have Charge to make use of the Windfury (except for Al'Akir which already has Windfury). I do think the Windfury effect is quite strong, but it's unlikely to be problematic and the condition to get is fairly steep.

    I think Charged Stormer is a good card to use with cheap weapons or other hero attack cards and I don't think the effect is problematic.

    I think Forge Goliath wouldn't see play though since decks could just use Hoard Pillager instead and skip the Elemental requirement. I guess the Discover could allow for cheap weapons to be used with it, but I think it would probably just be simply to curate the pool around your other cards.

    CursedParrot

    I quite like this theme of giving your hero a benefit after each attack for the rest of the game. If you ask me, I would probably cut either Storm's Wrath or Flame's Fury in favor of the other. They're both solid cards, but having 2 weapons takes up a lot of slots for other support in a competition where you have a total of 3 cards. I think support from other card types is pretty important. As Link pointed out already, Storm's Wrath is a nice that is already used, so if you choose to use Storm's Wrath, you should rename that card.

    I do think Thrall, Elemental Master is a bit boring, but at least it's balanced.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    -1
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago

    I'm bummed most went straight for the "equip Doomhammer" direction; seems like low-hanging fruit, in my opinion. Not saying I'm a creative genius or whatever - I ain't that arrogant lol - but still.

    Show Spoiler

    CursedParrot - I find this to be rather clunky, but I didn't explicitly ban new weapons so maybe that's on me. The idea is for Doomhammer to be the main glue holding the archetype together, so filling its equip slot with something else seems wrong. If you are hard-running DH - which you should be, given the purpose behind the prompt - that's six weapons and a Hero card that gives you another one; nearly a quarter of the deck. There's gonna be situations where your hand is cluttered with weapons you can't use because you're busy with one already.

    AeroJulwin - I like applying Doomhammer's Windfury to your Elementals: that's an interesting take, and perhaps helps meld Doomhammer with an existing archetype for better/cleaner results. Also thank you for not just equipping DH straight-up. Good call dropping Charged Stormer's stats down. I do wonder if Forge Goliath needs Taunt: it's already a 5/4/6 that's cheating 5-Mana (or 7 if it ignores the Overload too). Edit: I forgot about Hoard Pillager.

    Demonxz95 - You already heard my two-cents, although Shock Surger is probably better than I originally gave it credit.

    Wailor - Flavor is great - I was trying hard not to lean toward Thor, myself lol. Thunderous Gladiator seems a little…on the nose, gameplay-wise: supporting Doomhammer is one thing, but it's practically impossible to trigger the Battlecry without it :P Hearthstone tends to frown on such things.

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago

    I was inspired to come up with something different; let me know what you think!

    It's all about the Static Charges, building up to a super-Doomhammer which you then unleash for massive damage with Discharge. Not 100% sure on the Thrall, and maybe the Static Charge could be tweaked, but I'm happy with the first two.

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago

    Thinking about it now, I should have asked for 4 cards in the package - one for each rarity. Whoops.

    1
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 1 year, 7 months ago

    Second version of my cards according to the received feedback (the first attempt was balanced quite terribly lol):

    Edit: just realized I didn't capitalize "Attack" on the last card. I'll do it before submitting.


    Feedback:

    linkblade91
    I really like the new Static Charge approach, it does a very good job at setting itself appart from the other entries. I'm not sure if you'll be able to fit so many tokens, though.

    Some thoughts about it:

    • Discharge needs to say "Passive Hero Power" instead of just Passive, if I'm not mistaken.
    • The Battlecry of Thrall is too synergistic. I mean, if you randomly generate the card it can very easily be useless. I'd suggest changing it a little or making it a minion (although you'd have to forgo the Hero Power, which I really like).
    • I like that your hero is a cyborg version of Thrall, so I'd suggest changing the art and flavor of the other two cards to fit this sci-fi vibe. Electric Enthusiast could be a Mech if you go this route.

    Demonxz95
    I like the defensive approach you took, favoring card draw and minion removal.

    My main concern is the condition of Warchief Thrall. Doomhammer Shaman is a very specific archetype, so forcing you to run one copy of each cards could make deck-building a pain in the ass. I'd probably change him to something most Shaman decks can achieve, like having cast a Nature spell last turn.

    AeroJulwin
    Using Elemental synergy was a good call. Specific feedback on your cards:
    • The Battlecry of Thrall is too synergistic. I mean, if you randomly generate the card it can very easily be useless. I'd suggest changing it a little or making it a minion (although you'd have to forgo the Hero Power, which I really like). (Yeah, I just copy-pasted something I wrote for linkblade, but it applies to your card word by word).
    • Charged Stormer seems frustrating to play against. I might change the effect to something like deal 2 damage to a random minion or something like that.
    • Forge Goliath is very cool :)

    CursedParrot
    I'll echo what Demon said: two weapons plus Doomhammer is a bit too much. I'd probably tie the effect of Flame's Fury to a minion with an aura effect. That is, a minion with "Whenever your hero attacks, give your other minions +1 Attack".

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago
    Quote From Wailor

    linkblade91
    I really like the new Static Charge approach, it does a very good job at setting itself appart from the other entries. I'm not sure if you'll be able to fit so many tokens, though.

    Some thoughts about it:

    • Discharge needs to say "Passive Hero Power" instead of just Passive, if I'm not mistaken.
    • The Battlecry of Thrall is too synergistic. I mean, if you randomly generate the card it can very easily be useless. I'd suggest changing it a little or making it a minion (although you'd have to forgo the Hero Power, which I really like).
    • I like that your hero is a cyborg version of Thrall, so I'd suggest changing the art and flavor of the other two cards to fit this sci-fi vibe. Electric Enthusiast could be a Mech if you go this route.

    I'm not home so I can't tinker with anything, but I think you have great points 😀 With the Hero Powers, they no longer explicitly say "Hero Power" on them anymore - they made the change with Battlegrounds and Duels to fit more words, I think, then made it universal.

    I think your cards are much better now, and if I make Enthusiast a Mech we won't be overlapping images anymore lol

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  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 1 year, 7 months ago

    First things first:

    Feedback

    linkblade
    I like the inclusion of a token, bonus for it being Cast When Drawn. Although I don't think you can include both Static Charge and a Hero Power unless we have extra submission slots this week. I'm not a fan of the hero battlecry referring to your "next" Doomhammer. Doomhammer is a Legendary so there should only be one of it. It doesn't really fit unless there's a card in your package that specifically generates it. Maybe change it to "next weapon"? Wait it's an epic!?… I swear I play this game. Also, I did think Energy Enhancer was a great card for this comp, so I'm kinda sad to see it go… Wait, then what was my point in making a card that re-equips it when you've literally got a second copy?!

    Wailor
    I really like the new version of Thunderous Gladiator. On the other hand, Storm Bolt is a card I'm divided on. Doomhammer had Windfury and therefore less base Attack, so it relies on Thunderous Gladiator's buff quite heavily in order to fit into the archetype. Ragnar works well, but isn't much special.

    Demon
    I'm a big fan of Thunderstrike. Aggro-ish cards that reward you for targeting minions always make me happy. Shock Surger is great too. I do also encourage you to find a better condition for Thrall.

    CursedParrot
    I agree the weapons may work better as minions. I do really appreciate that the weapons also profit from their own effects, but it's simply disappointing that you can't play them while you already have Doomhammer equipped. Something I also noticed is that all your effects rely on Doomhammer to give somewhat unrelated bonuses. It would be nice to see some synergy the other way around as well.

    I'm having a lot of second doubts about my package. I'm not entirely happy with the battlecry on the hero, mainly because I'm afraid it detracts from the intended archetype too much, Doomhammer becoming more of a requirement than a goal. I am still a big fan of the Hero Power, so I intend to keep it. And I admit Forge Goliath is really just there to 'do what Hoard Pillager does', but a bit more favorably. Which really sucks, because I love it's flavor, so I'm hoping I can go a different direction with it while keeping the flavor intact. With the battlecries on both cards changing, I'll probably leave out the Elemental synergy in favor of making the package more smooth.

    About Stormy Charger, I really like the use of Overloading your opponent, because it just feels very original and flavorful, but it's impossible to balance the way it is now. The 'Whenever your hero attacks' part came first because it just works really well with upping any effect in power when you're using Doomhammer over any other weapon. I might have to give up one half of the effect in favor of the other.

    I'll see what I can whip up. I'll see if I can get any more feedback, but I'm pretty confident I can make some nice improvements with this.

    ^^ Feedback above ^^

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  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 1 year, 7 months ago

    Managed to come up with this so far. I'm pretty happy with Draconic Nimbus. Forge Goliath still functions pretty similar, but it's a bit more straightforward. It's got a unique effect, but honestly feels like it could be in Neutral. I'll probably replace it if I come up with anything else interesting. I've also had a very hard time finding any meaningful effect for my hero card that uses Doomhammer and fits in the textbox. But I don't want to put the direct Doomhammer synergy on another card, because that would break the flavor of Thrall wielding it.

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago

    I've updated my package...but now I'm concerned it's less a "Doomhammer archetype" and more a "Static Charge archetype". I like the decision-making on display, though, balancing how many SCs are in your deck to boost your support cards versus how many you draw to boost your main damage via the weapon. With the Hero card in particular, you also have to decide now if you Doomhammer on-curve, or wait to draw some Charges first.

    Also I double checked and I can fit it :D Forgot I upped the token limit for this one, just in case.

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  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 1 year, 7 months ago

    More feedback:

    Aerojulwin
    I really like both new cards, although I'd probably drop the Overload (and a lot of stats) from the Dragon, as it seems counter-intuitive with the effect (cheating a huge minion is aggressive, while the effect is defensive).

    I like the new Forge Goliath a lot, so I wouldn't drop it.

    linkblade
    I like the end result, but Thunderfist Behemoth seems very strong. It's a 3/3 that deals at least 2 damage and has an upside. The stats need to be 3/2 like before or even 2/2.

    -1
  • Demonxz95's Avatar
    Senior Writer 2255 2707 Posts Joined 03/19/2019
    Posted 1 year, 7 months ago

    New Warchief Thrall.

    Really couldn't think of anything else, so I just used Wailor's suggestion. It works well enough.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • Demonxz95's Avatar
    Senior Writer 2255 2707 Posts Joined 03/19/2019
    Posted 1 year, 7 months ago

    At this point, you've got 24 hours left to submit.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • Demonxz95's Avatar
    Senior Writer 2255 2707 Posts Joined 03/19/2019
    Posted 1 year, 7 months ago

    We've ended our submission period with 6 entries.

    For the first time on Out of Cards (or rather, out of Games), all valid entries will make it to the finals.

    Custom Hearthstone expansion, Gladiators of Brawl'Gar, 183 cards! https://outof.games/realms/hearthstone/8gd/gladiators-of-brawlgar-full-145-card-custom-expansion/
    0
  • AeroJulwin's Avatar
    Fan Creator 305 174 Posts Joined 07/08/2021
    Posted 1 year, 7 months ago

    I really enjoyed this prompt. I hope we have more 'package' ones next season.

    And I suppose it's not too early to wish everyone good luck in the finals!

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  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago

    Good luck to everyone!

    0
  • Wailor's Avatar
    Design Champion 640 708 Posts Joined 05/28/2019
    Posted 1 year, 7 months ago
    Quote From Demonxz95

    We've ended our submission period with 6 entries.

    For the first time on Out of Cards (or rather, out of Games), all valid entries will make it to the finals.

    That's... Actually pretty sad 😢

    Anyways, good luck, everyone!

    0
  • StormKnightSera's Avatar
    Senior Writer Serra Angel 1720 2916 Posts Joined 02/09/2019
    Posted 1 year, 7 months ago

    Congratulations to Loknax!

    ...I came in last in my own comp 😕

    0
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