New Neutral Minion - Elite Tauren Champion
Submitted 1 year, 6 months ago by
Arthas
A new Legendary Neutral Minion, Elite Tauren Champion, has been revealed!
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A new Legendary Neutral Minion, Elite Tauren Champion, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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For context, the damage is applied via an uncastable card in hand.
Its going to get nerfed not because of its power but because it punishes anything that isn't minion heavy, or playing control. Because if this gets played versus any control deck its nearly 99% chance they'll just take that 8 damage, rather than risk an additional 4 damage the next turn.
Practically useless versus aggro, but hey. If you have a card that deals 8 damage to control decks and you're playing aggro-mirdrange, you'll just play this card because why not? And imagine your opponent's face as they wriggle around trying to see whether its better to take 8 now or more later.
One weakness though. Finley immediately neuters it. But then again, that means they're playing finley, one of the most difficult card to play with an awful play win rate.
Hard counters:
Standard
Wild
Fake counter:
Safe counter:
I'm not sure that an uncastable, no-cost card would be discarded as the "lowest cost" option. Have you seen this happen with a different card?
No-cost cards are actually 0-cost cards
0-cost uncastable card
Shuffling it in a deck
Profit
P. S. I wasn't expecting mature content warning. Probably Jaina nerf is coming for Deepwater Evoker
This seems pretty good for aggresive or midrange decks. It does a bunch of damage in the best case scenario, worst case scenario you make your opponent play a couple of unoptimal turns. (Like forcing out cards or removal they prefer to keep in hand or greed out a bit longer, but are forced to play to prevent taking damage.)
Sure this could backfire, but in aggresive/midrange decks by the time it backfires you would have probably lost the game anyways. So it's not that big of a downside.
Oh and because you add a card to their hand you could mill a card as well, which is nice.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
First time I played this card was a control match-up. Dropped him on curve, then 8 rounds of epic combat later, my opponent took 40 damage from this. I got both achievements simultaneously. Very fun, exciting game. Huge shout-out to my worthy foe for letting the spell kill them instead of conceding, you're a good dude for that. I'll be sure to pay it forward if given the chance.
"Be excellent to each other." -Bill and Ted