Has Blizzard Attempted to Address the Turn Time Limit Manipulation?

Submitted 1 year, 6 months ago by
 

I know that this is going to sound like a salt thread, and it kind of is.  But I honestly am curious if Blizzard has even tried to address the issue of players manipulating the animations of cards to combo off and take WAAAAAAAAAY longer than the standard time limit?

If I lose to a combo, whatever.  It happens.  Combo is actually my favorite style of play.  The qualm comes in, most recent offenders are Druid and Priest, when players are able to by-pass their card animations and play through their whole deck without being restricted to the standard time limit. 

Again, this isn't intended to be a salt thread.  I filed a report with Blizzard about it, but I'm curious if anyone has heard anything regarding this issue?  Supposedly, there were rumors abound that Blizzard was cracking down on mods that were messing with the coding that allows players to do this, essentially cheating.  But who knows if that is true or not.

 

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 6 months ago
     

    I know that this is going to sound like a salt thread, and it kind of is.  But I honestly am curious if Blizzard has even tried to address the issue of players manipulating the animations of cards to combo off and take WAAAAAAAAAY longer than the standard time limit?

    If I lose to a combo, whatever.  It happens.  Combo is actually my favorite style of play.  The qualm comes in, most recent offenders are Druid and Priest, when players are able to by-pass their card animations and play through their whole deck without being restricted to the standard time limit. 

    Again, this isn't intended to be a salt thread.  I filed a report with Blizzard about it, but I'm curious if anyone has heard anything regarding this issue?  Supposedly, there were rumors abound that Blizzard was cracking down on mods that were messing with the coding that allows players to do this, essentially cheating.  But who knows if that is true or not.

     

    2
  • Suchti0352's Avatar
    Hero of Warcraft 890 1034 Posts Joined 03/27/2019
    Posted 1 year, 6 months ago

    This has nothing to do with manipulation. For 99.99% of cards you can play the next one without having to wait for the animation to finish, to make it a smooth gameplay experience. The opponent however doesn't get to see the cards you played in real time. For them it always looks like you are waiting for the animation to finish before playing the next card.

    So everyone could play 10 cards in 10 seconds, however for your opponent these cards would be displayed throughout, let's say, 30 seconds. If this theoratical play would happen during the last 10 seconds of your turn, then it would look for your opponent as if the rope stops at the last second and that your are still playing cards.

    It's also important to note that your turn time only starts once all animations are resolved on your side, and not when the enemy played all their cards.

    3
  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 1 year, 6 months ago

    Its correct, as Suchti0352 said, that you're allowed to play card after card despite the animations for the previous entry still being played. The easiest to test this theory would be to have a card that draws on trigger like Field Contact, you're allowed to continue playing cards even as this minion continually draw you cards.

    That said, this is entirely a flaw on blizz's part because the animations happen on our side, not server side. That is why you're allowed to play despite the animations not being resolved. And that is also why its entirely possible to cheat by using animation speedups, which is what I suspect many of these degenerates that play entire decks in one turn are doing. Having tried these APM decks myself, I can conclude its nearly impossible to do with a phone and very tight even on PC without speedup hacks.

    You can mitigate this somewhat. Once you see their rope reach the end, just close the game and reopen straight away. The game will skip all those nasty animations and you can get on with your turn. This is what most low tech APM players do to skip some of the more egregious animations (like drawing tons of cards at once, or 'effect on drawn' cards) - not exactly hacking, but I cant help but feel its not fair to exploit animation skips.

     

    I know team5 wants variety and I do acknowledge that there is a niche group out there that really loves this APM shit, but seriously, if team5 isn't committed to at least allow the opposing player to skip all this bs animations, these kind of decks simply shouldn't be allowed to exist. Its one thing to lose to this bs, its quite another to have your turn wasted by it.

    One last thing. Dont hold your breathe on reporting speedup hacks. Since its a client side manipulation, its very difficult to prove. It may not even involve hacking hearthstone itself. Anything that speeds up the frames will do.

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