New Rogue Minion - Mimiron, the Mastermind
Submitted 1 year, 5 months ago by
Arthas
A new Legendary Rogue Minion, Mimiron, the Mastermind, has been revealed!
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A new Legendary Rogue Minion, Mimiron, the Mastermind, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Im giving this card high marks for the potential to do well in most rogue decks. We've seen cards like these before, and they almost always work
This card is a bit of an anomaly because of its reliance on mechs to do anything useful, forcing rogue to play something that's considerably normal than they would otherwise do, which is tempo rogue.
But credit where its due, it does have a snowballing effect, and getting cloakfield can virtually guarantee that it would snowball. For that potential alone, its already better than voltron prime, which is considerably weaker without support.
The gadgets looks pretty good, and you get one for every mech you play. I'll be surprised if this isn't in every Mech Rogue deck.
This seems like the main pay-off for a mech rogue deck. The gadgets seem really good and Mimiron is a 3 mana 2/5 which has been historically Proven to be very hard to remove early, which means it WILL stick around for at least 1 turn when played on curve. This seems really good.
But then comes the bad thing about the card. Iirc magnetizing a minion does NOT count as playing a minion. So this legendary has anti-synergy with magnetic cards. And magnetic cards are often VERY important in Mech decks. I kinda hope they change this interaction, otherwise Mimiron will often feel kinda bad. Another bad thing about this card is that it's limited to mech rogue, which means it's not flexible. And rogues LOVE flexible cards.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.