New Rogue Minion - Coppertail Snoop
Submitted 1 year, 5 months ago by
Arthas
A new Common Rogue Minion, Coppertail Snoop, has been revealed!
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A new Common Rogue Minion, Coppertail Snoop, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Cute but its never going to be as good as it seem.
Basically you play a mech on 2, it survives and you graft this onto it and get back a coin. Nice and easy. Well, what happens if you cant magnetize this on 3, play it as it is? That's just a sad play.
So will it see any play? Probably not is my guess. You rarely ever get away with too many 3 drops in your deck that does little to nothing but tempo, and if you have to put a 3 drop in there the vanilla 3/4 would still be the better choice. Better go for SP-3Y3-D3R, at least that has stealth and sometimes do cute things with mimiron.
Well, crap. There aren't any windfury mechs in standard. That might've made this good for combo fuel, but you'll just be better off playing 2 or 3 cheap cards instead of this.
Hmm, this seems like a interesting card for mech rogue.
If you magnetize this onto a minion it's technically a 2 mana 4/3 buff, and if it sticks around it generates more coins. And if a Sparkbot with windfury gets magnetized onto the minion as well, then your getting a lot of coins.
Also a reminder that it's a magnetic minion, and thus can be generated by Flame Behemoth which might matter for some mech decks. And if one is generated by Flame Behemoth it's basically 0 mana after you attack.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.