New Shaman Minion - Thorignir Drake
Submitted 1 year, 5 months ago by
Arthas
A new Rare Shaman Minion, Thorignir Drake, has been revealed!
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A new Rare Shaman Minion, Thorignir Drake, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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I personally love cards like these but I cant see where this card fits outside of control shaman. Its just too slow to be useful, too low health to stay alive, and its effect is hardly game winning. Neptulon is great because it spawns two hands that must be dealt with, this card also summons tokens but with a near 0% chance of actually surviving.
Its one of those cards you dont ever want in your deck but will be pleasantly surprised to see in discover options or random evolve chances.
The fact that the only way this takes any damage when attacking is if the target has more than 6 Health is pretty nice. Assuming it doesn't have divine shield. It might even survive for a turn sometimes.
Hmm. This seems like something only control shaman could run, but i'm not sure if control shaman wants this...
Actually now that i think about it, maybe they want us to build a Control shaman list with Champion of Storms and Thorignir Drakes so we can summon a bunch of minions, and infuse some cards like sylvanas and maybe Denathrius? (Now that's a card i luckely didn't have to think about for quite some time.)
Eh, i'm not sure about this budget Neptulon the Tidehunter. This being a cheap threath might make it playable, but i'm still unsure about it. It just seems too narrow-use.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.