New Neutral Minion - Kologarn
Submitted 1 year, 5 months ago by
Arthas
A new Legendary Neutral Minion, Kologarn, has been revealed!
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A new Legendary Neutral Minion, Kologarn, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Im really not sure about the viability of this card.
At that cost, its really hard to justify this card actually surviving long enough for you to actually play the minion stolen, and if you cant then technically youve just gifted the minion back to your opponent for a second battlecry. So, in reality its really just a more expensive Sap most of the time
And then there's the issue with targets. If your opponent is running mundane stuff then this card just does nothing more than remove a minion. So even when cheated out it doesn't necessarily put you ahead in value.
Only good thing is that it'll guarantee removing one minion off no matter what it is. I'd imagine this card seeing play only in classes with better chances of securing the stolen minion, like rogue or priest.
Would of course be broken without the deathrattle. With 10 health, it probably has a good chance of surviving for a turn to let you play whatever you stole. Maybe you can steal something else and play it next turn if you get really lucky.
Seems really expensive to play, but being able to steal a Titan and HOPEFULLY play it will be quite good. 10 health is hard to remove, but lets be honest with cards like Chaotic Consumption it wont live a turn.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.