New Paladin Spell - Inventor's Aura
Submitted 1 year, 5 months ago by
Arthas
A new Common Paladin Spell, Inventor's Aura, has been revealed!
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A new Common Paladin Spell, Inventor's Aura, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about TITANS
Head on over to our dedicated guide for TITANS!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Not so big an issue in standard, although still very much in contention to being nerfed because for god's sake its wide scale discounts across two turns of which your opponent's only answer is potentially Razorscale, an otherwise useless card. So you can easily just drop this, swarm the board, and if they somehow remove them you can just use Radar Detector the next turn and fucking do it again.
In wild however, its entirely possible for this card to be completely broken, but with so many bs in wild I wouldn't be surprised if it hardly even registers despite its powerlevel. Mech pally would either get an easy win regardless or would just die off to an even bigger, more toxic combination from your opponent.
But its definitely a card I'll never dust because it'll always be good for refunds at some point, especially in twist where it has the highest chance of being a toxic uncounterable mess.
I'm going to guess that Mech Paladin is going to be pretty good when this expansion launches. I don't know how this will work out in practice, but being able to play an extra minion or two can't not be good.
Standard: Must-include in every mech paladin deck. 5 star card.
Wild: Not sure about it. It seems pretty good, but Mechwarper basically does the same thing except Mechwarper is i.m.o. better because it's a minion and thus has stats.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Hoo boy, this is kinda silly, especially since it lasts multiple turns. And Paladin has a really good mech reload with Radar Detector still, chances they'll slam board after board with this.
Hey, you heard about that Mario guy?