New Demon Hunter Spell - Sigil of Time

Submitted 1 year, 3 months ago by

A new Common Demon Hunter Spell, Sigil of Time, has been revealed!

Sigil of Time Card Image

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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 1 year, 3 months ago

    A new Common Demon Hunter Spell, Sigil of Time, has been revealed!

    Sigil of Time Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about TITANS

    Head on over to our dedicated guide for TITANS!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 1 year, 3 months ago

    The good thing is that it guarantees draw and for 0 mana at the turn youre drawing. So there's plenty of mana to do other stuff.

    The problem? Your opponent can see you doing it and so can easily disrupt your turn, or make you overdraw. For that reason its kinda impossible to play in wild, but in standard Ive no doubt it'll see play, if only because dhunters dont really have many ways to draw cards. The fact that when you draw those cards you have a full set of mana to do stuff with also sets it apart from cards like Weight of the World, that while potentially drawing more cards also pretty much sets you 3 mana back to do anything useful.

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  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 3 months ago

    So more draw for DH that's less situational than Weight of the World. Yeah this might push DH over the top.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

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