How do you like anomalies in Constructed?
Submitted 1 year, 3 months ago by
JohnnyStorm
So what do you think about anomalies on the ladder now that we had a few days of them?
I personally think that they are fine, surprisingly. In my experience their effects are somewhat mild. They do affect the game flow and decisions, of course, but it's not like they turn everything upside down or give one of the players significant disanvantage.
Admittedly, I didn't play that much, and I think I didn't get the most egregious ones (replacing HP and +5 health), so I might underestimate how annoying they actually are.
What's your opinion? Do you love them or hate them? Are you ready to tolerate them for a couple of months?
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So what do you think about anomalies on the ladder now that we had a few days of them?
I personally think that they are fine, surprisingly. In my experience their effects are somewhat mild. They do affect the game flow and decisions, of course, but it's not like they turn everything upside down or give one of the players significant disanvantage.
Admittedly, I didn't play that much, and I think I didn't get the most egregious ones (replacing HP and +5 health), so I might underestimate how annoying they actually are.
What's your opinion? Do you love them or hate them? Are you ready to tolerate them for a couple of months?
I think it's a fun way to mix things up, though I'm glad I had just hit a rank floor before the changeover.
There certainly are a few unfortunate combinations, even in Standard. My Unholy DK deck fizzled due to lack of corpses when suddenly given the Priest hero power. But on the other hand, an extra mana crystal really strengthened Elemental Mage. (Which probably tells me that I need to adjust the curve there.)
Win some, lose some, find the fun.
Most of them are fine, but I am just trying to complete the new XP achievements so I am not bothered by taking losses on the ranked ladder.
The anomaly which gives +5 HP should stack on top of Prince Renathal's ability, but it does not which is incorrect IMO.
I will be glad when they become optional again after a week.
Btw, the new Shaman achievement is buggy; destroyed enemy tokens do not seem to count towards the progress.
This is just one of those crackpot ideas from team5 that seriously can never work from a PR perspective, because its either going to be completely forgettable or make competitive play unbearable.
So which does the current set of anomalies lie? I would say that while it is fairly benign, theres really no need for it to exist in competitive mode. You'll either get something that wont really impact the game (like getting Gear Shift) or you get completely trolled out of it (hero power changes, coin for floating mana etc.)
Ive been losing a lot of my win streaks because of the anomalies and while I would say that only roughly 20% of my games have me in anger, it is by far more memorable than the majority of my games where the anomalies really dont matter. Is the anomalies fun? No, because I dont play standard competitive to experience a coin toss match. Does it make the experience different each time? Yes. Does it make me want to play Cho'gall, Twilight Chieftain ever in future? No, and I hope that card never ever sees any play after the week is over.
But I suppose the better question to ask is whether team5 would double down and commit themselves to tweaking the anomalies so its at least less egregious to suffer through. Well then, wouldn't it be better for the anomalies to just not exist?