New Druid Spell - Crystal Cluster

Submitted 11 months, 1 week ago by

A new Common Druid Spell, Crystal Cluster, has been revealed!

Crystal Cluster Card Image

Discuss this card below or head on over to the card page to give it a rating!


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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 11 months, 1 week ago

    A new Common Druid Spell, Crystal Cluster, has been revealed!

    Crystal Cluster Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Showdown in the Badlands

    Head on over to our dedicated guide for Showdown in the Badlands!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

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  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 11 months, 1 week ago

    Only good thing here is I dont think this will ever replace Nourish because its just too slow

    Bad thing is that if this works it'll be one of the most toxic cards ever conceived by team5 and will quickly be nerfed. Because really, its getting to the point where druid can ramp upwards to 4 against their opponent at times and heres another card that adds to that vitriol.

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  • Pezman's Avatar
    Staff Writer 2235 2285 Posts Joined 06/03/2019
    Posted 11 months, 1 week ago

    Looks very strong. With an early mana boost, this ramps you even more. Or just summoning 3 beefy taunts is nice too!

    "Be excellent to each other." -Bill and Ted

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  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 11 months ago

    Hmm im not sure. 6 mana is a really akward spot in ramp decks.

    I can only see this being good in situation like this:

    Turn 2 Whelp/coined out wild growth = 4 mana on turn 3, which means you can only ramp with another welp/wild growth = 6 Mana on turn 4, which fits well into this new card.

    In most other situations Nourish is better. However with Solar Eclipse being in the core set, i think druid can use that in order to flood the board with 3/7 taunts which you can buff up the turn after for a strong board swing/lethal. 

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

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