New Death Knight Spell - Mining Casualties
Submitted 11 months ago by
Arthas
A new Common Death Knight Spell, Mining Casualties, has been revealed!
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A new Common Death Knight Spell, Mining Casualties, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Another card with just awesome flavor. The recruits are the mining casualties, so ... ghouls. I'm assuming the summoned ghouls are the same ones DK makes with its hero power. They die at the end of YOUR turn, so if your opponent kills the paladins on their turn, you will still get the attacks with the ghouls.
"Be excellent to each other." -Bill and Ted
Probably a very strong card in pally, but just meh in DK.
Paladin needs early game, and this is suitably sticky and comes with added rush support. DK would only ever contemplate this card for corpses, because Crop Rotation is just better in just about every manner, except for mana cost.
One thing to mention though, this card has no rune restrictions, so it might actually see more play than I perhaps think it would.
The bots are going to love this card.
Seems decent in DK for the copse generation, but that's probably it. Paladin had similar effects for like 1 mana, and paladin cares only about the silver hand recruits, not the undeads.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.