New Mage Spell - Summoning Ward
Submitted 11 months ago by
Arthas
A new Rare Mage Spell, Summoning Ward, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Mage Spell, Summoning Ward, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Ok, this one looks pretty nice to me! It will trick your opponent into testing for other secrets, and with a little luck, you'll copy something cool, maybe even Orion, Mansion Manager!
"Be excellent to each other." -Bill and Ted
Ive no idea what build this will inspire but Im almost 90% sure this card would get nerfed.
Mage and priest are the only real classes in hearthstone that can justify having low tempo for the early game so this is just a magnet for mage to bs the game out of hand, whether its just a big minion, colossal, or titan, this card simply allows too much mana cheating to ever be irrelevant.
Not to mention that as a secret it innately causes disruption all on its own. I simply cannot see why team5 thought this is okay.
To be fair, your highest-Cost minion already has a big bulls-eye on its chest. All this card does is muddy the waters as the opponent tests for other Secrets. If they don't need to test for Secrets because they have enough of a board to kill your big guy, they can easily make sure you don't get the value you were hoping for.
Also, you need a very specific board state to make this spell worth playing, and that may telegraph which Secret it is.
This is a cool mage secret, i like it. But it seems pretty meh. It's only good if your running some big sticky minions, which mage doesn't do that often. And it's start of turn, which often is a death sentence for cards like this.
And it's not good with a lot of the generate random secret stuff, like the excavate pay-off. The only card that might be good with this is Orion, Mansion Manager but he rotates soon.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.