Great with Tess Greymane for massive tempo lead on 8 along with [Hearthstone Card (shadow step) Not Found] and [Hearthstone Card (Togwaggle's Scheme) Not Found].
On its own its still a decent card for value and combo with other cards.
Outside of thief rogue there's probably better cards to fit into rogue decks.
A very nice cheap discover spell for rogue, activates all of their burgle cards like Underbelly Fence and also a good quest activator. Card itself is not insanely powerful, and the archetypes that will use it likely will not be top tier unless more support is printed.
Maybe it is enough to provide Tess Greymane with reliable powerful minions to summon, although probably not enough to see competitive play.
HeliosThe Cake Is A Lie 625319 PostsJoined 06/03/2019
Posted 4 years, 10 months ago
this card might look bad, but it's actually better than anything rogue currently has on standard for turn 1 play. In wild it can produce some shenanigans, certainly excited for this in wild
Welp, this card is good if you are lucky and so far, my luck is pretty bad so i will avoid this card at all cost. Solid card for 1 mana though, in value town. 3/5
I once made a card exactly like this but for Priest :D Good card for new players to toy around Legendaries and a fine Miracle tool, even if it doesn't find competitive play it's still really fun to play.
Comments
Great with Tess Greymane for massive tempo lead on 8 along with [Hearthstone Card (shadow step) Not Found] and [Hearthstone Card (Togwaggle's Scheme) Not Found].
On its own its still a decent card for value and combo with other cards.
Outside of thief rogue there's probably better cards to fit into rogue decks.
liiiiiike, where can it be played (outside arena where it will be outrageous ofc)
A very nice cheap discover spell for rogue, activates all of their burgle cards like Underbelly Fence and also a good quest activator. Card itself is not insanely powerful, and the archetypes that will use it likely will not be top tier unless more support is printed.
Maybe it is enough to provide Tess Greymane with reliable powerful minions to summon, although probably not enough to see competitive play.
really good card, being a Discover effect is sightly better than "add a random legendary card".
idc how good this card is, I love burgle rogue and this is amazing for it.
Discovering is always good, cuz that helps limit weak pulls.
cheap cards are always good for Rogue, cuz they activate combos
ESPECIALLY if they help activate the burgle quest early
Discover a [Hearthstone Card (Tyrion Fordring) Not Found]! The possibilities are endless! Fun and possibly strong card.
Underbelly activator and you get a random legendary. A good option for a Highlander Rogue maybe?
There is a lot of 1 mana discover cards and none of them are being played. I think i said enough.
a simple and good card for arena, maybe some thief rogue could use in place of pilfer
this card might look bad, but it's actually better than anything rogue currently has on standard for turn 1 play. In wild it can produce some shenanigans, certainly excited for this in wild
Welp, this card is good if you are lucky and so far, my luck is pretty bad so i will avoid this card at all cost. Solid card for 1 mana though, in value town. 3/5
early help for quest seems fun
I once made a card exactly like this but for Priest :D Good card for new players to toy around Legendaries and a fine Miracle tool, even if it doesn't find competitive play it's still really fun to play.
Underbelly Fence activator that doesn't suck, yay