Calling it now that there will be card printed that reduces all minion attack by 1 as long as its in play for those massive Shu'ma turns that eventually backfires into your own face. Other than that, this is only relevant in quest hunter.
I'm not so spooked by the idea of a deck running this card, more so spooked by the idea of evolving into it. Fairly difficult to deal with effectively for the cost
Too underwhelming for the cost. The 1/7 body isn't difficult to take down by turn 7. If the opponent has any minions, they could probably trade and still survive. It's only playable on an empty board, which is quite situational.
I can not wait to see this guy's summoning animation! I can see him being a lot of fun in some of the old single player content as a token generator but without some serious support for 1/1 buffs in standard I think he is going to fall short.
This feels pretty terrible since you can never interact with the tokens on your turn unless your opponent let them survive. Druids can't buff them; Shamans can't bloodlust/evolve them. I don't see this seeing any play.
Notable uses include hunter quest, token druid, and possibly warlock given their incoming swarm style. Immediate impact on the board is 7/13 if you have an empty board, which isn't bad for 7 mana. I think this will see play somewhere.
Might be good in some token decks but it just seems akward and way to slow, i think it's good in token decks only if you play it on empty board cause it requires response but still its 7 mana and by that point opponent will almost always have good response so i think it wont see play in standard, for wild is so bad that it may see play in some meme deck. In arena its a different story cause you get very nice tempo swing and you opponent MUST deal with it cause if he doesnt then you can just trade with tokens for basically free, so I can see this having important role in arena but thats all.
Feels strong in Arena for the high health, constant value generation, and relative rarity of removal. In Constructed or Wild, it feels like by the time you play it your opponent should be able to deal with it. But if not, and you can buff it, I suppose that is the dream. Not likely in most cases.
Comments
Could be pretty decent playing it with Never Surrender!
Calling it now that there will be card printed that reduces all minion attack by 1 as long as its in play for those massive Shu'ma turns that eventually backfires into your own face. Other than that, this is only relevant in quest hunter.
I'm not so spooked by the idea of a deck running this card, more so spooked by the idea of evolving into it. Fairly difficult to deal with effectively for the cost
Too underwhelming for the cost. The 1/7 body isn't difficult to take down by turn 7. If the opponent has any minions, they could probably trade and still survive. It's only playable on an empty board, which is quite situational.
may work in a token deck
I can not wait to see this guy's summoning animation! I can see him being a lot of fun in some of the old single player content as a token generator but without some serious support for 1/1 buffs in standard I think he is going to fall short.
This feels pretty terrible since you can never interact with the tokens on your turn unless your opponent let them survive. Druids can't buff them; Shamans can't bloodlust/evolve them. I don't see this seeing any play.
I wonder if this will end up a sleeper: I mean, it looks so bad at first glance.
There must be some synergy we don't know yet
I like that card. it can enable a new kind of Druid or Shaman token (might fit in the aggro overload variant that is evolve shaman right now).
potentially a 3/5 card
Kind of decent Arena card, but I think it's worse than Onyxia
Love its flavor ability, I guess the best place for this is token druid.
Might see if its brother Go`rath appear as well.
They are from wow's raid Dragon Soul.
There's too much Old God hinting in this expansion!
I'm not sure about this card, good for token but too expensive. At turn 7 it's relatively easy to deal with 11's. Still, let's see.
Muckmorpher anyone?
Maybe... Just maybe... Token Paladin? Give it divine shield and hope it survives so you can trade little guys every turn?
Nah, just a cool flavor card... Or maybe...
Notable uses include hunter quest, token druid, and possibly warlock given their incoming swarm style. Immediate impact on the board is 7/13 if you have an empty board, which isn't bad for 7 mana. I think this will see play somewhere.
Looks like a good card to get from evolve effects. Other than that it seems like a win more card in token decks.
Might be good in some token decks but it just seems akward and way to slow, i think it's good in token decks only if you play it on empty board cause it requires response but still its 7 mana and by that point opponent will almost always have good response so i think it wont see play in standard, for wild is so bad that it may see play in some meme deck. In arena its a different story cause you get very nice tempo swing and you opponent MUST deal with it cause if he doesnt then you can just trade with tokens for basically free, so I can see this having important role in arena but thats all.
Could be really good in Unseal the Vault Hunter.
Feels strong in Arena for the high health, constant value generation, and relative rarity of removal. In Constructed or Wild, it feels like by the time you play it your opponent should be able to deal with it. But if not, and you can buff it, I suppose that is the dream. Not likely in most cases.