[Custom Expansion] - Syndicate of the Mourning Sun
Syndicate of the Mourning Sun
Introduction
A disappearance? A sudden uprising? A misplaced paper? It was probably them. A group of individuals with no identity, no sigil, no name. Factions of secret underworld leaders hidden behind schemes, illusion, and pseudonym. Assassination. Blackmail. Forgery. Nothing is beneath their station. They've been reports of their sightings everywhere: Orzhov, Niflgaar, Azeroth. Mysteries lurk under the cover of night, before dispersing like shadows in the Syndicate of the Mourning Sun.
Themes and Mechanics
This expansion features the keyword Plot. Spells with Plot take up a space, similar to Secrets and Quests. At the start of your turn, the Countdown of the Plot reduces by 1. When it reaches zero, the effect triggers! Every single class Shamans are too busy with their experiments to plot has a Plot that will change the course of the game.
Neutral Commons
Neutral Rares
Neutral Epics
Neutral Legendaries
Arcadia's Gifts:
Show SpoilerDruid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Mourning Sun Card Design Team
Phoenix - Card Designer
Phoenix - Card Balancer
Nix - Basically Everything ElseAbout the Creation
Hi there! Most of you probably have seen me elsewhere at one point or another. I, Phoenix (or just Nix), have been designing cards for Hearthstone over three years. I prefer quirky explorations of mechanics over flavor and lore. I'm a current moderator of the Hearthpwn.com and have recently has moved towards posting in r/customhearthstone. However, I enjoy and favor the articles of outof.cards over any other Hearthstone information source. I'm excited and expectant for outof.cards to begin their own series of card creation competitions and help this community progress together in card designing.
This particular set was originally a large series of cards that was awkwardly jumbled together and called an expansion. It wasn't nearly 100 cards later did I decide to add in a keyword. Each Class features a different method through which a secret underground information operates. For example, Hunters are "hunting" for clues, while Paladins are corruptly laundering money. Warriors just want to beat people up and Priests are busy predicting the end of the world. Combined, the classes (minus most of Hunter who are looking for 'em) make up the Syndicate of the Mourning Sun. Personally, I'm not too happy about the way the set came out. A lot of mechanics and lore feel forced and disconnected. I dislike the boring implementation of the keyword Plot and certain cards seem to be just a few feet too many off the deep end. However, I currently lack the time to enforce many of my dream changes, so this is the final creation.
If you have questions, comments, criticisms, concerns, or hate mail, post it below - although I am not liable for your actions.
yay, finally done.
Leave a Comment
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Hello, I'm Nix. Fan Creations Cultist, Gloryseeker, and Mischievous Architect.
I really like this set! I do have some questions, tho:
If you split Syndicate Council, wouldn't the choice that readds "itself" only give you the choice again and not the original card? If so, what usage does this card have outside of Untapped Potential decks?
What exactly does Trail of Evidence do? The text is not clear to me.
Does Possibility Unbound add the mage spells to either player's hand immediately when a space is freed up? if so, wouldn't that basically invalidate both players' decks since every card would be burned?
I've read the interview about the flavour of Neve but how is his powerevel as a herocard justified? A 2-mana hero that deals two damage and gives you a cheap access to a value-based hero-power seems nuts to me but maybe I just lov control-rogue as an archetype too much...
Other than that, I really dig the whole focus on discover and deck manipulation, latter being something I feel like Hearthstone desperately needs....
The way I see it, it Discovers a spell, and then what that spell is cast, you Discover another spell. When that spell is cast, you Discover another spell, and so on. So, as long as you can keep playing the Discovered spell, you'll always Discover another spell after you cast it.
And also thanks for reading the interview. :)