Just a solid minion that incidentally allows you to deal 4 additional damage after the first rush. With 10 health chances are good you'll be swinging at least twice before this dies off naturally, which is a lot of value in comparison with something like Gorehowl
I can't see why all warriors, barring aggro, wouldn't play it. Having some many cards nerfed from before, this is probably one of the best cards so far anyway.
Buffed up, this card can be really dangerous, and its not like warrior is struggling to do it. Get this upwards to 6-8 attack and suddenly the game is practically over unless your opponent has a viper.
Very dangerous with buffs. Basically every warrior will be playing this card because why not? Worst case scenario would be to remove one minion, swing once, and then this minion dies next turn. But it would already dealt 8 damage and develop a 4/x minion in the process.
Its plausible to simply hold on to the swing, and then rinse and repeat the next turn until this minion dies off naturally, since as a weapon its only real counter is viper anyway.
The only question would be whether warrior can exist as a class at all next time round. Whatever the case, this is one solid card. Pray your opponent never gets it from juggernaunt.
Edit: As highlighted by Hazemaster, you cant get it from juggernaunt because its a minion. Only gorehowl to worry about then
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Tyrande (or any Darnassian Night Elf) celebrating the Fire Festival after the giant bonfire... ha! I know HS lore is its own thing, but that's still funny to me.
Why would Microsoft allow this at this point? It seems to me that Microsoft would want Blizzard games featured during Microsoft's conferences so Microsoft can control the messaging and marketing not to mention the timing of releases. Does Microsoft really want another 'Don't you guys have cell phones' conference on their hands. Are they really going to allow their subsidiaries to put on their own lavish and expensive shows?
For real tho, I feel like the way Master Duel performed well without much advertising convinced them to keep that up. Something along the lines of "too big to fail".
Not to digress, but I've currently beaten every heroic bounty except for Drakkisath and Rend in Blackrock Mountain. I have no trouble with the map, but those 2 bosses are just insanely OP. Anyone have any tips?
Gruul (fire resistance treasure) does well against Drak, since the double dragons he brings along cannot really damage your team allowing you to ignore them and focus fire on the boss. But deathwing does the job better as long as you can get the fire resistance passive because then you have both a taunt and fire resistance. Just bring two blues with at least one healing along and you shouldn't have a problem focusing drak down.
Incidentally, brann has fire resistance too, but hes weak as hell doing damage. An option to consider
As for Rend, just bring nature bros along with diablo and Cairne. As long as diablo has something to boost his fire damage then the boss is dead from fire stomp nearly every time
Earth Shock is not a good counter, because you have no way to win the game other than getting lucky with the 10 rando cards. As soon as they topdeck a Pogo and you don't topdeck an Earth Shock, you lose.
The best counter is Varden Dawngrasp. You freeze their board every turn and establish a bunch of 3/3s to quickly end the game.
This was definitely the toughest task of this event.
After a few tries, and a fortunate set of Azshara tasks, I finally squeaked by with a dragon party and plenty of Shadow synergy. Nefarian scored a treasure that stole stats from all enemies at the start of the game, and that was what tipped the balance in my favor.
Nice effect. Both the summon and upgrade criteria fit DH well and even go well together. There are a few things that could be improved. If your card summons a token, you should include it in the submission. And although finding three fitting images for spellstones is incredibly difficult, Hearthstone cards use art rather than photos. If you really can't find anything, it's still fine to use these (the third one could honestly pass for realistic art), but it will bring your rating down slightly.
You're probably safe keeping it at 2 Mana, since it's an older expansion. But I definitely wouldn't up the restriction. With the first stage being a twice as expensive Stonetusk Boar, it shouldn't be too difficult for the player to upgrade it. Personally, I think it could work with 2 minions per upgrade, but of course that would depend entirely on what other theoretical cards DH would have available.
I think the responses so far are a bit unhelpful because they assume people want to always use the same old teams to solve every problem. And yeah, those teams can handle more or less everything, but stopping there makes the game so much less interesting and misses the fact there are LOTS of viable teams that can do much more diverse stuff than just spamming the same AoE spells over and over.
When you build whole teams around the plan for the boss, like I do, then the question posed by OP becomes completely legitimate. Unfortunately, it's pretty difficult to answer because it depends a lot on which zone you are in and what weaknesses the core of your team has. There are a couple of general purpose answers that can be used, like bringing Gruul with his fire resistance equipment whenever you go to Blackrock or being prepared to get punched a lot in Winterspring (taunts and attack debuffs are very useful here).
To get tailored answers though, you really need to identify what is messing your teams up. Most synergistic teams should be able to get to the boss with max 2 casualties along the way if the mercs involved are mostly upgraded, and planning a route that has a resurrection point near the end can often mean you reach the boss at full power. If you are losing more than that on the way, then you should really consider switching in a merc or two that are strong against whatever is causing the problem.
In short, refining your team, including their equipment, should usually solve the problem (and do so without having to resort to anything super optimised). It is fine to bring mercs that have not had enough coins to be maxed out, but it matters quite a lot how you choose to upgrade them. It helps to know what you want to use them for and recognise which abilities and equipment need the coins most. That way they won't be maxed out, but they can be strong enough to carry their weight.
Before anything start panicking about edwin 2.0, this is Biteweed, a card that saw no play.
This is not like Biteweed at all, and certainly the best location we've seen so far:
You don't have to activate it immediately. In fact, I expect that 99% of the time, this will just be played as a setup so you can have an optimal pop-off a few turns later.
As you point out, the innate stealth protects it from targeted removal and attacks.
A clarification that was made from the designers is that the stats won't be affected by silence -- Smothering Starfish will only remove the stealth, not completely disable it as a threat.
Just wanted to comment so that it is known that there are at least some people wanting this 😃
I want to point out that this is really important for us to know. There might be things that have the priority from time to time, but knowing that a feature is requested or that there are people that would gladly use it makes us understand what's worth investing our (Flux's) time into.
Thanks for your precious feedback: as Flux said, it's a matter or "when" rather than "if".
Yup, couldn't agree more! Feedback is super important and drives much of what we do =)
Dapperdog is right. There are a few comps that just bully everything, so you can breeze through most encounters, but it's a bit reduandat and tedious. Fire has been really strong since early days, but recently I've been using shadow. Vol'jin, Kazakus and Y'shaarj can clear most bounty encounters, even heroic ones, before any enemies even act. Plus, Y'shaarj absolutely steamrolls those dopplegangsters.
Not to digress, but I've currently beaten every heroic bounty except for Drakkisath and Rend in Blackrock Mountain. I have no trouble with the map, but those 2 bosses are just insanely OP. Anyone have any tips?
New Warrior Minion - Remornia, Living Blade
Just a solid minion that incidentally allows you to deal 4 additional damage after the first rush. With 10 health chances are good you'll be swinging at least twice before this dies off naturally, which is a lot of value in comparison with something like Gorehowl
I can't see why all warriors, barring aggro, wouldn't play it. Having some many cards nerfed from before, this is probably one of the best cards so far anyway.
Buffed up, this card can be really dangerous, and its not like warrior is struggling to do it. Get this upwards to 6-8 attack and suddenly the game is practically over unless your opponent has a viper.
Remornia, Living Blade, is a New Warrior Legendary Minion and Weapon! Castle Nathria Card Reveal by IGN
You can't get it from Juggernaut, as it starts as a minion.
Remornia, Living Blade, is a New Warrior Legendary Minion and Weapon! Castle Nathria Card Reveal by IGN
Very dangerous with buffs. Basically every warrior will be playing this card because why not? Worst case scenario would be to remove one minion, swing once, and then this minion dies next turn. But it would already dealt 8 damage and develop a 4/x minion in the process.
Its plausible to simply hold on to the swing, and then rinse and repeat the next turn until this minion dies off naturally, since as a weapon its only real counter is viper anyway.
The only question would be whether warrior can exist as a class at all next time round. Whatever the case, this is one solid card. Pray your opponent never gets it from juggernaunt.
Edit: As highlighted by Hazemaster, you cant get it from juggernaunt because its a minion. Only gorehowl to worry about then
Remornia, Living Blade, is a New Warrior Legendary Minion and Weapon! Castle Nathria Card Reveal by IGN
It's spelled 'Remornia'.
New Warrior Minion - Remornia, Living Blade
A new Legendary Warrior Minion, Remornia, Living Blade, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
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Dragoon Custom Class
I love Patchwerk. I want to see something similar in HS one day.
Edit: Whoops! I meant to say Kraftwerk. I have worms in my mind all day.
Fire Festival Brings New Hero Skin Bundles for Constructed and Battlegrounds to the In-Game Shop
Tyrande (or any Darnassian Night Elf) celebrating the Fire Festival after the giant bonfire... ha! I know HS lore is its own thing, but that's still funny to me.
BlizzCon is Coming Back in 2023 - Blizzard's President, Mike Ybarra, Commits to the Return of the Yearly Community Gathering
Why would Microsoft allow this at this point? It seems to me that Microsoft would want Blizzard games featured during Microsoft's conferences so Microsoft can control the messaging and marketing not to mention the timing of releases. Does Microsoft really want another 'Don't you guys have cell phones' conference on their hands. Are they really going to allow their subsidiaries to put on their own lavish and expensive shows?
Yu-Gi-Oh Cross Duel Has Released Out of Nowhere... In Select Regions
Assuming they have one in the first place...
For real tho, I feel like the way Master Duel performed well without much advertising convinced them to keep that up. Something along the lines of "too big to fail".
All-Star Squad
Nerub'ar Weblord was doing pretty great work of PogoRogues. If you manage to go 2nd with Coin, it's a complete shutout from the start.
Yu-Gi-Oh Cross Duel Has Released Out of Nowhere... In Select Regions
Konami needs a better media guy holy crap
Quest Trading - Play A Friend!
Battletag: boandlkramer#2912
Region: EU
Trade only?: Yes. You go first. I will show the quest as proof
Am I the only one
Gruul (fire resistance treasure) does well against Drak, since the double dragons he brings along cannot really damage your team allowing you to ignore them and focus fire on the boss. But deathwing does the job better as long as you can get the fire resistance passive because then you have both a taunt and fire resistance. Just bring two blues with at least one healing along and you shouldn't have a problem focusing drak down.
Incidentally, brann has fire resistance too, but hes weak as hell doing damage. An option to consider
As for Rend, just bring nature bros along with diablo and Cairne. As long as diablo has something to boost his fire damage then the boss is dead from fire stomp nearly every time
All-Star Squad
Earth Shock is not a good counter, because you have no way to win the game other than getting lucky with the 10 rando cards. As soon as they topdeck a Pogo and you don't topdeck an Earth Shock, you lose.
The best counter is Varden Dawngrasp. You freeze their board every turn and establish a bunch of 3/3s to quickly end the game.
Nozdormu the All-Star
Any suggestions on mulligan?
How to Complete Yogg-Saron Mercenaries Event Task 9 "Scuba Diving" - Tips & Parties Inside
This was definitely the toughest task of this event.
After a few tries, and a fortunate set of Azshara tasks, I finally squeaked by with a dragon party and plenty of Shadow synergy. Nefarian scored a treasure that stole stats from all enemies at the start of the game, and that was what tipped the balance in my favor.
Good luck with these fishes, all!
BlizzCon is Coming Back in 2023 - Blizzard's President, Mike Ybarra, Commits to the Return of the Yearly Community Gathering
is anyone still into this?
New Upgrade Available - Card Design Competition Discussion Thread
You're probably safe keeping it at 2 Mana, since it's an older expansion. But I definitely wouldn't up the restriction. With the first stage being a twice as expensive Stonetusk Boar, it shouldn't be too difficult for the player to upgrade it. Personally, I think it could work with 2 minions per upgrade, but of course that would depend entirely on what other theoretical cards DH would have available.
Am I the only one
I think the responses so far are a bit unhelpful because they assume people want to always use the same old teams to solve every problem. And yeah, those teams can handle more or less everything, but stopping there makes the game so much less interesting and misses the fact there are LOTS of viable teams that can do much more diverse stuff than just spamming the same AoE spells over and over.
When you build whole teams around the plan for the boss, like I do, then the question posed by OP becomes completely legitimate. Unfortunately, it's pretty difficult to answer because it depends a lot on which zone you are in and what weaknesses the core of your team has. There are a couple of general purpose answers that can be used, like bringing Gruul with his fire resistance equipment whenever you go to Blackrock or being prepared to get punched a lot in Winterspring (taunts and attack debuffs are very useful here).
To get tailored answers though, you really need to identify what is messing your teams up. Most synergistic teams should be able to get to the boss with max 2 casualties along the way if the mercs involved are mostly upgraded, and planning a route that has a resurrection point near the end can often mean you reach the boss at full power. If you are losing more than that on the way, then you should really consider switching in a merc or two that are strong against whatever is causing the problem.
In short, refining your team, including their equipment, should usually solve the problem (and do so without having to resort to anything super optimised). It is fine to bring mercs that have not had enough coins to be maxed out, but it matters quite a lot how you choose to upgrade them. It helps to know what you want to use them for and recognise which abilities and equipment need the coins most. That way they won't be maxed out, but they can be strong enough to carry their weight.
Today's Castle Nathria Card Reveal is Sinstone Graveyard, a New Rogue Location Card (Updated)
This is not like Biteweed at all, and certainly the best location we've seen so far:
BlizzCon is Coming Back in 2023 - Blizzard's President, Mike Ybarra, Commits to the Return of the Yearly Community Gathering
My assumption is they'd do it in the fall, usually first week of November.
Marvel snap decks/deck forum
Yup, couldn't agree more! Feedback is super important and drives much of what we do =)
Driftwood Is Our Hearthstone Card Back for July 2022’s Ongoing Ranked Season 100 - A Dash of History and Important Events for This Month
I see what you did there
All-Star Squad
Apparently, you can put Prince Renathal in your deck - and his effect works. Most likely a disadvantage, but interesting nonetheless
Am I the only one
Dapperdog is right. There are a few comps that just bully everything, so you can breeze through most encounters, but it's a bit reduandat and tedious. Fire has been really strong since early days, but recently I've been using shadow. Vol'jin, Kazakus and Y'shaarj can clear most bounty encounters, even heroic ones, before any enemies even act. Plus, Y'shaarj absolutely steamrolls those dopplegangsters.
Not to digress, but I've currently beaten every heroic bounty except for Drakkisath and Rend in Blackrock Mountain. I have no trouble with the map, but those 2 bosses are just insanely OP. Anyone have any tips?