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Topple the Idol - Its not strictly bad but looking at fel dhunter's list (because its probably the only control archetype) there's really quite a lot of cheap cards, so this card can whiff and whiff hard if it does. Imagine paying 5 mana to deal 2 damage. Chaos nova may not be the best AoE out there, but at least its consistent. Not even the dredge keyword can save this one Im afraid.
Fossil Fanatic - Just a good draw option to have. That's it really. Something to play while drawing a card
Herald of Chaos - Powerful stuff. But perhaps more useful in tempo decks rather than outright fel dhunter. If naga dhunter makes a comeback, then this card might be in it. Just dont expect it to be in fel lists, because Eye Beam is likely the better option there.
Ancient Krakenbane - Powerful but difficult conditions for a class like hunter. Im not too sure if it'll fit quest hunter's gameplan, but being able to deal 5 damage, plus a possible brann, is simply too good to ignore. Perhaps this heralds the coming of a new face naga hunter?
Shellshot - Better card than Deadly Shot, but unreliable as a board clear. At least it'll do 6 damage to one minion if that's the only thing there. How much are we willing to bet that it'll unintentionally progress the quest for hunter? There must be some bug somewhere in this patch, wouldn't surprise me if this is one of them
K9-0tron - Face hunter card, almost a mini drekthar if it triggers. Would it be good enough? The power is clearly there. Coin into this, put two minions out on turn 1 followed by Doggie Biscuit buff, that's respectable if nothing else.
Harpoon Gun is a very good card. Big Beast Hunter runs 6-8 Beasts. Very often your Harpoon Gun doesn't find a beast if you haven't set it up.
Big DH would likely be in a very similar spot because it can't reliably put their big stuff at the bottom and they can run like 10 cards with 5+ mana at max. That means there will be plenty of times where you play this and it just deals 1-2 damage and you lose the game because you just wasted a turn.
boardcelars that are this inconsistent have never seen play and will never see play. Dragon's Fury is the closest comparabale thing and that one has a way smaller margin for failure than this piece of shit.
Its just a bad removal option. How long has it been since we've seen Assassinate being played? And with Shadow Word: Death or Shadow Word: Ruin being superior options, the only niche this card has is that it prevents rez shenanigans.
The only reason Assassinate doesn't see play is because it's a control card in Rogue. Meanwhile, Coerce saw tons of play in Warrior while that was in Standard.
Also, Shadow Word: Death and Shadow Word: Ruin can't kill 4-attack minions. That was kind of a problem when Drek'thar was around. I understand that Drek'thar's not in the meta, but it highlights the issue those cards have. Conditional removal that only works based on something your opponent does isn't always the best.
Drekthar is perhaps the only power outlier that truly causes trouble to priest because they dont really have powerful AoE aside from xyrella. Funny thing is that Drown would not be an answer to drekthar neither because you'll spend your entire turn dealing with 1 out of 3 minions. And if there's already an established board it gets worse.
The point Im trying to make is that if you need removal to deal with threatening minions, SWdeath is usually good enough. Unless we happen to see ysera being commonly played on turn 4, I'd bank on a 2 mana removal option rather than 4 mana card that essentially does the same thing.
A nice option to have out of discovers, but I wouldn't put this in my deck.
Okay THIS is an amazing disruption tool. Play this against a aggro deck that runs out of steam, and you might just insta-win the game because they cannot afford 1 turn of waiting. Of course against slower decks this effect might backfire more often, and if your opponent played Ambassador Faelin, it's often a dead card untill your opponent dredges. This will see plenty of play in a bunch of priest decks, because lets be honest here... Priest players love cards like these, even if they are not competative.
Wow this powercreeps Entomb because it's cheaper and it puts it on the bottom of your deck, which means you can dredge it up. This seems really powerfull, and if i recall correctly effects like this DONT trigger deathrattles.
This will see plenty of play in both standard AND wild. (Just remember that Entomb still sees occasional play these days, and now were getting a better version.)
Not sure about this one. It seems good in a slower priest deck like questline priest maybe? It heals you for a bunch of health and holy spells is something priest has plenty off, so it seems good. But i'm not sure in what deck other than a control/questline priest this fits into. Naga priest prefers better naga's, and obviously you dont run holy spells in shadow priest. Also i dont think silence priest ever runs this.
Thank YOGG that Multi-Strike got nerfed. But even still, Multi-Strike + Fossil Fanatic = 2 fell spells drawn. That's still very good. Also it had good synergy with any weapon DH has, and most fell spells can boost atk for even more dmg. Yeah this card REALLY revives Fell DH.
VERY good minion for any DH deck that runs a bunch of Fell spells, and considering Jace Darkweaver is a popular finisher in most* aggresive DH decks. I think this will see plenty of play. Also it works really well alongside the newly revealed Fossil Fanatic. Very solid card that can help DH survive against other aggresive decks.
*Except in that Drek'Thar abusing deck we had earlier this expansion
So this is kinda like Dragon's Fury, but with any card and it dredges a card. This seems good in a BIG DH deck, which i like to see more support for. However that being said, it's also anti-synergy because it doesn't work that well with Vanndar Stormpike, which is often a trend with most of the new "good in a BIG deck" cards this mini-set...
Okay so Defend the Dwarven District triggers each time a spell deals damage..i think, so i'm pretty sure that Shellshot can complete an entire questline part on its own....? This is going to be a "fun" time if this is really the case.... :[ (I really hope i'm interpretating this wrong...)
If this really is how the card and questline work, then uhh.... Defend the Dwarven District ban in wild when? (ODD questline Hunter is back if one Shellshot triggers a full questline part....) :[
I think it's not such a bad card specifically for Big DH, since what you need there is finding your big cards and surviving until you have enough mana to play them, and this card does both of those things.
I don't think Big DH will be good though; it was way behind other decks in power level and this card doesn't look like it will be enough to change that.
This seems pretty decent. It's basically a mini-Drek'Thar, but only with 1 cost minions. This seems decent in FACE Hunter i guess, after all most other hunter decks probably prefer to use something else. And if you don't pull a 1 drop, at least you can manipulate your next draw. The only really bad thing i can say about this card, is that it's a mech. And hunters don't really have any mech synergy in standard.
Seems interesting, however i don't really see a deck that wants to run this. You need to cast 3 spells before you can really use Ancient Krakenbane, which means its often a dead card in hand. Which means -1 card drawn from Furious Howl, which is hunters best draw. I think this is just too slow for most hunter decks, and Defend the Dwarven District hunter probably prefers running more spells instead. After all that deck already has plenty of burst dmg, so no need for a 3 mana deal 5. This seems too inconsistant and slow to me...
I'm wondering whether it's even as good as that... please correct me if I'm wrong, but doesn't spell damage work by increasing all damage-related numbers on the spell? If that's right, then you'd have to have spell damage +3 to get any extra damage out of it, since spell damage +1 would mean the front end deals 1 more but the back end deals 2 less, and spell damage +2 would mean the front end deals 2 more but the back end deals 3 less...
The immune mechanic is being overprinted in this game and is starting to annoy me. Why can't they just use Moonfang's text instead and make a keyword out of that? It seems more healthy for the game in the long run and would avoid future problems ( like the wretched tiller/ hysteria combo) much better.
Topple the Idol is actual garbage like holy shit, DH doesn't deserve something as trash as this. Even worse, this is presumably supposed to be Big Demon DH support but it's just unbearably awful.
The best thing you can do with it is hoping you find Faelin before playing it and that's really not something I look forward to. At least make it target only the enemy board, holy shit.
New Mage Minion - Lady Naz'jar
A new Legendary Mage Minion, Lady Naz'jar, has been revealed!
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Three New Demon Hunter Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Topple the Idol - Its not strictly bad but looking at fel dhunter's list (because its probably the only control archetype) there's really quite a lot of cheap cards, so this card can whiff and whiff hard if it does. Imagine paying 5 mana to deal 2 damage. Chaos nova may not be the best AoE out there, but at least its consistent. Not even the dredge keyword can save this one Im afraid.
Fossil Fanatic - Just a good draw option to have. That's it really. Something to play while drawing a card
Herald of Chaos - Powerful stuff. But perhaps more useful in tempo decks rather than outright fel dhunter. If naga dhunter makes a comeback, then this card might be in it. Just dont expect it to be in fel lists, because Eye Beam is likely the better option there.
Three New Hunter Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Ancient Krakenbane - Powerful but difficult conditions for a class like hunter. Im not too sure if it'll fit quest hunter's gameplan, but being able to deal 5 damage, plus a possible brann, is simply too good to ignore. Perhaps this heralds the coming of a new face naga hunter?
Shellshot - Better card than Deadly Shot, but unreliable as a board clear. At least it'll do 6 damage to one minion if that's the only thing there. How much are we willing to bet that it'll unintentionally progress the quest for hunter? There must be some bug somewhere in this patch, wouldn't surprise me if this is one of them
K9-0tron - Face hunter card, almost a mini drekthar if it triggers. Would it be good enough? The power is clearly there. Coin into this, put two minions out on turn 1 followed by Doggie Biscuit buff, that's respectable if nothing else.
Three New Demon Hunter Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Okay so just to put this into perspective.
Harpoon Gun is a very good card. Big Beast Hunter runs 6-8 Beasts. Very often your Harpoon Gun doesn't find a beast if you haven't set it up.
Big DH would likely be in a very similar spot because it can't reliably put their big stuff at the bottom and they can run like 10 cards with 5+ mana at max. That means there will be plenty of times where you play this and it just deals 1-2 damage and you lose the game because you just wasted a turn.
boardcelars that are this inconsistent have never seen play and will never see play. Dragon's Fury is the closest comparabale thing and that one has a way smaller margin for failure than this piece of shit.
New Priest Spell - Drown
Drekthar is perhaps the only power outlier that truly causes trouble to priest because they dont really have powerful AoE aside from xyrella. Funny thing is that Drown would not be an answer to drekthar neither because you'll spend your entire turn dealing with 1 out of 3 minions. And if there's already an established board it gets worse.
The point Im trying to make is that if you need removal to deal with threatening minions, SWdeath is usually good enough. Unless we happen to see ysera being commonly played on turn 4, I'd bank on a 2 mana removal option rather than 4 mana card that essentially does the same thing.
A nice option to have out of discovers, but I wouldn't put this in my deck.
New Priest Minion - Disarming Elemental
Okay THIS is an amazing disruption tool. Play this against a aggro deck that runs out of steam, and you might just insta-win the game because they cannot afford 1 turn of waiting. Of course against slower decks this effect might backfire more often, and if your opponent played Ambassador Faelin, it's often a dead card untill your opponent dredges. This will see plenty of play in a bunch of priest decks, because lets be honest here... Priest players love cards like these, even if they are not competative.
New Priest Spell - Drown
Wow this powercreeps Entomb because it's cheaper and it puts it on the bottom of your deck, which means you can dredge it up. This seems really powerfull, and if i recall correctly effects like this DONT trigger deathrattles.
This will see plenty of play in both standard AND wild. (Just remember that Entomb still sees occasional play these days, and now were getting a better version.)
New Priest Minion - Herald of Light
Not sure about this one. It seems good in a slower priest deck like questline priest maybe? It heals you for a bunch of health and holy spells is something priest has plenty off, so it seems good. But i'm not sure in what deck other than a control/questline priest this fits into. Naga priest prefers better naga's, and obviously you dont run holy spells in shadow priest. Also i dont think silence priest ever runs this.
New Demon Hunter Minion - Fossil Fanatic
Thank YOGG that Multi-Strike got nerfed. But even still, Multi-Strike + Fossil Fanatic = 2 fell spells drawn. That's still very good. Also it had good synergy with any weapon DH has, and most fell spells can boost atk for even more dmg. Yeah this card REALLY revives Fell DH.
New Demon Hunter Spell - Topple the Idol
For a class like Demon Hunter, this is good removal.
New Demon Hunter Minion - Herald of Chaos
VERY good minion for any DH deck that runs a bunch of Fell spells, and considering Jace Darkweaver is a popular finisher in most* aggresive DH decks. I think this will see plenty of play. Also it works really well alongside the newly revealed Fossil Fanatic. Very solid card that can help DH survive against other aggresive decks.
*Except in that Drek'Thar abusing deck we had earlier this expansion
New Demon Hunter Spell - Topple the Idol
So this is kinda like Dragon's Fury, but with any card and it dredges a card. This seems good in a BIG DH deck, which i like to see more support for. However that being said, it's also anti-synergy because it doesn't work that well with Vanndar Stormpike, which is often a trend with most of the new "good in a BIG deck" cards this mini-set...
New Hunter Spell - Shellshot
It does not. Explosive Trap only counts as one but hits up to 8 targets. Barbed Nets only count as one.
New Hunter Spell - Shellshot
Okay so Defend the Dwarven District triggers each time a spell deals damage..i think, so i'm pretty sure that Shellshot can complete an entire questline part on its own....? This is going to be a "fun" time if this is really the case.... :[ (I really hope i'm interpretating this wrong...)
If this really is how the card and questline work, then uhh.... Defend the Dwarven District ban in wild when? (ODD questline Hunter is back if one Shellshot triggers a full questline part....) :[
Three New Demon Hunter Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
I think it's not such a bad card specifically for Big DH, since what you need there is finding your big cards and surviving until you have enough mana to play them, and this card does both of those things.
I don't think Big DH will be good though; it was way behind other decks in power level and this card doesn't look like it will be enough to change that.
Three New Demon Hunter Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
The two Fel DH support cards might be useful.
New Hunter Minion - K9-0tron
This seems pretty decent. It's basically a mini-Drek'Thar, but only with 1 cost minions. This seems decent in FACE Hunter i guess, after all most other hunter decks probably prefer to use something else. And if you don't pull a 1 drop, at least you can manipulate your next draw. The only really bad thing i can say about this card, is that it's a mech. And hunters don't really have any mech synergy in standard.
New Hunter Minion - Ancient Krakenbane
Seems interesting, however i don't really see a deck that wants to run this. You need to cast 3 spells before you can really use Ancient Krakenbane, which means its often a dead card in hand. Which means -1 card drawn from Furious Howl, which is hunters best draw. I think this is just too slow for most hunter decks, and Defend the Dwarven District hunter probably prefers running more spells instead. After all that deck already has plenty of burst dmg, so no need for a 3 mana deal 5. This seems too inconsistant and slow to me...
Three New Hunter Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
I'm wondering whether it's even as good as that... please correct me if I'm wrong, but doesn't spell damage work by increasing all damage-related numbers on the spell? If that's right, then you'd have to have spell damage +3 to get any extra damage out of it, since spell damage +1 would mean the front end deals 1 more but the back end deals 2 less, and spell damage +2 would mean the front end deals 2 more but the back end deals 3 less...
New Demon Hunter Minion - Herald of Chaos
Sounds really strong. Premium stats + defense and curves nicely out of Chaos Strike. Sounds like a good deal for everyone involved.
New Rogue Minion - Inkveil Ambusher
The immune mechanic is being overprinted in this game and is starting to annoy me. Why can't they just use Moonfang's text instead and make a keyword out of that? It seems more healthy for the game in the long run and would avoid future problems ( like the wretched tiller/ hysteria combo) much better.
New Demon Hunter Minion - Fossil Fanatic
Well. In case there was ever any doubt that Multi-strike had to be nerfed.
Should still be pretty good, DH doesn't have that much draw and Fel DH could use a boost
Three New Hunter Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Ancient Krakenbane -
New Demon Hunter Spell - Topple the Idol
Deadly Arsenal requires you to run high-attack weapons in a Control deck.
Deadly Arsenal forces you to not run any utility weapons like Blood Razor or Ancharrr.
Deadly Arsenal fizzles if you've already drawn your weapons.
Deadly Arsenal has no additional upsides.
Deadly Arsenal is in a class that is already filthy with great board clears.
Deadly Arsenal is really expensive for a boardclear for some godforsaken reason.
This is not even close to Deadly Arsenal.
Three New Demon Hunter Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Topple the Idol is actual garbage like holy shit, DH doesn't deserve something as trash as this. Even worse, this is presumably supposed to be Big Demon DH support but it's just unbearably awful.
The best thing you can do with it is hoping you find Faelin before playing it and that's really not something I look forward to. At least make it target only the enemy board, holy shit.