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  • Even Priest - Wild Hearthstone Full Deck & Guide on the Wildest of Mondays

    This deck is lots of fun to play.
    One note, I see you mention Mana Geode in article but I do not see it in list.
    I assume deck was changed in some moment?

  • Legends of Runeterra Reveals Spawn Keyword and 5 New Bilgewater Cards

    To me it seems a little bit "too low impact" regarding lore... I mean, just a 1|1 but when cleaned that's all, no? :/

    For me it would fit better if it has some kind of "permanent" buff o having something like add it on deck and "summon when draft" being buffed everywhere... When thinking in krakens and tentacles I think about something spread all around, being afraid of facing it anytime and from everywhere...

    Let's see the whole pack, maybe it's better than the idea I have on mind :P

  • Legends of Runeterra Reveals Spawn Keyword and 5 New Bilgewater Cards

    I don't like having more keywords either but I don't see Ilaoi as a deep card.

  • Legends of Runeterra Reveals Spawn Keyword and 5 New Bilgewater Cards

    Staff

    People tended to make Illaoi a Deep card when making custom cards. But no, let's add ANOTHER keyword, LoR doesn't really have enough!

    Don't know how Amass performed, but it might be decent in LoR. We'll have to see.

  • Legends of Runeterra Reveals Spawn Keyword and 5 New Bilgewater Cards

    Oh look it's amass from MTG but now in LoR...!

    I better don't tell everyone how (horribly bad) amass cards performed when amass was legal in standard (when standard wasn't even close to it's powerlevel peak)

    But in a way this fits LoL Illaoi very well: A champion who just absolutely sucks when played against somewhat competent players but stomps low elo (that doesn't run proper removal) without any questions asked

     

  • Beneath the Waves With Nozdormu - Special Quest and Decks for May 2022

    It's definitely for the memes but it's cool winning on T4 or 5 when you pull off the combo and your opponent just concedes when they're faced with a board full of fat dragons.

  • Beat That Bounty Boss!

    Quote From Pezman

    I'm trying to beat Heroic Drek'Thar to unlock Balinda's equipment. He just keeps kicking my ass. Anyone have a suggestion for this one? I own all Mercs except Rexxar, Garrosh, Sylvanas and Gul'Dan.

    Most optimal in my opinion is fire team because of the boost you get from one of the minions. Focus fire on the statue boosting drekthar's speed. Once the statue is dead, you should be on your way to a win courtesy of geddon's massive AoE.

    I think I went with Antonidas/Geddon/Cornelius, mainly because cornelius has a good chance of getting a defensive passive over the better taunt in mutanus. ChiJi/Rag for replacement in case antonidas goes down. If Geddon goes down early this might just be unwinnable, unless the statue is dead.

    Haven't went there with any other comp, but heroic drekthar is insanely difficult and there's really not many caster teams that can realistically take down the statue fast enough.

  • Beat That Bounty Boss!

    Pro

    I'm trying to beat Heroic Drek'Thar to unlock Balinda's equipment. He just keeps kicking my ass. Anyone have a suggestion for this one? I own all Mercs except Rexxar, Garrosh, Sylvanas and Gul'Dan.

  • Dean Ayala’s Hearthstone Q&A Recap #43 - Possible Card Buff Patch in Near Future, Alternate Hearthstone in Japan, & More

    This is super late, but it should be noted one of the bigger exceptions on this is South Korea. Due to Starcraft's huge impact in the PC gaming scene there, it in turn impacted the other Blizzard franchises as well, and since MMOs are a very flourishing genre in South Korea, WoW in there is no exception, so if anything Korea is sort of like the West during Hearthstone launch, a lot of the players who tend to originally be not a card game player and all. And its a highly celebrated game to this day, even if the mainstream popularity is less felt, with a lot of specific Korean ads for the game, and uniquely a lot of video series exclusive for the Korean Hearthstone Youtube channel as well, including patch notes narrated by the game's Korean VAs, a bi-weekly/monthly(?) series of Korean Hearthstone streamers duking it out in the channel for fun, and cute little animations. Just go and search the Youtube channel! It's a fun time.

  • Old Gods Miniset: Communion of Ahn'qiraj!

    Quote From Beatdoof

    Just fyi, if Sara triggered C'Thun's Battlecry, she will always just deal 5 damage instead, so it doesn't work the way you think it would be lol

    Ooooh... In that case it's fine

  • Everything You Need to Know About Yu-Gi-Oh's Link Monsters & How to Summon Them

    Staff

    Shhhh! You saw nothing! (but thanks for pointing it out)

  • Old Gods Miniset: Communion of Ahn'qiraj!

    Just fyi, if Sara triggered C'Thun's Battlecry, she will always just deal 5 damage instead, so it doesn't work the way you think it would be lol

  • Demonxz95's Custom Unfinished Card Game - 100th Fan Community Spotlight!

    Thank you for sharing this personal project with us, Demon. I really liked how well the board meshes with the cards, really adds a whole new dimension to gameplay.

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  • Go buffs

    2 thoughts about your Revna, the Lorekeeper build:

    1. Avarosan Hearthguard: do you think that dude is any good anymore? I haven't see him in any decent decklist so far and I don't think he he deserves to be a 3 of in this deck. 

    2.Since ravna is a summon effect: have you considered recall/ ephemeral copy effects for you deck? Like can you imagine the highroll potential if you handbuff a ravna, and then target it with Dawn and Dusk/Go Get It for a dumm amount of carddraw/deck buffs.

    It will be a slower gameplan this way but I think it will be much more potent and much more devestating in the lategame this way.

     

  • Everything You Need to Know About Yu-Gi-Oh's Link Monsters & How to Summon Them

    Interesting article! So you know the title is wrong (copypasta still references Pendulum)

     

  • Rogue in VSC

    Until dhunter gets a nerf there's really no chance for rogue at all. Rogue has always struggled against aggressive classes that can burn in the late game and its showing out now. They can't even out tempo the opponent because Prize Plunderer got booted. A turn 4 Drek'Thar almost certainly guarantee death as we speak.

    SI rogue could function well against some classes but against control and aggro they'd just have no chance. Too slow against aggro, and control can outlast their damage and more importantly kill those stealth minions.

    Deathrattle rogue is not only too slow, it cant maintain tempo and is reliant on very flimsy support. The best list is probably mine rogue, which when the stars align with your draws you can easily win any game, but sadly its so inconsistent it'll never really take off.

    I wouldn't say rogue is poor, at least its not as bad a form as priest and warlock. The truth is that pirate rogue is still a solid deck and once dhunter gets nerfed its likely to replicate the win rate it had when druid was on form. I mean hooktusk is already a winner and rogue has shadowstep in addition to being able to generate multiple hooktusks in one game. Its hardly lacking in power.

     

    Perhaps the midset can save it, but Im doubtful. We'll likely have to wait until the next expansion to see rogue in standard be anything more than pirate rogue. Thief rogue may benefit from a few good cards in the midset, but that's about it.

  • Rogue in VSC

    Some of my weird deckcrafting shenanigans.

  • Rogue in VSC

    According to the last Vicious Syndicate report, Rogue is now the worst class in Standard: https://www.vicioussyndicate.com/vs-data-reaper-report-230/

    Pirate Rogue seems to be the only deck that sees play, with Deathrattle Rogue performing poorly. Any ideas to make Rogue work? The SI:7 package seems to have been forgotten, but some powerful battlecries (Smuggler, Informant) could benefit from Brann Bronzebeard being again in Standard; other tempo builds with less focus on pirates could also be worth testing; Lifedrinker could provide some needed healing + burst damage... I mean, we can still have hope, can't we?   

  • New Shadow Isles Spell - Undergrowth

    Staff

    Definitely a good card for Deep, and it's nice to see they're adding support cards to a variety of older archetypes this expansion.

  • Beneath the Waves With Nozdormu - Special Quest and Decks for May 2022

    Nozdormu (right?) I've come to bargain 

  • Demonxz95's Custom Unfinished Card Game - 100th Fan Community Spotlight!

    Staff

    If you've got more projects, then there's absolutely no doubt that you'll be featured more on this series. ;)

  • Legends of Runeterra Reveals 6 New Cards From the Upcoming Worldwalker Expansion

    Dare I say? It's looking like Deep might become a monster of a deck again. 

     

    Hehe.

  • Double Identity - Card Design Competition Discussion Thread

    Good luck to the finalists :)

  • Demonxz95's Custom Unfinished Card Game - 100th Fan Community Spotlight!

    Congrats for the 100 FCS! Definally my favorite content on the site nowadays, and I hope to contribute to it more in the future.