For volcanomancy, the wording seems to indicate that the spell would deal the damage, not the minion (“deal 3 damage” and not “it deals 3 damage”). So combos with lifesteal and poisonous should not work. Of course, it’s Blizzard, so I could easily be wrong.
I randomly got a golden Standard pack yesterday and I had finished BoM previously. I honestly didn't pay enough attention to notice if it said that's what it was for though. But maybe they added it in or debugged it.
Argent Squire but a mech. This seems really good for Handbuff paladin specifically. This curves well into Prismatic Jewel Kit. And it might just see play in other mech decks because of the buff on the battlecry. (Good in Mech paladin if it hits Seafloor Savior.)
To quote myself when Spitelash Siren was revealed: "Let's be on the look-out for any Spell damage Nagas, because then we might see some OTKs pop up". Yeah here it is. Let's be carefull of Spitelash Siren OTKs.
Either it's a new OTK enabler, or it's a trash pack filler. That being said, maybe Defend the Dwarven District might like it because they can cast their own spells onto it, if your opponent tries playing around them by not playing minions.
Insane curve with Security Automaton and it's also good if you have a Mecha-Shark on board. I think this will see play in some mech decks. (Also good curve into Bubblebot)
Acolyte of Pain and Whelp Bonker are often better for drawing cards. The only deck that might consider running this is either a draw starved Control warrior which i dont see happen, or Deathrattle priest because it's a deathrattle but yet again i dont see that happen that easely.
Insta-include in Pirate warrior and Pirate Rogue. On top of all of that, it will also see play in Aggro/Tempo DH decks, because DH also attacks with their hero VERY often.
In wild, yet again Pirate warrior and maybe some pirate or ODD Rogue. ODD DH will probably use this as well.
Can they PLEASE stop printing these insane pirates?!?!?
Silence and Mill decks will love this. Also let's be careful about Millock, because Tamsin's Phylactery can turn this into a scary combo, which might end up being played way faster than the OWLTK variant, because the main combo card here costs a lot less mana.
Insta-include in any murloc deck in both standard AND wild. Very strong card! This costs 1 more mana than Murloc Tastyfin but has a battlecry AND it draws 1 more murloc. This is soo good.
I see this getting played maybe in Deathrattle priest because it's a sticky minion and it has a deathrattle. Maybe some other control decks might consider this as well, because it's lifegain and a sticky taunt.
It's just weird that it's not a mech, i hope this a mistake they made when showing the card.
Insta-include probaby in BIG spell Mage, just because it's only beneficial to them AND it provides a big taunt to keep them alive. Of course if any other BIG spell decks show up, this might just see play in those decks as well!
a rush mech with a 2x [Hearthstone Card (Piloted Sky Shredder) Not Found] deathrattle but it only summons mechs? This to me seems like a must-include in a lot of mech decks. Also the random mechs can highroll into Mecha-Shark!.... Or lowroll into Explosive Sheep.... Maybe this is why Explosive Sheep is still in the core set...
I see this getting played in mech mage, which has Seafloor Gateway to reduce its cost. And Mech Paladin might just use it as well, because that deck doesn't mind getting some mech on board from the deathrattle, because of cards like Bubblebot.
In wild i don't see this getting played honestly. If it does, than it's probably on the top end alongside the collosal minions.
In wild this might be a better option in Shudderwock shaman than the iconic Saronite Chain Gang because of it being immediate removal. Also this will be a must-include in Murlock shaman. If Murlock shows up in wild, it will include this as well.
Great 1 drop for a bunch of decks, and any naga decks might just run this. After all, it's a cheap "If you played a naga while holding this" activator. And Spitelash Siren can use this to cheat mana.
A Wild Review of Voyage to the Sunken City's New Mage Cards Coming to Hearthstone
For volcanomancy, the wording seems to indicate that the spell would deal the damage, not the minion (“deal 3 damage” and not “it deals 3 damage”). So combos with lifesteal and poisonous should not work.
Of course, it’s Blizzard, so I could easily be wrong.
New Neutral Minion - Naval Mine
Into Even Hunter you go!
Blood Magic
Awesome luck! Congrats!
Golden Standard Pack Reward
I got a golden pack too und finished all the storys. I think this is the reason why I got the pack. I was flabbergasted at first why I got this pack.
Golden Standard Pack Reward
I randomly got a golden Standard pack yesterday and I had finished BoM previously. I honestly didn't pay enough attention to notice if it said that's what it was for though. But maybe they added it in or debugged it.
New Neutral Minion - Click-Clocker
Argent Squire but a mech. This seems really good for Handbuff paladin specifically. This curves well into Prismatic Jewel Kit. And it might just see play in other mech decks because of the buff on the battlecry. (Good in Mech paladin if it hits Seafloor Savior.)
A Wild Review of Voyage to the Sunken City's New Mage Cards Coming to Hearthstone
Wait a moment, I'm stupid. The scorpid has to die before the AOE goes off, which makes it way worse. I imagined it to happen like Flurgl/Toxfin. Meh.
New Neutral Minion - Rainbow Glowscale
To quote myself when Spitelash Siren was revealed: "Let's be on the look-out for any Spell damage Nagas, because then we might see some OTKs pop up". Yeah here it is. Let's be carefull of Spitelash Siren OTKs.
New Neutral Minion - Murkwater Scribe
Here is a card that will be able to either enable many OTK/miracle decks or will just be a solid minion in any spell or nage deck.
New Neutral Minion - Naval Mine
Either it's a new OTK enabler, or it's a trash pack filler. That being said, maybe Defend the Dwarven District might like it because they can cast their own spells onto it, if your opponent tries playing around them by not playing minions.
New Neutral Minion - Security Automaton
Super good in mech decks, and honestly balanced by the fact that it costs 2 mana. Solid mech.
New Neutral Minion - Seascout Operator
Insane curve with Security Automaton and it's also good if you have a Mecha-Shark on board. I think this will see play in some mech decks. (Also good curve into Bubblebot)
New Neutral Minion - Treasure Guard
Acolyte of Pain and Whelp Bonker are often better for drawing cards. The only deck that might consider running this is either a draw starved Control warrior which i dont see happen, or Deathrattle priest because it's a deathrattle but yet again i dont see that happen that easely.
New Neutral Minion - Pufferfist
Insta-include in Pirate warrior and Pirate Rogue. On top of all of that, it will also see play in Aggro/Tempo DH decks, because DH also attacks with their hero VERY often.
In wild, yet again Pirate warrior and maybe some pirate or ODD Rogue. ODD DH will probably use this as well.
Can they PLEASE stop printing these insane pirates?!?!?
New Neutral Minion - Reefwalker
Hot garbage that will only see play in shaman.
New Neutral Minion - Selfish Shellfish
Silence and Mill decks will love this. Also let's be careful about Millock, because Tamsin's Phylactery can turn this into a scary combo, which might end up being played way faster than the OWLTK variant, because the main combo card here costs a lot less mana.
New Neutral Minion - Gorloc Ravager
Insta-include in any murloc deck in both standard AND wild. Very strong card! This costs 1 more mana than Murloc Tastyfin but has a battlecry AND it draws 1 more murloc. This is soo good.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Are those not in packs either? Are Legacy packs just the original Classic set cards?
New Neutral Minion - Azsharan Sentinel
I see this getting played maybe in Deathrattle priest because it's a sticky minion and it has a deathrattle. Maybe some other control decks might consider this as well, because it's lifegain and a sticky taunt.
It's just weird that it's not a mech, i hope this a mistake they made when showing the card.
New Neutral Minion - Barbaric Sorceress
Insta-include probaby in BIG spell Mage, just because it's only beneficial to them AND it provides a big taunt to keep them alive. Of course if any other BIG spell decks show up, this might just see play in those decks as well!
New Neutral Minion - Mothership
a rush mech with a 2x [Hearthstone Card (Piloted Sky Shredder) Not Found] deathrattle but it only summons mechs? This to me seems like a must-include in a lot of mech decks. Also the random mechs can highroll into Mecha-Shark!.... Or lowroll into Explosive Sheep.... Maybe this is why Explosive Sheep is still in the core set...
I see this getting played in mech mage, which has Seafloor Gateway to reduce its cost. And Mech Paladin might just use it as well, because that deck doesn't mind getting some mech on board from the deathrattle, because of cards like Bubblebot.
In wild i don't see this getting played honestly. If it does, than it's probably on the top end alongside the collosal minions.
New Neutral Minion - Twin-fin Fin Twin
Insane card. Must include in Murlock.
In wild this might be a better option in Shudderwock shaman than the iconic Saronite Chain Gang because of it being immediate removal. Also this will be a must-include in Murlock shaman. If Murlock shows up in wild, it will include this as well.
New Neutral Minion - Helmet Hermit
Silence priest, meh.
New Neutral Minion - Vicious Slitherspear
Great 1 drop for a bunch of decks, and any naga decks might just run this. After all, it's a cheap "If you played a naga while holding this" activator. And Spitelash Siren can use this to cheat mana.
New Warrior Spell - Guard the City
2 mana 2/3 taunt that gives you 3 armor. Yeah, insta-include in every control warrior deck!.. untill a future expansion prints something better.