Forged in Flame seems busted. Strong option in control warrior should you want to turn a high attack weapon into card draw. But the thing i'm most afraid of is the combination with The Juggernaut. The Juggernaut gives infinite weapons, so why not slot at least 1 copy of Forged in Flame into the deck, just in case you get a decent weapon to destroy after you attacked with it. This spell can give pirate warrior a lot more gas.
More support for "annoy"lock, the deck that wants to annoy their opponent to death. Underwhelming stats, so the curse really needs to be worth it. One thing to remember is that Brann Bronzebeard can double the battlecry, so lets be careful about that.
4 mana deal 4, and it adds a curse to your opponents hand... This seems. kinda underwhelming. Good, because i was really worried this archetype would get some "degen" level support. But hey it's a card for the archetype enjoyed by people who want to annoy their opponent to death, so it will see play.
Lost in the Jungle, which is a card that still sees plenty of play in paladin, but for warlock. On top of that it tutors your next draw AND it synergises A LOT with a turn 2 Chum Bucket for the +3/+3 handbuff. Yeah this will see a lot of play!
Premium 2 drop stats AND a handbuff? This seems like a Void Analyst but better statted, and it works only on murlocs instead of demons. Still this seems BUSTED, especially alongside cards such as Twin-fin Fin Twin. This will be a must-include in any murlock deck.
So the piranha stuff gets a pay-off card. Still i'm not convinced. This seems pretty slow for a deck that wants to fill board and Bloodlust to finish the game. And having 2 health piranhas wont save them from the PLENTY of deal 2 dmg board clears still in standard post-rotation.
Wild: This is amazing in Totem shaman and probably might see play in EVEN shaman as well, because it buffs basic totems.
A better Preparation as long as the cards are 4+ cost. This seems very good alongside ANY big rogue spells. In standard this card might finally give rise to Deathrattle rogue, because it makes Smokescreen playable. This will see plenty of play... As long as rogue has some big spells.
3 mana 4/3 weapon that also manipulates your next draw? That's so strong! This will see play in any pirate rogue deck, and probably a bunch of tempo rogue decks as well, just because some pirates are so good that they can work outside of pirate rogue.
Insta-include for rogue until it rotates, worst case scenario you manipulate your next draw and activate some combo cards. Rogue will NEED cards like these because rogue is losing so much draw.
Unleash the Beast Without twinspell, but instead it has deal 3 dmg. This seems... Bad but remember that every rogue spell is generally balanced with [Hearthstone Card (Preperation) Not Found] in mind, so it's technically a 4 mana deal 3 summon a 5/5 with rush.
That said, Swiftscale Trickster in this case might be better than Preparation because this combo costs the same amount of mana AND additionally you get a 2/2 body! This seemingly mediocre/fair spell might actually see a lot of play.
Great article! I beat this one on normal easily, but haven't attempted Heroic yet.
Just a reminder for you Merc-heads trying to maximize your PvE experience: REROLL the map if you don't have a clear path. If you're going on Heroic, you want to avoid elite encounters at all costs. No matter how strong your comp is, elite encounters almost always cost you a merc or two, and you might not be able to afford that.
You mean Nerub'ar Weblord? If that card is still popular after voyage releases (Which it definitely will), you can just play the deck without all the new battlecry mechs just fine.
I have a huge feeling that Radar Detector is going to carry that deck hard alongside cost reduction mechs.
Aren't you overrating the Mechs? All the 5* cards have a battlecry, while in current meta the anti-battlecry tech card (forgot the name) is very popular right now.
Yeah you're right, i said "reroll" 'cause i meant that the abandoned "route of task" should come back another day (or is it lost forever?).
Hmm, i could try that next time i found a mysterious stranger to force the find of a "route of task" of my choice... i was close to make the lasts lokolar tasks, but right now I've only other mercs beginning tasks 🤷🏼♂️
i could buy Drek'thar with the game gold, but is really too much expensive, i hope people skip him so maybe in the future will be cheaper, even 2k gold would be more acceptable!
Damn alliance, they win only 'cause were less players 🤦🏼♂️
First of all many thanks for the wild reviews! As a wild player I really appreciate it!
Two points that come to my mind:
Mech Mage looks really interesting but a bit too slow to become more than Tier 2/3
Commander Sivara is unfortunately an incredible support for Open the Waygate which was detested almost to the level of Big Priest when it was prevalent; I predict another nerf (not soon but eventually)
All in all things don't look like too good for Mage. Right now it is the worst class in wild and I doubt this will change much (apart from the much loved Open the Waygate which might become playable again)
It would be helpful for those who've never done this to also post the times (per timezone) of when the packs can be opened and not just the date. Just a suggestion.
Pretty flunk rating on Holy Maki Roll IMO. Not only that it's just half of Witch's Brew, it also combos very well with Wild Pyromancer as a backup in case you don't have Equality. I'd give it at least 3 Stars.
Also I just saw Dane play it with Eydis Darkbane so 1 more star because of that.
New Warrior Spell - Forged in Flame
Forged in Flame seems busted. Strong option in control warrior should you want to turn a high attack weapon into card draw. But the thing i'm most afraid of is the combination with The Juggernaut. The Juggernaut gives infinite weapons, so why not slot at least 1 copy of Forged in Flame into the deck, just in case you get a decent weapon to destroy after you attacked with it. This spell can give pirate warrior a lot more gas.
New Warrior Minion - Obsidiansmith
Insta-include in any pirate warrior. Need i say anything else?
New Warrior Spell - From the Depths
Play this after The Fires of Zin-Azshari or Ambassador Faelin for a lot of fun! But outside of that, you could always The Fires of Zin-Azshari into Sir Finley, Sea Guide for a cheap hand to dump onto the board. Either this is way too slow, or it's a vital part of a really fun to play deck.
New Warlock Minion - Sira'kess Cultist
More support for "annoy"lock, the deck that wants to annoy their opponent to death. Underwhelming stats, so the curse really needs to be worth it. One thing to remember is that Brann Bronzebeard can double the battlecry, so lets be careful about that.
New Warlock Spell - Dragged Below
4 mana deal 4, and it adds a curse to your opponents hand... This seems. kinda underwhelming. Good, because i was really worried this archetype would get some "degen" level support. But hey it's a card for the archetype enjoyed by people who want to annoy their opponent to death, so it will see play.
New Warlock Spell - Rock Bottom
Lost in the Jungle, which is a card that still sees plenty of play in paladin, but for warlock. On top of that it tutors your next draw AND it synergises A LOT with a turn 2 Chum Bucket for the +3/+3 handbuff. Yeah this will see a lot of play!
New Warlock Minion - Voidgill
Premium 2 drop stats AND a handbuff? This seems like a Void Analyst but better statted, and it works only on murlocs instead of demons. Still this seems BUSTED, especially alongside cards such as Twin-fin Fin Twin. This will be a must-include in any murlock deck.
New Shaman Minion - Anchored Totem
So the piranha stuff gets a pay-off card. Still i'm not convinced. This seems pretty slow for a deck that wants to fill board and Bloodlust to finish the game. And having 2 health piranhas wont save them from the PLENTY of deal 2 dmg board clears still in standard post-rotation.
Wild: This is amazing in Totem shaman and probably might see play in EVEN shaman as well, because it buffs basic totems.
New Rogue Minion - Swiftscale Trickster
A better Preparation as long as the cards are 4+ cost. This seems very good alongside ANY big rogue spells. In standard this card might finally give rise to Deathrattle rogue, because it makes Smokescreen playable. This will see plenty of play... As long as rogue has some big spells.
New Rogue Weapon - Swordfish
3 mana 4/3 weapon that also manipulates your next draw? That's so strong! This will see play in any pirate rogue deck, and probably a bunch of tempo rogue decks as well, just because some pirates are so good that they can work outside of pirate rogue.
New Rogue Spell - Gone Fishin'
Insta-include for rogue until it rotates, worst case scenario you manipulate your next draw and activate some combo cards. Rogue will NEED cards like these because rogue is losing so much draw.
New Rogue Spell - Blood in the Water
Unleash the Beast Without twinspell, but instead it has deal 3 dmg. This seems... Bad but remember that every rogue spell is generally balanced with [Hearthstone Card (Preperation) Not Found] in mind, so it's technically a 4 mana deal 3 summon a 5/5 with rush.
That said, Swiftscale Trickster in this case might be better than Preparation because this combo costs the same amount of mana AND additionally you get a 2/2 body! This seemingly mediocre/fair spell might actually see a lot of play.
New Rogue Minion - Filletfighter
Cheap, super aggresive minion that can be used for setting up combo's. Rogue will LOVE this minion in almost every rogue deck!
And in Wild, ODD Rogue might just slot this in as well.
Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
It shouldn't be lost forever, I don't think I've tried (yet) but that would sound rather punishing.
Haven't seen any Strangers after the update but I haven't been playing that much either so...
How To Complete the Mi'da, Pure Void Mercenaries Bounty in Onyxia's Lair for the Leeroy Jenkins Equipment
Great article! I beat this one on normal easily, but haven't attempted Heroic yet.
Just a reminder for you Merc-heads trying to maximize your PvE experience: REROLL the map if you don't have a clear path. If you're going on Heroic, you want to avoid elite encounters at all costs. No matter how strong your comp is, elite encounters almost always cost you a merc or two, and you might not be able to afford that.
Happy hunting everyone!
A Wild Review of Voyage to the Sunken City's New Paladin Cards Coming to Hearthstone
You mean Nerub'ar Weblord? If that card is still popular after voyage releases (Which it definitely will), you can just play the deck without all the new battlecry mechs just fine.
I have a huge feeling that Radar Detector is going to carry that deck hard alongside cost reduction mechs.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Also Natalie Seline and those cards added to the ex classic set 2 years ago
Damn i will miss Brightwing, I've not it and having it in core has let me play it also in wild
A Wild Review of Voyage to the Sunken City's New Paladin Cards Coming to Hearthstone
Aren't you overrating the Mechs? All the 5* cards have a battlecry, while in current meta the anti-battlecry tech card (forgot the name) is very popular right now.
Our Wild Thoughts on the 24 Reverted Card Nerfs in Hearthstone's Year of the Hydra (Live Now)
Shadowform still nerfed? Why?
Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
Yeah you're right, i said "reroll" 'cause i meant that the abandoned "route of task" should come back another day (or is it lost forever?).
Hmm, i could try that next time i found a mysterious stranger to force the find of a "route of task" of my choice... i was close to make the lasts lokolar tasks, but right now I've only other mercs beginning tasks 🤷🏼♂️
Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
i could buy Drek'thar with the game gold, but is really too much expensive, i hope people skip him so maybe in the future will be cheaper, even 2k gold would be more acceptable!
Damn alliance, they win only 'cause were less players 🤦🏼♂️
A Wild Review of Voyage to the Sunken City's New Mage Cards Coming to Hearthstone
First of all many thanks for the wild reviews! As a wild player I really appreciate it!
Two points that come to my mind:
All in all things don't look like too good for Mage. Right now it is the worst class in wild and I doubt this will change much (apart from the much loved Open the Waygate which might become playable again)
A Wild Review of Voyage to the Sunken City's New Paladin Cards Coming to Hearthstone
Ok. Hear me out.
The Last Kaleidosaur
How to Create a Private Fireside Gathering to Open Card Packs for a New Hearthstone Expansion - TITANS
It would be helpful for those who've never done this to also post the times (per timezone) of when the packs can be opened and not just the date. Just a suggestion.
A Wild Review of Voyage to the Sunken City's New Paladin Cards Coming to Hearthstone
Pretty flunk rating on Holy Maki Roll IMO. Not only that it's just half of Witch's Brew, it also combos very well with Wild Pyromancer as a backup in case you don't have Equality. I'd give it at least 3 Stars.
Also I just saw Dane play it with Eydis Darkbane so 1 more star because of that.