No, probably they are in that cards packs, and classic set version is unlocked when you have the same card in your legacy collection (since there is not a classic packs in shop)
Anyway finding a legendary from packs is still an high pity timer...
Recently I've used the pandaren battlecry to find that snowball shaman spell 'cause i don't have the epic, but i was trying to beat the achievement, and it worked.
Blizzard could've just replaced Shadowstep with another rogue card for the core set. Would've resulted in no nerfs and no free dust, so I'm surprised they didn't go that route.
Depending on how many spells rogue gets in the Sunken City mini-set and the next expansion, I could see them returning it to its original stats then. It's an unfortunate fix, but one that can at least be very temporary.
It doesn't, because the achievement XP you are using to race to the XP bonus would just pick up that 'lost' bonus instead. That includes claiming them as part of the AV rewards track.
I'm a doctor of (theoretical) physics, and I know what I'm doing with the maths here. The ONLY loss of XP comes from overshooting the level boundaries where you increase the XP bonus, since the quest you complete only sees the lower bonus. So if you really want to min-max it, make sure you get XP in the smallest possible increments at those levels. But even then a 5% difference on a single quest is pretty negligible in the grand scheme of things.
I personally like high synergy cards and a clear package for a type of deck, than just getting a bunch of random cards and maybe 2 or 3 work together. I like my decks to have a goal, to have a theme and an identity. Shoving all good cards and calling it a deck feels disjointed to me. I'm actually fairly disappointed that these big package sets have failed for the most part. Frost shaman and Shadow priest for example had clear cut ideas behind them but only 2 or 3 cards saw any real play. The decks became a thing but without half of the cards meant to be inside them.
If i'm to take a guess i'll say murloc warlock will be bad, simply because handbuffs and hyper aggro don't work. In wild paladin has a shit ton of draws that let it function but warlock needs to tap each turn. Murlocs are cheap and swarmy by nature so you'll just run out of cards in your hand, thus you'll only handbuff like 1 or 2 guys at a time.
Dean Ayala’s Hearthstone Q&A Recap #41 - Classic Format Potentially Changing to Rotating, Wild-only Card Set Idea, & More
I would play Classic forever if it sticks to the Year of the Mammoth
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
No, probably they are in that cards packs, and classic set version is unlocked when you have the same card in your legacy collection (since there is not a classic packs in shop)
Anyway finding a legendary from packs is still an high pity timer...
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Another discover effect ruined! How can f2p like me find epics and legendaries when those got nerfs?
Also Brightwing and War Cache removed from core is bad
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
That would be a super cool interaction!
Recently I've used the pandaren battlecry to find that snowball shaman spell 'cause i don't have the epic, but i was trying to beat the achievement, and it worked.
Sadly I've made snowballing only 9 minions 🤕
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Comment there was yours
Dean Ayala’s Hearthstone Q&A Recap #41 - Classic Format Potentially Changing to Rotating, Wild-only Card Set Idea, & More
i hope Ben talk sense to iksar...
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Playing Mercs was your 1st mistake.
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Still pretty good in a highlander deck.
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Wow that common card dust is so nice...im sure they aren't worried about players get dust from a common.
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Probably because they wanted to maintain Shadowstep in standard given that its one of rogue's most iconic card.
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Blizzard could've just replaced Shadowstep with another rogue card for the core set. Would've resulted in no nerfs and no free dust, so I'm surprised they didn't go that route.
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Depending on how many spells rogue gets in the Sunken City mini-set and the next expansion, I could see them returning it to its original stats then. It's an unfortunate fix, but one that can at least be very temporary.
The Pepper Thread - Share Some Good Vibes!
Got 9 normal legendaries and 3 golden ones from opening 140 Sulken packs :D
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
I haven't ever set foot in PvP and still have portraits resetting, so it's not that.
Start Working Towards Your Voyage to the Sunken City Achievements Early - Tips for Readying Rewards Track XP
It doesn't, because the achievement XP you are using to race to the XP bonus would just pick up that 'lost' bonus instead. That includes claiming them as part of the AV rewards track.
I'm a doctor of (theoretical) physics, and I know what I'm doing with the maths here. The ONLY loss of XP comes from overshooting the level boundaries where you increase the XP bonus, since the quest you complete only sees the lower bonus. So if you really want to min-max it, make sure you get XP in the smallest possible increments at those levels. But even then a 5% difference on a single quest is pretty negligible in the grand scheme of things.
Out of Cards Wild Tournaments - Would you be interested?
Any new developments on the tournament?
New Demon Hunter Spell - Predation
Annoyingly flexible .. and cheap ; DH haters are gonne hate ^^
New Demon Hunter Weapon - Bone Glaive
As uninspired as the design may be, I think time and meta will prove you wrong on this one ; it'll see loads of play!
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
That would be a buff, because you could discover spells that are in your deck but you already cast them.
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Very, and it's been going on since before the patch 23.0. Apparently it might be tied to PvP games.
A Wild Review of Voyage to the Sunken City's Warlock Cards Coming to Hearthstone
I personally like high synergy cards and a clear package for a type of deck, than just getting a bunch of random cards and maybe 2 or 3 work together. I like my decks to have a goal, to have a theme and an identity. Shoving all good cards and calling it a deck feels disjointed to me. I'm actually fairly disappointed that these big package sets have failed for the most part. Frost shaman and Shadow priest for example had clear cut ideas behind them but only 2 or 3 cards saw any real play. The decks became a thing but without half of the cards meant to be inside them.
If i'm to take a guess i'll say murloc warlock will be bad, simply because handbuffs and hyper aggro don't work. In wild paladin has a shit ton of draws that let it function but warlock needs to tap each turn. Murlocs are cheap and swarmy by nature so you'll just run out of cards in your hand, thus you'll only handbuff like 1 or 2 guys at a time.
Updated: Hearthstone Rolls Out Patch 23.0.1 - Hotfixes for Pandaren Importer, Diamond Loatheb Achievement, Battlegrounds & Duels, Plus More
Ok, what about reseting mercenaries portraits in created teams? It's annoying.
New Warrior Spell - Guard the City
This looks like a decent defensive card. Captain Galvangar isn't going away, either.
New Warrior Spell - Forged in Flame
Well, I guess if your hand is empty, it might be worth sacrificing the last durability of your weapon to refill your hand.
New Warrior Minion - Obsidiansmith
Clearly goes very nicely with Azsharan Trident, but also probably good in nearly any deck. Especially Pirate Warrior.