I'm at Level 186. I have 9,655 gold in the bank, and I would've had 10k+ if I didn't buy some Mercs packs a couple of days ago. I'm seriously thinking whether to splurge my gold for the new expansion or buy Mercenaries packs. The new expansion doesn't excite me, honestly.
Only a week to go until rotation hits and the rewards track resets, so I think I'll be able to accomplish my personal goal of reaching Level 200. I just need to squeeze in time to actually play, because work is coming down on me like a ton of bricks.
To be completely fair, since I don't have many cards on my account, 90% of the decks I build here are pure theorycrafts, so I can't exactly say if it's consistent, but I hope it somewhat is with all the card draw it has.
Yes anyone who understands how card games work is happy with the patch.
But when Mogwai or Swim or any other streamer went on Twitter to complain about the over powered nature of manifest decks they got flamed straight to hell
And people actually like those YT personalities.
So when I say there is a divide between those who understand card games and the general competitive player base I don't think I'm "inventing" anything so much as adressing a clear divide.
You seem to think that people dislike mono Shurima because it counter Bandle City, that not true.
First thing, mono Shurima does not counter Bandle City. With the exception of Darkness control, Bandle decks are just too fast for mono Shurima.
Some players are annoyed with mono shurima because it's overplayed on the ladder, not because they like Bandle. It can be boring to face the same deck over and over regardless of it's power level.
And I said it before Mogwai and Swim were not flamed for complaining about Bandle City, your just making shit up there. The majority of the community agree with their opinion, this so called "divide" only exist in your brain :
Yes anyone who understands how card games work is happy with the patch.
But when Mogwai or Swim or any other streamer went on Twitter to complain about the over powered nature of manifest decks they got flamed straight to hell
And people actually like those YT personalities.
So when I say there is a divide between those who understand card games and the general competitive player base I don't think I'm "inventing" anything so much as adressing a clear divide.
Yep the obvious thing that would obviously happen happened obviously.
When people see that Rumble Draven is almost as good at 58% they will start trying it too.
Like everyone gravitates to what they think is good. Streamers said mono shurima was tier 0 everyone tried it until they realized it was just really good at beating value decks but suffered in the aggro matchup among other things.
People find out Viktor is essentially a better aggro deck then spiders now and pretty soon they'll migrate there.
Everyone just needs to chill out, let the meta settle and do some actual math and then swap decks to things that are powerful.
Thats the game operating as intended.
If your stuff you've been playing since bandle releases still didn't get countered a year later that would be messed up.
You seem to be under the impression that people here are complaining. We are not complaining. We are analyzing the situation that is developing, nothing more.
Speaking of which, new data is in, and the playrate of Mono-Shurima is plummeting, as I said it would. Numbers for the last two days:
Playrate down to 13%. Winrate down to just a shade over 50%.
Meanwhile, Riven/Viktor is up to 10% playrate with a 60% winrate.
I don't think people are nearly as upset as you think they are. Mono-Shurima can be explosive against basically any deck, if they get a good draw. So if that happens to a specific person, they might get upset, regardless of their deck. Also, when mono-Shurima wins, they force you to watch a mini-movie of level up animations, which is another thing that annoys people.
In point of fact, before this patch, the thing most people WERE complaining about was Bandle City, due to the exact situation you're describing. No one is upset about "card advantage" decks being beaten by Mono-Shurima. I'd imagine they are quite happy about the disappearance of Bandle City Value decks.
Sometimes, I feel like you invent controversy out of thin air.
As usual, do not forget to save up some daily and/or weekly quests for the next Rewards Track to get a nice jumpstart.
I am currently struggling with the (near) impossible YoggChamp! achievement in ranked Wild for the past few days now. So far, literally none of my opponents are aware that I am trying to complete it. How I wish it did not exist at all (sigh).
Good luck with the final stretch y'all! See you on the other side 👋🔱🌊
Would make the most sense for the appendages to be their own minions that are summonable. A colossal that is summoned on a full board would also probably not summon the appendages that go with it. Its possible they made new tech for these cards but i doubt they would do those things.
I am one game away from the XP needed to reach Level 299 on the track. Will be well over 300 once the track resets for Sunken City. I can't wait for the new expansion(!) - my plan is to grind standard and wild ladder until then to try and reach Diamond 5 before I play garbage decks and achievement farm in the new track.
Level 212: Might get a bit more but seems like a good stopping point for progression. Got about 18 legendaries (with pass and spending gold on miniset). About the same as stormwind, a few more levels I believe. Not bad. Looking forward to the core set change and of course the new set. Think we got one more Colossal to see, love these big boys! Can't wait for Tuesday.
Cycling has existed in many iterations in this game, and each one of them past vanilla has been problematic from a balance perspective
1. Yoink
Play a creature and steal a card from your opponents deck the original OP Cycling mechanic that was so strong midrange plunder was a tier 1 deck for longer then memory serves.
2. Invoke
Play an expensive creature to get a card, now we no longer need a pre-condition we just spend 1 mana more. People are generally okay with invoke, tempo is an easy thing to balance and while there have been OP Targon decks invoke has never needed adjustment directly.
3. Darkness
What if every creature gave you removal and was fairly costed...hmmm yes now we start to see that we no longer need to pay for tempo or pre-conditions
4. Manifest
What if you could play a creature that gave you answers to things your deck wasn't built for? Yep Mogwai had been the most vocal for the nerfing of this mechanic and it finally happened a bit this patch.
5. Counters?
There is no hard counter for card advantage except for combo decks. Lee Sin offering otk options isn't great he can be removed. Ezreal/Carina is a control card he can be out card advantaged in situations he should be favored.
So finally we have mono shurima a midrange (landmark) based combo deck that is actually good and doesn't care about card advantage.
Cycling for the first time ever since LOR has existed is now being hard countered...and people are pissed.
Welcome to how the rest of us have felt as you yanked, invoked, and manifested to victory winning games you shouldn't, with nothing the other player could do.
Have fun for the next month till the end of April and mono Shurima gets gutted again because people can't auto-cue and auto-win with pure card advantage anymore.
This is the consecration of Mechs Mage return!! I see this as one of its core minion, on that your opponents needs to get rid of, before it secures you the win.
Tutoring is always good, even more so when attached to a decent body and a cool tribe tag that gives everyone a nostalgic flashback. Looking forward to this!
I like how it is a cheap and effective way to deal with aggro and early boards. The downside, you need a minion already on board to make it work, else it is only a preventive tool for your opponent to deal with before they swarm and gain the board.
New Fan-made Hearthstone Social System Concept by Wan 'WindWalker'
This is so well done I wish it was in the game!
Rewards Track Progress: 4.0
I'm at Level 186. I have 9,655 gold in the bank, and I would've had 10k+ if I didn't buy some Mercs packs a couple of days ago. I'm seriously thinking whether to splurge my gold for the new expansion or buy Mercenaries packs. The new expansion doesn't excite me, honestly.
Only a week to go until rotation hits and the rewards track resets, so I think I'll be able to accomplish my personal goal of reaching Level 200. I just need to squeeze in time to actually play, because work is coming down on me like a ton of bricks.
Hope everyone else is happy with their progress!
Mecha'thun Paladin
To be completely fair, since I don't have many cards on my account, 90% of the decks I build here are pure theorycrafts, so I can't exactly say if it's consistent, but I hope it somewhat is with all the card draw it has.
Mecha'thun Paladin
Beautiful! Does it win consistently?
The History Of Cycling Decks (LOR)
You seem to think that people dislike mono Shurima because it counter Bandle City, that not true.
First thing, mono Shurima does not counter Bandle City. With the exception of Darkness control, Bandle decks are just too fast for mono Shurima.
Some players are annoyed with mono shurima because it's overplayed on the ladder, not because they like Bandle. It can be boring to face the same deck over and over regardless of it's power level.
And I said it before Mogwai and Swim were not flamed for complaining about Bandle City, your just making shit up there. The majority of the community agree with their opinion, this so called "divide" only exist in your brain :
https://www.reddit.com/r/LegendsOfRuneterra/comments/sv38oz/megamogwais_bandle_city_rant/
https://www.reddit.com/r/LegendsOfRuneterra/comments/swbn8c/megamogwais_bandle_city_rant_part_2/
https://www.youtube.com/watch?v=E8Ii87Y26-A
The History Of Cycling Decks (LOR)
Not really inventing anything.
Yes anyone who understands how card games work is happy with the patch.
But when Mogwai or Swim or any other streamer went on Twitter to complain about the over powered nature of manifest decks they got flamed straight to hell
And people actually like those YT personalities.
So when I say there is a divide between those who understand card games and the general competitive player base I don't think I'm "inventing" anything so much as adressing a clear divide.
New core vs new expansion
The rumor I keep hearing is the Core will be released first on April 5th.
Mono-Shurima is not that good
Yep the obvious thing that would obviously happen happened obviously.
When people see that Rumble Draven is almost as good at 58% they will start trying it too.
Like everyone gravitates to what they think is good. Streamers said mono shurima was tier 0 everyone tried it until they realized it was just really good at beating value decks but suffered in the aggro matchup among other things.
People find out Viktor is essentially a better aggro deck then spiders now and pretty soon they'll migrate there.
SSDD as they say in one Stephen King novel
Mono-Shurima is not that good
You seem to be under the impression that people here are complaining. We are not complaining. We are analyzing the situation that is developing, nothing more.
Speaking of which, new data is in, and the playrate of Mono-Shurima is plummeting, as I said it would. Numbers for the last two days:
Playrate down to 13%. Winrate down to just a shade over 50%.
Meanwhile, Riven/Viktor is up to 10% playrate with a 60% winrate.
The History Of Cycling Decks (LOR)
I don't think people are nearly as upset as you think they are. Mono-Shurima can be explosive against basically any deck, if they get a good draw. So if that happens to a specific person, they might get upset, regardless of their deck. Also, when mono-Shurima wins, they force you to watch a mini-movie of level up animations, which is another thing that annoys people.
In point of fact, before this patch, the thing most people WERE complaining about was Bandle City, due to the exact situation you're describing. No one is upset about "card advantage" decks being beaten by Mono-Shurima. I'd imagine they are quite happy about the disappearance of Bandle City Value decks.
Sometimes, I feel like you invent controversy out of thin air.
Rewards Track Progress: 4.0
One more week to go until rotation hits. W00t!
As usual, do not forget to save up some daily and/or weekly quests for the next Rewards Track to get a nice jumpstart.
I am currently struggling with the (near) impossible YoggChamp! achievement in ranked Wild for the past few days now. So far, literally none of my opponents are aware that I am trying to complete it. How I wish it did not exist at all (sigh).
Good luck with the final stretch y'all! See you on the other side 👋🔱🌊
Blackwater Behemoth is a New Priest Legendary Card in Hearthstone's Voyage to the Sunken City Expansion
Would make the most sense for the appendages to be their own minions that are summonable. A colossal that is summoned on a full board would also probably not summon the appendages that go with it. Its possible they made new tech for these cards but i doubt they would do those things.
New Fan-made Hearthstone Social System Concept by Wan 'WindWalker'
Impressive! </quake3>
New Fan-made Hearthstone Social System Concept by Wan 'WindWalker'
You cannot believe how excited I got when I saw the thumbnail lol
New Paladin Minion - The Leviathan
I find it kinda underwhelming, but I'm also fairly hyped for the return of Mechs in Standard, so ... mix feeling on this one!
Rewards Track Progress: 4.0
I am one game away from the XP needed to reach Level 299 on the track. Will be well over 300 once the track resets for Sunken City. I can't wait for the new expansion(!) - my plan is to grind standard and wild ladder until then to try and reach Diamond 5 before I play garbage decks and achievement farm in the new track.
Rewards Track Progress: 4.0
Level 212: Might get a bit more but seems like a good stopping point for progression. Got about 18 legendaries (with pass and spending gold on miniset). About the same as stormwind, a few more levels I believe. Not bad. Looking forward to the core set change and of course the new set. Think we got one more Colossal to see, love these big boys! Can't wait for Tuesday.
New Fan-made Hearthstone Social System Concept by Wan 'WindWalker'
If they did this, they could add the Fireside Tavern bosses they did years ago(Lich King being the one that recall Trump and Co fought).
The History Of Cycling Decks (LOR)
Cycling has existed in many iterations in this game, and each one of them past vanilla has been problematic from a balance perspective
1. Yoink
Play a creature and steal a card from your opponents deck the original OP Cycling mechanic that was so strong midrange plunder was a tier 1 deck for longer then memory serves.
2. Invoke
Play an expensive creature to get a card, now we no longer need a pre-condition we just spend 1 mana more. People are generally okay with invoke, tempo is an easy thing to balance and while there have been OP Targon decks invoke has never needed adjustment directly.
3. Darkness
What if every creature gave you removal and was fairly costed...hmmm yes now we start to see that we no longer need to pay for tempo or pre-conditions
4. Manifest
What if you could play a creature that gave you answers to things your deck wasn't built for? Yep Mogwai had been the most vocal for the nerfing of this mechanic and it finally happened a bit this patch.
5. Counters?
There is no hard counter for card advantage except for combo decks. Lee Sin offering otk options isn't great he can be removed. Ezreal/Carina is a control card he can be out card advantaged in situations he should be favored.
So finally we have mono shurima a midrange (landmark) based combo deck that is actually good and doesn't care about card advantage.
Cycling for the first time ever since LOR has existed is now being hard countered...and people are pissed.
Welcome to how the rest of us have felt as you yanked, invoked, and manifested to victory winning games you shouldn't, with nothing the other player could do.
Have fun for the next month till the end of April and mono Shurima gets gutted again because people can't auto-cue and auto-win with pure card advantage anymore.
Mono-Shurima is not that good
Guys and this isn't just you this is everyone.
We need to accept the meta has changed.
Want to know what the highest winrate deck is right now? It's Viktor at 60% why is nobody talking about him?
Because he doesn't counter the previous meta decks that were popular like sundisc does
How about Rumble? 58% he's now in arguable the second best deck.
Why is nobody complaining about him? Because again he doesn't counter cycling decks.
Everyone just needs to chill out, let the meta settle and do some actual math and then swap decks to things that are powerful.
Thats the game operating as intended.
If your stuff you've been playing since bandle releases still didn't get countered a year later that would be messed up.
New Mage Minion - Mecha-Shark
This is the consecration of Mechs Mage return!! I see this as one of its core minion, on that your opponents needs to get rid of, before it secures you the win.
New Mage Minion - Trench Surveyor
Tutoring is always good, even more so when attached to a decent body and a cool tribe tag that gives everyone a nostalgic flashback. Looking forward to this!
New Mage Spell - Gifts of Azshara
Commander Sivara, Spitelash Siren, Spellcoiler and Gifts of Azshara makes for a neat Naga-Value package!
New Mage Spell - Volcanomancy
I like how it is a cheap and effective way to deal with aggro and early boards. The downside, you need a minion already on board to make it work, else it is only a preventive tool for your opponent to deal with before they swarm and gain the board.
New Mage Minion - Commander Sivara
Dont get too greedy, it is already a great deal of value