Untapped Potential Druid
- Quest Druid
- Wild
- Casual
The Voyage to the Sunken City expansion has just launched, and to celebrate this milestone we're doing an event called Wild Week. Over the next 10 days, there will be one guide a day, one for each class, using as many new cards as possible. Today, we're going to be looking at Untapped Potential Druid in Voyage to the Sunken City.
Untapped Potential Druid has gotten 2 new support cards from the expansion. Flipper Friends is a 5 mana 12/12 of which 6 has Taunt and 6 has Rush in this deck, while Hedra the Heretic helps your midrange gameplan. The deck uses the power of Untapped Potential to win on the board in the midgame with large boards and buffs. If you like the Untapped Potential quest, you may want to give this modern version of it a try.
Past decks in Wild Week can be found here.
If you want to suggest a specific deck archetype to be covered for a particular class, you can comment it to this article and it may be covered during Wild Week or after.
Now, let's get into a guide on playing the deck. It's going to go through major overarching strategies to keep in mind, how to mulligan, gameplay tips on key synergies, and card choices.
Strategies
The first few turns are very slow, but you get a lot of healing, draw, board generation, and buffs after the Untapped Potential quest is complete.
Midrange - Use spells and minions that have their Choose One effects combined to generate boards and buff them.
The deck uses generally lower quality Choose One cards that become powerful with the Ossirian Tear effect.
Mulligans
- Keep Gear Grubbers. If you have both of them keep Crystal Merchants.
Gameplay
The key to playing this deck well is to balance minion generation with board buffs.
Below are gameplay tips regarding many of the synergies in this deck and how to use them effectively.
You can use Gear Grubbers to regain tempo easily after losing mana on your early turns.
Use Keeper Stalladris to gain more spells for Hedra the Heretic.
Use Flobbidinous Floop to repeat high quality minions.
Wardruid Loti is a 3 mana 4/6 Taunt Rush Stealth with Poisonous and Spell Damage +1.
Cards that both summon minions and buff the board like Cenarius will always summon minions first.
Card Choices
This section is going to go through the main packages of cards in the deck. Each package has cards that help the deck with a specific goal. When playing the deck, it's useful to know what purposes each card serves and what other cards in the deck have synergy with it or help achieve the same purpose. This section might also be useful if you're interested in the reasoning for why each card was included in the deck.
Quest Synergy
These cards synergize with the leaving one mana unused part of the deck.
Board Generation
These generate minions on the board.
Board Buffing
These buff the board.
Draw and Value Generation
These draw or generate cards.
Untapped Potential Druid is a fun deck to play if you want to make use of otherwise weak Choose One cards. If you have a question or comment, or are wondering about a card substitution, post below.
What are your favorite wild decks? Which off meta decks have you been playing? Share them via our deckbuilder and let us know in the comments below!
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5Update #5
Card changes 1 year, 7 months ago (Festival of Legends)
Update #4
Card changes 1 year, 7 months ago (Festival of Legends Pre-Purchase)
- Beetlemancy 2
- Rhythm and Roots 1
- Hidden Oasis -2
- Theotar, the Mad Duke -1
- Drum Circle 2
- Wisps of the Old Gods -2
Update #3
Card changes 2 years, 1 month ago (Second Nathria Balance)
- Sire Denathrius 1
- Spreading Plague 2
- Theotar, the Mad Duke 1
- Boomkin -2
- Flipper Friends -2
- Druid of the Reef 2
- Capture Coldtooth Mine 2
- Floop's Glorious Gloop 1
- Prince Renathal 1
- Scale of Onyxia 2
- Gear Grubber -2
Update #2
Card changes 2 years, 5 months ago (Throne of the Tides)
Update #1
Card changes 2 years, 5 months ago (Sunken City Standard Buffs)
- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Innervate x 2
- 1 Druid of the Reef x 2
- 1 Floop's Glorious Gloop x 1
- 1 Untapped Potential x 1
- 1 Worthy Expedition x 2
- 2 Capture Coldtooth Mine x 2
- 2 Crystal Merchant x 2
- 2 Keeper Stalladris x 1
- 2 Power of the Wild x 2
- 2 Rising Winds x 2
- 2 Spirit of the Tides x 2
- 3 Wardruid Loti x 1
- 4 Flobbidinous Floop x 1
- 4 Rhythm and Roots x 1
- 5 Beetlemancy x 2
- 5 Flipper Friends x 2
- 5 Nourish x 2
- 5 Oasis Surger x 2
- 6 Spreading Plague x 2
- 7 Drum Circle x 2
- 7 Hedra the Heretic x 1
- 7 Scale of Onyxia x 2
- 8 Cenarius x 1
- 3 Prince Renathal x 1
- 10 Sire Denathrius x 1
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Comments
I always like Untapped Potential and have used a previous list. This new list has 4 Flipper Friends. What would you suggest to the other 2 cards to add? Thanks for the list.
I’d try Innervate, smoothes early curv
Sea Dryad Lunara
Blushroom
Oy, this did not go well for me. Out of 4 matches (very small sample size, I know), I lost to aggro twice (secret mage and murlock) and control twice (deathrattle priest and N'Zoth rogue). The deck is super fun to pilot, as expected, but has not yet won for me.
Once I discovered Kun the Forgotten King off Worthy Expedition and played him twice (with Floop). It was super strong, and I wonder if he should make the list?
He’s a good discover option but I think his mana cost is too high to cut any of the existing lower cost cards in the list for him.
I LOVE Untapped Potential! It feels so good getting double value from all those cards, especially Hidden Oasis. Let's see if the Cenarius cost reduction makes him playable here.
Hi Pezman! I love Untapped Potential too, it’s the most flavorful Druid quest. Over time with more and more high quality Choose One cards for Standard it’s just getting to be more solid and enjoyable to play in Wild.