Dredging either one of those options will create a huge swing. Also, after playing Ambassador Faelin, you'll get a Colossal on your next three dredges.There's no need to pack your deck full of sunken stuff to make the keyword worthwhile.
And let's try to remember that dredging in general is useful even if it doesn't provide an immediate impact.
Well this could fit into token beast druid but doubt that archetype will be doing a lot of dredging. I don't see this fish getting larger than 5/7 but it is somewhat an anti-fatigue minion.
Colossal minions bring their +X every time they appear on the board. This is different than a Battlecry because it not only when it's Played from hand, but also when summoned from hand or deck (Recruit or effects like Dirty Rat) and they even appear when created from other sources (Evolving, Devolving, Resurrecting). It works like an aura that creates minions.
I think is going to be interesting because we are not used to think of minions working that way, even more in wild with things like Big Shaman or Resurrect Priest. I really can't wait to try them!
Its not a bad card, but there's only two Aquatic Forms and dredge isn't exactly printed on many cards to take advantage of the snowballing stats of this card. If I have to dredge something, I'd much rather get Sunken Gardens, rather than this card anyday.
At best you'd play this card simply because its a 1/3 that can scale with both Azsharan Gardens buff, something of which Druid of the Reef cannot do. As for the deathrattle, you can just forget about it, or use up aquatic form as and when tempo is more important than the gardens. Or alternatively you just run finley to sometimes get you both the gardens and the buffed up fish.
In wild you do Living Dragonbreath instead of course... Starfish is just for standard for now unless there is a huge incentive to specfically silence in wild (which might be say against big priestt)
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How does this work? Does the curse upgrade every 2 turns to do progressively more damage until your opponent spends 2 mana to get rid of it? Does each curse is worse than the last mean if you were to copy this card and play it a bunch, each curse token would do more damage than the one before? I don't see how it would be hard to get rid of the curse pretty soon.
Sightless Watcher but more flexible because it can instantly draw a card. That seems really good. You could also compare this to Harbor Scamp but for mechs and Trench Surveyor has +1 attack... in mech decks. This has to be a must-include in any mech mage decks.
I am guessing the missing warlock legendary, will be about rewarding playing curse cards. It seems to be only available for warlock, could be the case.
A wild guess, but thematically N'zoth fish would be the perfect fit, as corrupting/ cursing all the elves into naga. I think not creating a legendary in this set, as a hint for the old god, would be a big miss.
Pretty flavorful colossal, but then again, so are all the others. It's obviously a must-kill Colossal or it keeps scaling. The 3 taunts are also good at stalling, or a last ditch effort at staying alive. Some classes might battle to remove Glugg, so I remain optimistic that he'll see play
Considering DH attacks "all the time" this is a solid minion and very fair as a 4 mana 4/3 which makes it easy to remove. If the stats were any higher, this minion with be OP. Most times you'll only get 1 trigger off this shark, but that might be enough of a board clear, especially for token decks.
What if there's no space for the tokens? They simply vanish, I guess?
How cool would it be if the tokens simply crush existing minions to make space? That would fit flavor-wise, and could be useful for triggering deathrattles
Oh very nice mech mage support that will 100% see play coz Trench Surveyor has decent stats, low cost with basically the discover mechanic from your deck. Mech mage will most likely have a few mechs, so most times you'll draw the mech you want.
Its clearly the last one if we speculate on the small pic shown. Unsurprising, since team5 likes to leave a few good ones for the final reveal video.
The general consensus online is that the big hydra in the new Hunter Secret card art is the class Colossal. The spoiler art for the final reveal stream looks a lot like one of the necks of a big green hydra . . .
Bottomfeeder is a New Druid Card Revealed by BeNice for Voyage to the Sunken City
Hoping to win through fatigue is a thing of the past, and I say good riddance. It was always a cheesy win condition.
Bottomfeeder is a New Druid Card Revealed by BeNice for Voyage to the Sunken City
At the very least this doesn't hit you for 500 damage a turn. This one scales pretty slowly and doesn't actually do anything on the turn it's played.
Trench Surveyor is a New Mage Card Revealed by NGA.cn for Voyage to the Sunken City
Dredging either one of those options will create a huge swing. Also, after playing Ambassador Faelin, you'll get a Colossal on your next three dredges.There's no need to pack your deck full of sunken stuff to make the keyword worthwhile.
And let's try to remember that dredging in general is useful even if it doesn't provide an immediate impact.
New Druid Minion - Bottomfeeder
1 mana 1/3 beast with an upside can see play in a aggro, beast or token druid.
We need to see the core set to know what archetypes are playables.
Voyage to the Sunken City
mini set plz
New Druid Minion - Bottomfeeder
Well this could fit into token beast druid but doubt that archetype will be doing a lot of dredging. I don't see this fish getting larger than 5/7 but it is somewhat an anti-fatigue minion.
I remain optimistic, considering it's 1 mana
Voyage to the Sunken City
Colossal minions bring their +X every time they appear on the board. This is different than a Battlecry because it not only when it's Played from hand, but also when summoned from hand or deck (Recruit or effects like Dirty Rat) and they even appear when created from other sources (Evolving, Devolving, Resurrecting). It works like an aura that creates minions.
I think is going to be interesting because we are not used to think of minions working that way, even more in wild with things like Big Shaman or Resurrect Priest. I really can't wait to try them!
Ini Stormcoil is a New Legendary Card Revealed for Voyage to the Sunken City
Menagerie Warden was never played. You can have only one of this in your deck, so miňus for consistency.
Bottomfeeder is a New Druid Card Revealed by BeNice for Voyage to the Sunken City
Aw come on, don't give a druid fatigue immunity. Mage was annoying enough. And this one is even better than Sunscale Raptor.
Bottomfeeder is a New Druid Card Revealed by BeNice for Voyage to the Sunken City
Its not a bad card, but there's only two Aquatic Forms and dredge isn't exactly printed on many cards to take advantage of the snowballing stats of this card. If I have to dredge something, I'd much rather get Sunken Gardens, rather than this card anyday.
At best you'd play this card simply because its a 1/3 that can scale with both Azsharan Gardens buff, something of which Druid of the Reef cannot do. As for the deathrattle, you can just forget about it, or use up aquatic form as and when tempo is more important than the gardens. Or alternatively you just run finley to sometimes get you both the gardens and the buffed up fish.
New Warlock Spell - Chum Bucket
Handbuff for Warlock, eh? I'm not sure how easy it will be to fill the board with murlocs, but 3-4 of them in play should probably be good enough.
Smothering Starfish is a New Card Revealed by Wowhobbs for Voyage to the Sunken City
In wild you do Living Dragonbreath instead of course... Starfish is just for standard for now unless there is a huge incentive to specfically silence in wild (which might be say against big priestt)
Bottomfeeder is a New Druid Card Revealed by BeNice for Voyage to the Sunken City
Fatigue? What is that? Is it that thing that warlocks kill you with?
New Druid Minion - Bottomfeeder
A new Epic Druid Minion, Bottomfeeder, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
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New Neutral Minion - Ini Stormcoil
Probably every mech deck is going to run this. Looks really good.
New Warlock Spell - Abyssal Wave
How does this work? Does the curse upgrade every 2 turns to do progressively more damage until your opponent spends 2 mana to get rid of it? Does each curse is worse than the last mean if you were to copy this card and play it a bunch, each curse token would do more damage than the one before? I don't see how it would be hard to get rid of the curse pretty soon.
New Mage Minion - Trench Surveyor
Sightless Watcher but more flexible because it can instantly draw a card. That seems really good. You could also compare this to Harbor Scamp but for mechs and Trench Surveyor has +1 attack... in mech decks. This has to be a must-include in any mech mage decks.
Fluffy Warlock Spell is a New Card Revealed by Huya-Jth for Voyage to the Sunken City
I am guessing the missing warlock legendary, will be about rewarding playing curse cards. It seems to be only available for warlock, could be the case.
A wild guess, but thematically N'zoth fish would be the perfect fit, as corrupting/ cursing all the elves into naga. I think not creating a legendary in this set, as a hint for the old god, would be a big miss.
10 Decks to Play Before Hearthstone's Standard Rotation - Last Chance Legendaries
Oh, sule, *you* are a thing that everyone needs. Nicely written!
New Shaman Minion - Glugg the Gulper
Pretty flavorful colossal, but then again, so are all the others. It's obviously a must-kill Colossal or it keeps scaling. The 3 taunts are also good at stalling, or a last ditch effort at staying alive. Some classes might battle to remove Glugg, so I remain optimistic that he'll see play
New Demon Hunter Minion - Glaiveshark
Considering DH attacks "all the time" this is a solid minion and very fair as a 4 mana 4/3 which makes it easy to remove. If the stats were any higher, this minion with be OP. Most times you'll only get 1 trigger off this shark, but that might be enough of a board clear, especially for token decks.
Colossal
How cool would it be if the tokens simply crush existing minions to make space? That would fit flavor-wise, and could be useful for triggering deathrattles
New Mage Minion - Trench Surveyor
Oh very nice mech mage support that will 100% see play coz Trench Surveyor has decent stats, low cost with basically the discover mechanic from your deck. Mech mage will most likely have a few mechs, so most times you'll draw the mech you want.
Trench Surveyor is a New Mage Card Revealed by NGA.cn for Voyage to the Sunken City
The general consensus online is that the big hydra in the new Hunter Secret card art is the class Colossal. The spoiler art for the final reveal stream looks a lot like one of the necks of a big green hydra . . .
Trench Surveyor is a New Mage Card Revealed by NGA.cn for Voyage to the Sunken City
Its clearly the last one if we speculate on the small pic shown. Unsurprising, since team5 likes to leave a few good ones for the final reveal video.