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  • How to Complete Leeroy Jenkins Mercenaries Event Task 7 "Leeeeeeeeeeeeeroy!" - Tips & Parties Inside

    I knew someone would've appreciated it!

  • New Hunter Spell - Naga's Pride

    ^Really puts into perspective just how powerful Petting Zoo was.

    This just doesn't compare favourably enough. If you topdeck it without a naga to play it just sucks, and even on curve it's just alriht. The tokens would need Rush for this to be any good. I do not believe in Naga Spell Hunter.

  • HS refugee, LoR is fine but where is the fun?

    Quote From pudgelover
    ...you are zerged down by aggro... in MtG aggro is a whole different beast compared to LoR it hurts wayyyyy more waaaay faster. ... Once again thank you for the suggestions I guess the game is just designed to be a fast paced aggro fest.

    I agree, this is clearly not a game for your tastes.

    But I really have to hope that you realize the extreme inconsistencies of the way that you're complaining about the game design of LoR. Such as the one I highlighted here.

    According to direct quotes from your own writing, LoR manages to have aggro that is way too slow ... but also fast. And every deck is aggro as well, unless it's a pathetic attempt to be sub-par control. Best I can figure, based on inferences from what you've said in your posts, you define aggro in LoR as ... basically anything that relies on units to deal damage. Which is probably the worst definition of aggro I've ever seen anyone imply for any game.

    If you took the time to actually understand the classifications in LoR, you would realize that barely any actual aggro decks are even in the meta right now (unless you're playing ranked ladder way down in the iron and bronze area, in which case it IS mostly just aggro ... because new players can't build good decks that aren't aggro). And incidentally, it's pretty clear that you haven't learned the depth of subtlety to how to play control cards in LoR. You should never be in a situation where playing a board wipe results in your opponent refilling immediately. It that happens to you, you are not properly utilizing the "pass turn" mechanic, which forces your opponent to either do nothing, or to develop more units into your board wipe.

    P.S. - I'm not a fan of someone creating a thread that pretends to ask for advice, when the person has, in fact, already completely made up their mind and will not listen seriously to anything helpful that anyone suggests. And despite the fact that you're not listening to suggestions, I'll still offer one last one - don't even bother to keep doing dailies in LoR. You clearly hate the game, so why torture yourself?

  • New Priest Spell - Azsharan Ritual

    What minions are there that Priest would like to silence? We haven't seen everything, and there is the Core set as well. This could also be support for future expansions.

  • New Paladin Minion - Azsharan Mooncatcher

    I'm not sure this is really amazing, but seems decent enough. We've seen some nice dredge support for Paladin, which might make this good.

  • New Warlock Minion - Azsharan Scavenger

    Yep, I'd say Murloc Warlock is now a real deck. And we have Bloodscent Vilefin so we don't even need to spend mana to play the sunken token.

  • New Shaman Spell - Azsharan Scroll

    Multiple minion tribes is called menagerie, what is multiple spell schools? This looks pretty good in whatever that deck is called. It also gives fuel to Wrathspine Enchanter, if you need it.

  • New Hunter Minion - Azsharan Saber

    The sunken token looks a lot weaker than other sunken cards to me. Maybe Beast Hunter would still like it, but this looks like a normal card, not something you should need to fish out from the bottom of your deck.

  • New Warrior Weapon - Azsharan Trident

    I don't believe we've seen any dredge cards for Warrior. There are a couple of Neutral options though. We'll still have to see what Dredge options Warrior gets to know how good this will be. The sunken token looks pretty powerful of course.

  • New Hunter Spell - Emergency Maneuvers

    Dormant makes it so that the opponent can't just immediately kill it before it gets a chance to do anything. Which is pretty nice.

  • How to Complete Leeroy Jenkins Mercenaries Event Task 7 "Leeeeeeeeeeeeeroy!" - Tips & Parties Inside

    Thanks for the math in the table, made this one a breeze. 

  • How to Complete Leeroy Jenkins Mercenaries Event Task 7 "Leeeeeeeeeeeeeroy!" - Tips & Parties Inside

    Pro

    I did the 200 damage one with Cariel and Tirion. Played the second bounty against the 2 elemental casters. Got Leeroy's attack up to 50, then slew them both with one shot. Easy.

  • Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins

    I was being very very conservative at $200, its more likely to be in the $300-$400 price range to buy four full sets. As for spending that in a year, nope. The last year I spend about half that, only 2 mini sets, one wasnt worth it, and 3 paid rewards tracks for a total of $90.

  • Solving the "???" Shimmering Snowflake Card Back Achievement in Hearthstone - Solve the Alterac Valley Mysteries

    Seeing that part 3 takes 2+ hours I think I will skip this one.

  • How to Complete Leeroy Jenkins Mercenaries Event Task 8 "Do We Have A Soulstone?" - Tips & Parties Inside

    Staff Pro

    This wasn't supposed to be live yet =)

  • Dean Ayala’s Hearthstone Q&A Recap #40 - Theorycrafting Streams, 4 Expansions Per Year, New Hero Skins

    how is that insane?

    that's much less than you have to spend now if you want to get full set for all 3 expansions and 3 mini sets(I'm talking about getting all for cash ofc)

    also $50 is much less than you pay for a AAA game, and on average you will get maaany more hours of playtime out of HS than of some AAA games which tend to be 10-20h long nowadays

  • HS refugee, LoR is fine but where is the fun?

    Thanks for the suggestions. For me "value" decks in LoR are not even close to being value decks what I mean by that is the fact that you play a

    Solari Priestess being a 3 mana 2/2 wasting your turn 3 for a random situational card you might not even have the time to play because you are zerged down by aggro and you try to survive 1 more turn is no value. For abyss its either you gamble to play a random champion to have a chance at dealing damage and contesting the board or going for another clear where you waste a turn for your opponent to get a full board next turn or removal is just too expensive to get rid of all and you well .. lose again. For me a board centric game state where rally and breakthrough are huge portion of the meta is a joke and rather bad one. You cannot claim that you want a board centric game state and have units that deal damage over units or they have quick attack. I tried Darkness once again it feels like combo deck, I tried discover .. I have no idea why people are crying over it when its not even good in general its simply RNG that is being useless 70% of the time and you waste a turn for potential reward. Removal is way too expensive or has stupid requirements most of the time. Basically most of the removal in the game is hearthstone execute of some sort. Or , its a weak board clear unless it costs 9+ mana and well, next turn you kind of lose. If you played MtG ( yes I do play MtG and I play it a lot) we have cards like Junji and Blood on the snow, or even Pest Summoning. And still with all the removal you can lose but you stand a chance and in MtG aggro is a whole different beast compared to LoR it hurts wayyyyy more waaaay faster. Truth is I guess LoR is just not my cup of tea I guess. Some of us want to be greedy play epic minions and big dragons that feel rewarding you made it to that point and you used your capacity to survive to that point being at 2-3 hp making a comeback and it feels good. Or playing a highlander deck where you gotta use all your resources to their very maximum or you just lose. Once again thank you for the suggestions I guess the game is just designed to be a fast paced aggro fest. I will still log and do my daily quest trying to enjoy a few games of Karma and some random greedy champion paired with it but once gain this game is obviously not my cup of tea.  

    Best of wishes! 
  • New Hunter Spell - Naga's Pride

    Twinbow Terrorcoil turn 4 into turn 5 Naga's Pride seems good. 3 mana 12/12 sounds insane, but i think you prefer Aimed Shot with terrorcoil because it's less interactive. Also alongside Raj Naz'jan it's 3 mana 6/6 that deals 3 dmg to the enemy hero. This seems pretty good. Also 3 mana 6/6 is amazing on turn 3, so all hunter needs is a 1 or 2 cost naga. 

  • New Demon Hunter Spell - Multi-Strike

    I think this is a great tool to level off targets for Lady S'theno
    And cheap spells have so far worked well for DH so why stop now?

  • The League of Explorers Join Hearthstone Duels - RegisKillbin Reveals 4 New Heroes & Passive Treasures

    In both article used here and Regis video is information that there will be changes to power down those. As you can yourself see that Shaman  Sr. Scout have rush instead of the Charge.

  • Beat That Bounty Boss!

    Destroying enemies is easily done in Felwood on Furbolg Totemics and you can you use Cookie's skill as additional targets. For me most annoying tasks would be FreezeElf's deal 200 damage with ice lance and Grom's oneshot 95 enemies.

  • New Demon Hunter Minion - Fluffy Assassin

    I think it has some potential and is an interesting design, but the conditional-slow-Leeroy vibe is pretty clunky. They may have learn from previous mistake and preventively toned down any form of bursty face dmg ... but again, Mr. Smith - go figure


    Fluffy Assassin was somewhat fitting too - just like the lich king, there must always be one ^^

  • New Demon Hunter Minion - Wayward Sage

    This is just great ; Really excited for Naga DH!

    Carry on my wayward sage. There'll be peace and no more rage.

  • New Demon Hunter Minion - Coilskar Commander

    Quote From doingtheobvious

    Conditional turn 6 leave 18 health and 6 attack worth of taunt on board is a bit lackluster. 

    As much as 18 health might be a good way to stall, I also see how setting yourself to play defensively with a class mostly known for its aggression is indeed lackluster.

  • New Demon Hunter Minion - Lady S'theno

    This has the potential to be very oppressive - looking forward to try all bunch of Naga-combo DH

    Only a S'theno deals in absolutes.