A more expensive Deathwing, Mad Aspect that also doesn't have the ability to wipe an entire board if necessary. It also doesn't have the best stats for eating minions (Conditioning shenanigans, perhaps?). Considering the part of the game where this comes down, it probably won't "eat" more than two minions before dying and I don't think it will make too much of a difference. And it can't just go face three times.
Love this card but think it will depend on what fast effects mechs have to see play. Getting just 2 cards for 2 is fine but of course they have to do something and not just be harvest golems.
Avoid at all costs in arena. Even if you see it first and try to draft around it it will pull you under
Explore Un'Goro, but (in my opinion) better. Not expecting to see this in a "real" deck, but the potential for highrolls is so juicy that I'm absolutely willing to try it. Probably don't want to play this until turn 4 at the earliest, but it could be a lot of fun if you get it going.
Not guaranteed to see play, but I like it. The Rush is the main thing for me that could push it into playability, even if the mana Cost feels a bit too high and you need a weapon equipped to get the Rush body. Feels too circumstantial, but I want it to be good.
This is going to see play in some variety of deck. I almost wonder if a slow-ish Rogue deck pairs this with bounce effects (although it could be losing Shadowstep--finally--in the new Core set, and Potion and Tenwu are also leaving) for ultimate value. Those Relics are decently strong enough that I wouldn't hate finding a way to fit her into a deck or even building the deck around getting those relics. Either busted or a fun card for players who like value.
Solid disruption. Just cheap enough that you can weave him into a turn, but not super oppressive on his own. Very good for disrupting decks that only run a handful of very expensive minions, since you can slow them down or even wipe out their win condition if they don't respect him.
The newest version of Envoy Rustwix, but he should be better since: a) He's Neutral, b) He activates on a Battlecry, and c) He synergizes with Dredge and the new Finley. If slow, value-based control decks exist in the new meta they will very likely be running a copy of Ambassador Faelin.
Good synergy with Ambassador Faelin or any other cards that put cards on the bottom of your deck. Obviously, it's not going to be a Secret Passage-style reload, but if you've got a bad hand or cards on the bottom of your deck that you want to draw, he could be useful. I don't think you'd run him in any normal deck, and probably nothing aggressive, either.
The 7 mana Cost feels kind of slow, not to mention this is terrible to top-deck if you're not in a position to proc its Battlecry. I don't expect this to see play.
I don't think it's going to be as difficult to spend 8 mana with no immediate impact as people claim (they always exaggerate that),
Truer words were never spoken. It's one of the dumbest, most thoughtless, knee-jerk card critiques ever, yet it shows up time and time again, every expansion.
It's likely to see play in Pirate Warrior; the only issue being there might not be enough cheap Pirates to curve into it (or to play alongside it early). Other than Pirates, perhaps a Murloc deck or Naga deck runs the Amalgam because there are so few options in Standard? Should add some dimension to decks that want to find more minions of a particular type.
What's the biggest problem with Queen Azshara? Not having her in hand early so you can cast spells, then play her and get one of her Relics. Good news, then: Crushclaw Enforcer will tutor her and you can get your Relic (perhaps even on curve). I'm also not going to sleep on spell-heavy Naga decks, and this minion is great for those decks because it gets those Naga in your hand so you can reap the benefits of their spell-reliant Battlecries. Could be a real thing.
It's fine. Probably at its best in decks with minions like Ambassador Faelin or Sunken minions to "tutor" those cards, but there are cheaper ways to Dredge so really the only reason anyone would run this is for the mana reduction. Not likely to shake the meta up.
I mean, that's probably true with how many missteps they've had so far, a lot of people got a rather poor impression of Mercs. The PvE playerbase as a whole might be on the more casual side and we don't get to hear from them as much. But Duels shows us it's possible to change the initial bad perception, at least.
Sharing where you personally stand and whether you (would) play something or not and why is fair, I'd think.
Very likely a strong card in Arena, as it's almost a straight-up better Fire Plume Phoenix (depending only on if you can set up its Battlecry). I'm actually not down on this card in Constructed, either. It's a little clunky, but aggressive spell-filled decks could be a really good thing in a Naga meta. Also, a very good name, even if it doesn't fit the minion's effect.
New Warrior Minion - Trenchstalker
A more expensive Deathwing, Mad Aspect that also doesn't have the ability to wipe an entire board if necessary. It also doesn't have the best stats for eating minions (Conditioning shenanigans, perhaps?). Considering the part of the game where this comes down, it probably won't "eat" more than two minions before dying and I don't think it will make too much of a difference. And it can't just go face three times.
New Paladin Spell - Radar Detector
Love this card but think it will depend on what fast effects mechs have to see play. Getting just 2 cards for 2 is fine but of course they have to do something and not just be harvest golems.
Avoid at all costs in arena. Even if you see it first and try to draft around it it will pull you under
New Warrior Spell - The Fires of Zin-Azshari
Explore Un'Goro, but (in my opinion) better. Not expecting to see this in a "real" deck, but the potential for highrolls is so juicy that I'm absolutely willing to try it. Probably don't want to play this until turn 4 at the earliest, but it could be a lot of fun if you get it going.
New Warrior Minion - Blackscale Brute
Not guaranteed to see play, but I like it. The Rush is the main thing for me that could push it into playability, even if the mana Cost feels a bit too high and you need a weapon equipped to get the Rush body. Feels too circumstantial, but I want it to be good.
[Now Live] Hearthstone Patch 22.6.1 Arrives on Wednesday, March 23 - Battlegrounds Armor Changes, Minion Removal, & Hotfixes
Aaaand sounds like the changes might've been implemented just right afterwards!
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
Now I know which deck I will try first in Wild, when the new expansion is out. :D
New Paladin Spell - Radar Detector
Aggro Mech?
New Neutral Minion - Queen Azshara
This is going to see play in some variety of deck. I almost wonder if a slow-ish Rogue deck pairs this with bounce effects (although it could be losing Shadowstep--finally--in the new Core set, and Potion and Tenwu are also leaving) for ultimate value. Those Relics are decently strong enough that I wouldn't hate finding a way to fit her into a deck or even building the deck around getting those relics. Either busted or a fun card for players who like value.
New Rogue Minion - Crabatoa
Crabatoa got his shiny?
I was expecting Moana's reference in any moment
New Rogue Minion - Pirate Admiral Hooktusk
Captain Hooktusk workout got excellent results
New Neutral Minion - Blademaster Okani
Solid disruption. Just cheap enough that you can weave him into a turn, but not super oppressive on his own. Very good for disrupting decks that only run a handful of very expensive minions, since you can slow them down or even wipe out their win condition if they don't respect him.
New Neutral Minion - Ambassador Faelin
The newest version of Envoy Rustwix, but he should be better since: a) He's Neutral, b) He activates on a Battlecry, and c) He synergizes with Dredge and the new Finley. If slow, value-based control decks exist in the new meta they will very likely be running a copy of Ambassador Faelin.
Lady S'theno is a New Demon Hunter Card Revealed by Basgamer for Voyage to the Sunken City
FUN FACT: In Greek myth, Stheno is a gorgon and a sister of Medusa. (Her other sister is Euryale, pronounced you-RYE-a-lee.)
New Neutral Minion - Sir Finley, Sea Guide
Good synergy with Ambassador Faelin or any other cards that put cards on the bottom of your deck. Obviously, it's not going to be a Secret Passage-style reload, but if you've got a bad hand or cards on the bottom of your deck that you want to draw, he could be useful. I don't think you'd run him in any normal deck, and probably nothing aggressive, either.
New Neutral Minion - Slithering Deathscale
The 7 mana Cost feels kind of slow, not to mention this is terrible to top-deck if you're not in a position to proc its Battlecry. I don't expect this to see play.
Pirate Admiral Hooktusk is a New Legendary Rogue Card Revealed by CerealForMe for Voyage to the Sunken City
Truer words were never spoken. It's one of the dumbest, most thoughtless, knee-jerk card critiques ever, yet it shows up time and time again, every expansion.
New Neutral Minion - Amalgam of the Deep
It's likely to see play in Pirate Warrior; the only issue being there might not be enough cheap Pirates to curve into it (or to play alongside it early). Other than Pirates, perhaps a Murloc deck or Naga deck runs the Amalgam because there are so few options in Standard? Should add some dimension to decks that want to find more minions of a particular type.
New Mage Minion - Mecha-Shark
Nice the return of Mech Mage. Been so long since GvG.
I would like mage to have a tempo deck, I'm so tired of all the RNG shenanigans.
How to Complete Leeroy Jenkins Mercenaries Event Task 2 "Stick To The Plan" - Tips & Parties Inside
Nature Comp all the way through the climb and for the boss worked out just fine for me.
New Neutral Minion - Crushclaw Enforcer
What's the biggest problem with Queen Azshara? Not having her in hand early so you can cast spells, then play her and get one of her Relics. Good news, then: Crushclaw Enforcer will tutor her and you can get your Relic (perhaps even on curve). I'm also not going to sleep on spell-heavy Naga decks, and this minion is great for those decks because it gets those Naga in your hand so you can reap the benefits of their spell-reliant Battlecries. Could be a real thing.
Pirate Admiral Hooktusk is a New Legendary Rogue Card Revealed by CerealForMe for Voyage to the Sunken City
It will definitely see tons of play because people love to do things that will tilt their opponent.
New Neutral Minion - Excavation Specialist
It's fine. Probably at its best in decks with minions like Ambassador Faelin or Sunken minions to "tutor" those cards, but there are cheaper ways to Dredge so really the only reason anyone would run this is for the mana reduction. Not likely to shake the meta up.
[Updated] New Limited Time Leeroy Jenkins Event Is Live - Hearthstone Mercenaries, Get Ready To Charge Ahead!
I mean, that's probably true with how many missteps they've had so far, a lot of people got a rather poor impression of Mercs. The PvE playerbase as a whole might be on the more casual side and we don't get to hear from them as much. But Duels shows us it's possible to change the initial bad perception, at least.
Sharing where you personally stand and whether you (would) play something or not and why is fair, I'd think.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
in wild . downvoted by others cause ppl only think standard is the mode to play
New Neutral Minion - Baba Naga
Very likely a strong card in Arena, as it's almost a straight-up better Fire Plume Phoenix (depending only on if you can set up its Battlecry). I'm actually not down on this card in Constructed, either. It's a little clunky, but aggressive spell-filled decks could be a really good thing in a Naga meta. Also, a very good name, even if it doesn't fit the minion's effect.