Oh shit, it's a Nature spell for Lady Anacondra. Luckily, I expect that Druid's Ramp will be a lot worse without Overgrowth and Lightning Bloom (and *fingers crossed* Innervate), but that doesn't mean that Druid still won't find a way to do disgusting things way earlier than they're supposed to. I mean, Guff is still in Standard.
Could be worse. Depending on if Druid gets a good, cheap AoE buff this could be the new Arbor Up, or it could be the new Wisps of the Old Gods, and by that I mean it could see no play. Just flexible enough that I'm willing to bet that it finds a home somewhere.
My Beast Druid that runs Ram Commander would absolutely love this card, and Sunken Gardens combos nicely with Aquatic Form for a 0 Mana buff to EVERYTHING (as long as you have 1 mana). Gotta think this takes the place of something like Adorable Infestation in aggressive Druid decks.
I love this deck but I can never pull the right cards. I'm probably playing it wrong and need to get better with it, so this might be the best time to give it another try! Thanks!
This minion could very easily make Quest Hunter and Face Hunter a lot better at finishing off their opponents. I imagine that we will see this card, and that we could very likely get tired of seeing this card and that eventually we might even see this card get nerfed to 3 mana. Yeah, I'm not optimistic for the meta's chances against a Quest Hunter that can deal even more damage once Tavish has come down.
Very easy to trigger, considering that Hunter has a lot of cheap spells, and the flexibility of getting a double cast on your next spell is tempting. I worry that this minion is a little too clunky, but otherwise a perfectly acceptable card and should see, at the very least, some experimentation in a variety of Hunter decks.
Should be good for Quest Hunter as a replacement for whatever spells the deck is losing. Right now there aren't a lot of cheap Naga to activate it early, but it could be a good combo with Raj to clear your opponent's board while getting in some chip damage. With Furious Holw also in Hunter, I'd expect to see this in Face Hunter lists as well.
Mech Mage, but also doesn't need to be in a Mech deck, since it summons some Mechs with Rush by itself. Could be very powerful if you already have a board of Mechs, but just with the two Arms I think this can be good enough to see play in a slow Mage deck that isn't running a whole lot of Mechs.
Getting three spells back from Sivara can be very good, especially in a Naga deck where you might want those spells to activate other Naga. It could also just be good for getting back powerful spells that you've already cast this game: card draw, board clears, etc. I really like this card, and hope that it finds a spot in some Mage deck.
Two mana to draw two in a Naga deck. Not terrible, but you do need to be running a decent amount of Naga to make this worth your while. Could be good in the right deck, and I like the Naga theme of "Does something if you did something while this was in your hand."
It's fine. If you're really serious about playing a Mech Mage then you should probably consider running this minion, but there aren't a lot of really good Mechs in Standard as of right now, which means that the random Mechs you get might just be a handful of weak bodies.
It'll really need some cheap Mechs to go off fully, but I'm already seeing this as a better Goblin Blast Mage for Mech Mage decks. Could be really scary if Mage gets some cheap Mech summoners, effectively becoming the new Flamewaker.
This is better than Tickatus you get the cards from their deck or hand. Taking control of the highest attack minion is nice, but let's face it... that is the weakest of the bunch. If there was a way to decrease the cost of this card (cough cough Scabbs Cutterbutter or something better) then this could be really disruptive against any type of control or combo deck. Vs Aggro though... at least you could confiscate part of their deck arsenal and let them start going into fatigue faster.
A cheap, flexible minion that repeats buff spells so you can get even more value from them. Should be a good card for a Buff Paladin that runs a lot of Holy spells, even with Hand of A'dal rotating. It's too cheap and too flexible to not get at least a chance in the meta.
So this is pretty good, the only trouble is running enough other Holy Spells to get its Cost down to manageable. That being said, we've seen Blessing of Authority see a lot of play in decks, and if you're able to have enough other Holy spells then this will likely be a good way to get a beat-stick and hammer your opponent's face in. Battleground Battlemaster, welcome back to Paladin.
Drawing cards in Paladin is always a good thing. For Wild though... this is just waiting to stack your hand with Magnetic minions and then drop them into a swing turn
There aren't a lot of mechs in Standard for Paladin (at least not yet...) for this to hit a reliable number, so let's not talk about Standard. Let's talk about Wild, because this can do a lot of damage in Magnetic Buff Paladin. Like, we're talking reliably drawing at least three cards. Who needs Divine Favour?
I mean, they kinda made it work. Their 2v2 mode basically had minimal interactions between the players (as in both players play normal 1v1 matches and you choose a buff every couple rounds and the other player got the other options), but that's probably not what you or other players have in mind when they talk about 2v2. Apparently LoR players neither since it got removed a couple months after the launch and had pretty long que times from what I have heard.
New Druid Spell - Miracle Growth
Oh shit, it's a Nature spell for Lady Anacondra. Luckily, I expect that Druid's Ramp will be a lot worse without Overgrowth and Lightning Bloom (and *fingers crossed* Innervate), but that doesn't mean that Druid still won't find a way to do disgusting things way earlier than they're supposed to. I mean, Guff is still in Standard.
New Druid Spell - Flipper Friends
Could be worse. Depending on if Druid gets a good, cheap AoE buff this could be the new Arbor Up, or it could be the new Wisps of the Old Gods, and by that I mean it could see no play. Just flexible enough that I'm willing to bet that it finds a home somewhere.
New Druid Spell - Azsharan Gardens
My Beast Druid that runs Ram Commander would absolutely love this card, and Sunken Gardens combos nicely with Aquatic Form for a 0 Mana buff to EVERYTHING (as long as you have 1 mana). Gotta think this takes the place of something like Adorable Infestation in aggressive Druid decks.
Big Rogue - Wild Hearthstone Full Deck and Guide on the Wildest of Wednesdays
I love this deck but I can never pull the right cards. I'm probably playing it wrong and need to get better with it, so this might be the best time to give it another try! Thanks!
New Hunter Minion - Fluffy Hunter Naga
This minion could very easily make Quest Hunter and Face Hunter a lot better at finishing off their opponents. I imagine that we will see this card, and that we could very likely get tired of seeing this card and that eventually we might even see this card get nerfed to 3 mana. Yeah, I'm not optimistic for the meta's chances against a Quest Hunter that can deal even more damage once Tavish has come down.
New Hunter Minion - Twinbow Terrorcoil
Very easy to trigger, considering that Hunter has a lot of cheap spells, and the flexibility of getting a double cast on your next spell is tempting. I worry that this minion is a little too clunky, but otherwise a perfectly acceptable card and should see, at the very least, some experimentation in a variety of Hunter decks.
New Hunter Spell - Barbed Nets
Should be good for Quest Hunter as a replacement for whatever spells the deck is losing. Right now there aren't a lot of cheap Naga to activate it early, but it could be a good combo with Raj to clear your opponent's board while getting in some chip damage. With Furious Holw also in Hunter, I'd expect to see this in Face Hunter lists as well.
Blizzard & Upperdeck Unveil the Blizzard 30th Anniversary Digital Collectible Cards e-Packs
I really don't understand this. It's so... pointless. Plus, aren't we a little past the 30th anniversary now LOL.
New Mage Minion - Gaia, the Techtonic
Mech Mage, but also doesn't need to be in a Mech deck, since it summons some Mechs with Rush by itself. Could be very powerful if you already have a board of Mechs, but just with the two Arms I think this can be good enough to see play in a slow Mage deck that isn't running a whole lot of Mechs.
New Mage Minion - Commander Sivara
Getting three spells back from Sivara can be very good, especially in a Naga deck where you might want those spells to activate other Naga. It could also just be good for getting back powerful spells that you've already cast this game: card draw, board clears, etc. I really like this card, and hope that it finds a spot in some Mage deck.
New Mage Spell - Gifts of Azshara
Two mana to draw two in a Naga deck. Not terrible, but you do need to be running a decent amount of Naga to make this worth your while. Could be good in the right deck, and I like the Naga theme of "Does something if you did something while this was in your hand."
Big Rogue
Maiev
Black Temple
New Mage Minion - Azsharan Sweeper
It's fine. If you're really serious about playing a Mech Mage then you should probably consider running this minion, but there aren't a lot of really good Mechs in Standard as of right now, which means that the random Mechs you get might just be a handful of weak bodies.
New Mage Minion - Mecha-Shark
It'll really need some cheap Mechs to go off fully, but I'm already seeing this as a better Goblin Blast Mage for Mech Mage decks. Could be really scary if Mage gets some cheap Mech summoners, effectively becoming the new Flamewaker.
New Mage Minion - Spellcoiler
Could be a good minion for Naga-centric decks, feeding the fire of spells for your other naga. I don't think we see this in just any deck, though.
Whirlpool is a New Priest Card Revealed by DawN for Voyage to the Sunken City
Strongly disagree with that. It's a good card, but "one of the best cards ever printed" would probably see play in Wild.
New Rogue Minion - Pirate Admiral Hooktusk
This is better than Tickatus you get the cards from their deck or hand. Taking control of the highest attack minion is nice, but let's face it... that is the weakest of the bunch. If there was a way to decrease the cost of this card (cough cough Scabbs Cutterbutter or something better) then this could be really disruptive against any type of control or combo deck. Vs Aggro though... at least you could confiscate part of their deck arsenal and let them start going into fatigue faster.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
Mech Paladin was one of my favorite archetypes for that class (even if it never took off) so I'm thrilled for its return.
Radar Detector is a New Paladin Card Revealed by TechPulse for Voyage to the Sunken City
That "shuffle your deck" part is giving me mad Yu-Gi-Oh vibes from back in the day.
New Paladin Minion - Kotori Lightblade
A cheap, flexible minion that repeats buff spells so you can get even more value from them. Should be a good card for a Buff Paladin that runs a lot of Holy spells, even with Hand of A'dal rotating. It's too cheap and too flexible to not get at least a chance in the meta.
New Paladin Spell - The Garden's Grace
So this is pretty good, the only trouble is running enough other Holy Spells to get its Cost down to manageable. That being said, we've seen Blessing of Authority see a lot of play in decks, and if you're able to have enough other Holy spells then this will likely be a good way to get a beat-stick and hammer your opponent's face in. Battleground Battlemaster, welcome back to Paladin.
New Paladin Spell - Radar Detector
Drawing cards in Paladin is always a good thing. For Wild though... this is just waiting to stack your hand with Magnetic minions and then drop them into a swing turn
New Paladin Spell - Radar Detector
There aren't a lot of mechs in Standard for Paladin (at least not yet...) for this to hit a reliable number, so let's not talk about Standard. Let's talk about Wild, because this can do a lot of damage in Magnetic Buff Paladin. Like, we're talking reliably drawing at least three cards. Who needs Divine Favour?
Top 5 things that would make Hearthstone better
I mean, they kinda made it work. Their 2v2 mode basically had minimal interactions between the players (as in both players play normal 1v1 matches and you choose a buff every couple rounds and the other player got the other options), but that's probably not what you or other players have in mind when they talk about 2v2. Apparently LoR players neither since it got removed a couple months after the launch and had pretty long que times from what I have heard.
New Demon Hunter Minion - Lady S'theno
With Questline DH reducing the costs of your spells, I can see this being a really solid inclusion to most DH decks